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bluesguy

HERO Member
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bluesguy last won the day on October 18 2016

bluesguy had the most liked content!

About bluesguy

  • Rank
    Very Powerful Hero - Opinions vary :-)
  • Birthday November 26

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    http://www.davidtannen.com/role-playing-games/hero-combat-manager

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    Male
  1. Villain Minifigs

    Here is a tutorial on how to do it yourself http://www.instructables.com/id/How-to-Make-Paper-Minis/
  2. Hero Virtual Tabletop > Progress

    We should talk if you are somehow thinking about integrating with HCM.
  3. Site Upgrade

    Really like the look and feel.
  4. Michael Satran in the Hospital

    Rest in Peace. Much too young to die. My condolences to his family and friends.
  5. Goodbye Balabanto

    This is so very sad to hear. Condolences to his family and friends.
  6. I would recommend the following to increase how lethal combat in your campaign is. This is based on many years of playing/running heroic Hero Campaigns. Limit the ability to heal. No "healing potions". Limit the ability to heal by someone 'laying on hands/casting spell' Limit the maximum resistant defense a character can have. If killing attacks in your game will average 3 to 5 points of Body per roll (1d6 to 1 1/2d6KA), then set the maximum resistant defenses to 5 points. That means most characters should have 3 to 5 rPD/rED. Limit the maximum OCV/DCV Allow players to buy combat levels Allow players to buy penalty skill levels, especially for 'called hit locations' Include martial arts skills that can be combined with melee weapons to increase damage potential Use Hit Locations If you do just those things you are going to have a much more lethal campaign. It is unlikely will end up with a TPK situation, since Hero leans towards characters being stunned/knocked out vs. being killed, but it could happen. Also you won't add that much additional bookkeeping or time to a normal combat (potentially extra roll for the hit location). If that isn't lethal enough I would add the max damage rule.
  7. In my heroic campaigns I will allow players to get up to +3 PSL vs. Hit Locations and +3 PSL with Range Offsets. One of the characters in one campaign was a marks woman with a bow. Many adventures were in outdoor environments, much to her advantage. She would typically find a place to hide (stealth), set/brace and pick off targets 1/2 to 2/3 of the way across a 6' gaming table (how many ever inches/hexes that is). If she thought she could get away with it, surprise out of combat (for instance), she would take a head shot. The big thing with placed shots in the assurance of how much Stun the target takes. Other players had +3 PSL vs. Hit Locations with their favorite melee weapons. That also applied to major villains. And all the bad guys had 'random hit locations' when they tried to hit the players.
  8. Is your Fantasy gaming stuck in time?

    My campaign world spans a long period of time. We have only played in one period of time, There are time periods in the past where technology and magic have been more advanced/prevalent. The opposite is also true.
  9. Deduction skill

    If the players have a whole bunch of clues but don't seem to be able to put them together (because I haven't done a good job laying them out) I will ask anyone w/ a 'real' Deduction roll to make the roll. If they just make the roll I will point out a connection, if they make the roll very very well then I will point out something really hidden but still in the clues. This comes up more when the session is oriented around investigation/detective work.
  10. WWYCD: When Disaster Strikes

    I just ran a game on Sunday. We hadn't played in a while and we didn't have all our players. So I told the players that were there that their characters had gone to Houston to help with search, rescue and some clean up (they can either fly, teleport or have create survival skills). I told the players that the other part of the team was in FL doing heavy lifting, literally since that was the brick and other character has high telekinesis. I have never played out a disaster w/ the characters - just used it as backstory.
  11. Hero Virtual Tabletop > Progress

    As the creator of HCM - not that I know of....
  12. Why are you wearing that?

    Basically I use the setting and social norms drive the players towards appropriate behavior. If they wander around with armor/weapons - the city guard will assume the PC is looking for a fight. They will be confronted and generally be disarmed. The PCs will also find out that shop/inn/taverns don't take kindly to heavily armed people coming into their establishments. Usually there are parts of town where weapons and armor are strictly forbidden and people entering are searched.
  13. Thank a GM

    I am a firm believer in appreciations, which I use in work all the time.
  14. Questions on current version

    As the creator of the HCM I am happy to answer your questions. It works on any system capable of running a full Java VM. So if you can run Hero Designer on your Surface Pro then you can run HCM. You must own Hero Designer because HCM uses output files from Hero Designer. Easy to use? Yes/No ;-). There are things about the UI that I don't like but it functions. Touch friendly? I have no idea Print Speed Charts? Don't need to because HCM uses an export from Hero Designer. The exported file contains all the information about the character(s) needed to manage combat. Add/Remove Characters quickly? If you have the exported file, adding is easy. Deleting characters is very easy from a combat session. You can change a character's speed mid-combat. Unfortunately this feature, works but there is a long standing bug where you might have to hit the OK button a few times before the dialog goes away. I have tried to figure out what is going on but I can't (setting breakpoints in the debugger hasn't helped, trace output hasn't helped, it's an evil bug that will truly celebrate when I squash it - can you tell that I hate that bug). You have a big gaming group. I have run HCM with 6 player characters, multiple major villains, and armies of goons. Getting through phase 12 still takes a while but you don't have to deal with book keeping (how much stun did that goon take). More can be found here, (One Hit Wonder is an option now).
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