# Territan

HERO Member

48

## 1 Follower

• Rank
Incompetent Normal
• Birthday 08/08/1965

## Profile Information

• Gender
Male
• Biography
Those who know me know to avoid me.
• Occupation
Between
1. ## Clips and Charges and The Limitation That Refused to Lighten Up

Meanwhile, if you apply Charges as a Common Modifier in a Multipower in Hero Designer (meaning it's applied to all the powers inside), it will max out at -0. Cost Powers 75 Multipower, 60-point reserve, all slots 4 clips of 16 Charges (+1/4) (75 Active Points) - END= 6f 1) Blast 12d6 (60 Active Points) - END=0 6f 2) Killing Attack - Ranged 4d6 (60 Active Points) - END=0 6f 3) Killing Attack - Ranged 3d6, Area Of Effect (8m Radius Explosion; +1/4) (56 Active Points) - END=0 75 Blast 12d6 (75 Active Points); 4 clips of 16 Charges (+1/4) - END=[16] EDIT: Yeah, the Multipower is doing something to the calculation, because while I was filling in a Blast inside the Multipower, the cost of the Multipower increased when the Charges changed to a +1/4. Meanwhile, the Blast inside the Multipower to which I applied the same Charges is showing a -0 modifier and a cost of 6f. Something is very wrong here. EDIT: Clipping from a text export illustrating the problem. Shouldn't the slots of the Multipower with the Charges on all slots have higher active point costs?
2. ## Clips and Charges and The Limitation That Refused to Lighten Up

Erratum from my previous post: The 2000 charge example should be +1, not +1 3/4. The table on 6E1 368 shows that value of Charges as an Advantage capping at +1, before taking anything like Continuing or Recoverable Charges.

5. ## Sucky Math Skills

I've got a mixed bag in my current group. One player doesn't understand the math. The problem is, he's not so much stupid as willfully ignorant. His eyes don't have the time to glaze over; if you try to explain the math, he'll simply interrupt and flat-out ask you: Can he do the thing with the points he's got? He also considered the Champions Powers book a much "better" resource for buying powers than the main book because the things in there do the things he wants. One player does get it, and is quickly veering into early 2000 Champions minimaxer territory. He's looking to get as much out of the points available to him as possible. At least his excesses tend to be story-driven; the "combat stapler" that autofires soporific darts starts as a joke in-game. And one is just happy to have her helicopter. To go with her motorcycle. And no, she started out as a sonic-based character. I don't think she's put much thought into the direction of her character beyond her next disastrous date. Meanwhile, the question had been stuck in my head how to best balance combats to their capabilities, and by taking into account OCVs, DCVs, SPDs, CONs, and defenses, I have a quick-ish program that I can plug in values and run from a shell. And it works, too; it takes longer to edit in the values than to run the programs and get the results. So far I've written it in Swift and Ruby; Python is next, and Java may come shortly after that. (I happen to like math.)
6. ## Mac modifier description window opening under power window

I've been noticing that phenomenon too, but I assumed it was because of a recent Java update, and I'm on the Oracle Java path. It might be a bug they introduced recently. I also don't see this behavior lasting for long, because if it's on their end I expect them to release a fix tout suite. ADDENDUM: Hey, would you look at that — a new version of HD6 dropped in early May. And here I was using the January release ...and recently having that same problem after a Java update. Yep, it's Oracle's fault.
7. ## Experiences teaching people Hero Game system

I'm currently running the "superhero" game in two separate groups, one at the local game store on Thursday nights and the other in a person's basement (so no, that one's not public, sadly). They are their own campaigns, set in different cities, with different cosmologies and different threats facing them. When it came time to set up the first group, many years ago, I had Hero Designer and not a whole lot of experience with 6th Edition. Still, I created serviceable characters for them which they've stuck with for the most part. (It's interesting to note that the one of the players in that group who I had played with before, and knew the most about the Hero System, created the character that most quickly became ungainly and clumsy for him, necessitating a recent switch.) I let them decide what they wanted in their character, and entered their choices in Hero Designer. I got serviceable characters out of that, and they've managed the occasional combat I've thrown at them. Fortunately they're easily amused by the unusual situations I throw at them (currently they're trying to reason out why the CEO of a small security company got car-bombed, how it was done with an explosive so small it fit in the fuel line, and what a pistachio-eating teleporting undead ninja has to do with any of that. Unfortunately they seem a little selfish and cowardly, concerned with what I'm going to throw at them next and how they can defend against it. Let's face it, anyone who feels the need to take Life Support (Eating: Character only has to eat once per year; Immunity: All terrestrial poisons; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) and eyeing putting even more points into it is trying to hedge his bets. Group #2 got a little faster start, because by that time I had the Champions genre book. Have you ever taken a good look at that thing? Toward the back there's a collection of templates called the Superhero Gallery, and it contains skill groups, complication groups, and twenty different prefabricated mix-and-match character archetypes. That allowed for faster character creation, except for the one guy who had some idea what kind of character he wanted, and I built that for him. And he seems happy with it. Combine it with the Hero Designer package for that sourcebook, and you can crank out characters pretty darned fast. I will say, though, that neither group really gets it. The one group hangs onto my copy of the Champions Powers book (and the Hero Designer package for that is a must too) and uses it as a power sourcebook instead of a book of worked examples of what the power system is really capable of. They play enough other games that they sometimes forget the whole 11+OCV-3D6=DCV Hit thing, and that they roll 3D6 and aim low to succeed at skills, but what they do for playing the game they still manage to enjoy immensely, almost to command-performance levels. And they are learning how to count Body and Stun, so there's that. And yes, I seriously doubt it's because I'm That Good.
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