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About TheNaga

  • Rank
    The Master of Monsters
  • Birthday 02/11/1976

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  1. What Have You Watched Recently?

    Yes, I have and I watch it every weekday.
  2. What Have You Watched Recently?

    Quantum Leap, Stargate SG1, and Space's Deepest Secrets
  3. What Have You Watched Recently?

    Mythbuster Megamarathon.
  4. 5 things you like.

    1. Taco Bell 2. Fantasy-based Movies 3. Sharks 4. Dogs 5. Mountain Dew
  5. The state of modern comics

    I have noticed that the artwork in Marvel comics today is not as good as it was in the early 90s. I have seen the artwork of the Squirrel Girl comic and I find it to be terrible.
  6. Apurimac III: Nature Spirit Pride and Apurímac II: Return to Ancient America both by Cusco.
  7. How would I in HD do it where the character has the power to be only invisible to infrared Perception (any group)?
  8. What Have You Watched Recently?

    The episode Cold War had had an Ice Warrior named Grand Marshal Skaldak. That episode had the Doctor (Matt Smith) and Claria land on a Soviet submarine in 1983 during the Cold War where they meet the Ice Warrior Grand Marshal Skaldak.
  9. Your Character's Costume?

    My main character the Naga does not have much of a costume since he cannot wear any bottoms and footwear which would be used in costume. That is due to the fact that the lower half of his body is that of a twenty-six feet long constrictor. I have not even thought of my posthuman technopathy as wearing a costume as of right now.
  10. 2 heads

    Those are some good questions to ask.
  11. Making someone with tentacles

    The Equipment Guide version of the Steel Tentacles (four tentacles) has 20 Body and costs 525 points to make. As a follower, they cost 105 points. One thing that is missing for the write-up for the Steel Tentacles is the fact that they should allow you to climb walls. The Steel Tentacles should allow for wall climbing by rending "handholds" in the surface of walls.
  12. Making someone with tentacles

    The Equipment Guide has Steel Tentacles (Pg 183) which you buy them as a follower which costs 105 points. I have a character that has these Steel Tentacles. Page 184 of the Equipment Guide also has a Simplified Steel Tentacles version.
  13. What would your powers be in the Hero System?

    I put I wanted to live 1,600 years. Is that better than being ageless? With me living for 1,600 years I could possibly map out all of the oceans and sea life in the oceans. With me having Eidetic Memory (Sight, Smell/Taste And Hearing Groups) I would never forget what I saw when mapping out the oceans and sea life in the oceans which would a be plus and would be a great help to people who study the oceans and the sea life in oceans. I would think that living forever might get boring after some time.
  14. What would your powers be in the Hero System?

    Mine would come from me being an aquatic brick and a humanoid hammerhead shark. This is based on my character Oannes who got turned into a humanoid hammer shark. He was a test tube baby. He test subject for Project X-95. Project X-95 was trying to create Homo Aquaticus, humans that can breathe underwater without the use of SCUBA gear. STR 60 DEX 20 CON 25 INT 25 OCV 9 DCV 9 SPD 6 PD 20 ED 20 REC 20 END 80 BODY 25 STUN 80 Underwater Adaptions: Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) Underwater Eyes: Nightvision Dense Flesh: Resistant (+1/2) for up to 40 Active Points of 20 PD/20 ED (20 Active Points) Jaws: Killing Attack - Hand-To-Hand 1 1/2d6 (5 1/2d6 w/STR) Dermal Denticles: Killing Attack - Hand-To-Hand 1 point (2d6 w/STR), Area Of Effect (1m Radius; +1/4), Reduced Endurance (1/2 END; +1/4), Persistent (+1/4), Inherent (+1/4*), Constant (+1/2) (12 Active Points); Always On (-1/2) Regenerative Healing Factor: Regeneration (1 BODY per Minute), Can Heal Limbs Nictitating Membrane: Sight Group Flash Defense Long Lifespan: Life Support (Longevity: 1600 Years) Super-Swimming: Swimming +50m (54m total) Eidetic Memory (Sight, Smell/Taste And Hearing Groups) Aquatic Strength: +20 STR (20 Active Points); Conditional Power Power Only Works In Water Aqua-Vitality: Endurance Reserve (200 END, 14 REC); REC: Limited Recovery (only when in water) Strength Of The Deep: Reduced Endurance (1/2 END; +1/4) for up to 80 Active Points of 80 STR Friend To All Sea Life: Animal Friendship; Sea Animals Only Shark Based Senses Electrosense: Detect Bioelectrical Fields A Class Of Things 12-/15- (Unusual Group), Sense, Targeting Shark's Nose: +3 PER with Smell/Taste Group Shark's Nose: Tracking with Normal Smell plus Targeting with Normal Smell Lateral Line Sense: Detect Physical Vibrations A Large Class Of Things 12-/15- (Touch Group), Discriminatory, Analyze, Range, Targeting Shark's Eyes: Increased Arc Of Perception (240 Degrees) with Sight Group Navigator Supreme: Bump Of Direction Underwater Combatant: Environmental Movement (no penalties in water) Underwater Combatant: Lightning Reflexes (+10 DEX to act first with All Actions) (10 Active Points); Conditional Power Power Only Works In Water