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Sketchpad last won the day on December 23 2005

Sketchpad had the most liked content!


About Sketchpad

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    Sketchpad Studio Supremor
  • Birthday 02/06/1971

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    Hellfyre D
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    Not Telling
  • Biography
    I was born in the coldness of Upstate NY, where I now reside with my wife, two daughters and cat.
  • Occupation
    Freelance Illustrator & Writer
  1. Power Armory

    Well, technically, Tony Stark is Everything Man as he's usually written. And whether it's Multiform or VPP, the character would have the same issues. I think the magic here is to limit it in-game. Slow down the transformation, RSR, etc. Is there a better option?
  2. Power Armory

    I was playing around with a few ideas and was wondering how folks build a Power Armory akin to what Iron Man has. Would you use Multiform to represent the various armors?
  3. Vixen from DC Comics?

    Unlike Animal Man, Vixen's not as dependent on the wildlife around her. I would go with a MP with ultra slots like "Flight of the Eagle", "Strength of the Gorilla", "Charge of the Elephant" etc. To my knowledge, she's never shapeshifted, but does have a totem aura that flashes around her (which would be a visible power effect). Her amulet would be the source of her powers (IAF, potentially with a gesture effect "must touch amulet to gain power"). Animal Man, on the other hand, would be more likely to have a VPP dependent on the animals around him.
  4. Mutant and Masterminds conversions

    I had originally looked at creating a power that mimics what Affliction does in Hero, but realized very quickly that it'd make no sense for the same reasons you cited. I wouldn't worry about tight conversions when doing your own.
  5. Mutant and Masterminds conversions

    Excellent choices. In some of the home games, they've been a pain for the heroes. I'm not sure if I want to start from the beginning with Champions conversions, or if it'll be a smattering when they come out. Still might be a bit though... I'm looking at formats and such.
  6. Mutant and Masterminds conversions

    Thanks, Pheonix! It's nice to hear when folks enjoy my supervillains. I've been tweaking a few and may release some for Hero in the semi-near future. When converting, I multiply the base numbers by 2.67 to get a rough point estimate budget before creating the characters. Then, when looking at powers, I work on a 1:5 ratio (using Damage vs. Blast as an estimate). I do agree with Doc, though, and think it's always better to model the character without worrying about points. This also allows you to gauge them well in comparison to your heroes. Just out of curiosity, which ones are you planning on using?
  7. Just a coincidence?

    The Heroic logo is more a play on the old FASERIP logos IIRC. The developer is a friend of mine and is creating a system for his comic line.
  8. How would you make this villain work?

    As a human, maybe he used a super-sonic flight harness with some armor. This might also give him micro-missiles (autofire/explosion blast), machine gun gauntlets (autofire RKA), and a Gravity Winch built into the harness (TK). As he transitions to a bird-man, maybe he has claws (HKA), Wing Blades (AP HKA), and maybe a few gadgets that he wore as a human. In both forms, he might have a bonus to DCV based on an acrobatics/aerobatics check.
  9. HERO Philosophy: What is a Focus?

    Something else to keep in mind when dealing with Foci is prep and ready time. Take someone like Iron Man for example. He doesn't always wear the suit, and changing into it can be a chore unless you have something like Instant Change tied into it. Even then, the suit can be damaged, overridden, stolen, gain sentience, and be copied to use against them. The same, to some extent, could be said about Thor, Captain America, Batman, and Hawkeye, who have all had their share of complications due to their gear. Should this happen all the time? Of course not. Just like someone being Hunted by Viper shouldn't have the Supreme Serpent knocking on his door like a nosy neighbor. It shows up when the story needs it to.
  10. To each their own. It wasn't a licensed product that brought me to Hero in the first place and I don't think it's needed in modern days either. I'd rather see a more streamlined system that looks like modern RPG books, and maybe some fiction to support it.
  11. I just don't see licensing properties as a viable business option in Hero. I'd rather see novels/comics/e-books released in the campaign worlds for the settings used in Hero (rather than the other way around). Again, using Fantasy Hero as an example, why not have a trilogy of books set in the campaign setting? Or even a few anthologies?
  12. I'd really like to see a regular series of support for the settings. So, taking Fantasy Hero as an example, it'd look like: - Campaign Book - Adventure Series #1 (includes new villains, magic items, etc.) - Setting Book #1 (focusing on a particular area in the Campaign Book. This would include new options for characters.) - Book of X (X = fantasy race or occupation of choice, and include options based on that race.) - World Bestiary #1 Add, rinse, repeat with occasional new books or single adventures outside of a series.
  13. Couldn't agree more, Nolgroth. I think Paizo has really raised the bar on what a campaign setting and support should look like.
  14. New (old) competition for HERO

    There's a rumor that Superworld may return.
  15. For a Champions Starter Box, I'd like to see the following: 1. A simplified rulebook that explains dice resolution, combat, damage, movement and characteristics. 2. A character book that includes 10-15 archetypes that are ready to play out of the box, or that can be customized a bit. Also, would have some barebones on experience and expenditure. 3. An adventure book that would contain 5 adventures and rules for rewards. This would also have 10 or so villains statted out. 4. A double-sided map with a few sheets of cardboard pawns (akin to the Pathfinder ones). 5. 10d6 that are "Hero Green" or "Hero Blue". Standard dice with pips, maybe like the smaller ones. 6. A house ad for continuing the game using the Champions Complete book. Everything would be in color on good stock, but not necessarily glossy paper. Each archetype would have an illustration, as would each villain. And there would be spot illustrations throughout. Many of the character pics would be translated to the pawns, with a few extra for each archetype to allow for customization.