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Everything posted by Hyper-Man

  1. Glass cannon syndrome.

    DI was great and had many foundational changes incorporated into 4e. However, it did NOT give any definition to supers. That was done first in Champions 4e. What DI did (as well as Espionage and Fantasy Hero 1e) was define the point at which characteristics cost double. This was unfortunately referred to as max when it was nothing of the sorts.
  2. Negative END and charges

    Only a few 'base' MA maneuvers would still be effective without using STR unless also combined with Martial Damage Classes which are also automatically 0 end.
  3. Negative END and charges

    Who said anything about STR used with MA maneuvers not costing END?
  4. Negative END and charges

    Because like all martial art maneuvers points were spent on it.
  5. Stunned without losing STUN?

    One more factor in support of the pricing of the Stunning option is that the price of the Automaton ability Takes no Stun costs 15 points.
  6. Stunned without losing STUN?

    As far as the pricing goes it's mostly in the core rules, per 6e1 page 174-176 the cost of -6 to a characteristic roll is 18 and long lasting 1 turn is 2. Per APG1 the stunning effect is an additional 30 for 50 base cost which i added the +1/2 sticky advantage to reach 75 active for my tazer build.
  7. Stunned without losing STUN?

    Hugh, I believe a 30 CON would have a default 15- roll before whatever penalty purchased for the CE is applied. In the case of my tazer example the target would need to make a 9- roll to NOT be stunned the first phase.
  8. Store is Broken

    To the original poster- You need to open a case with Jason. I believe this is the link: https://www.herogames.com/forums/index.php?app=nexus&module=support That might be specific to me though... If it doesn't work then go to support then contact us.
  9. Store is Broken

    What's the best way to notify Jason about the issue?
  10. Negative END and charges

    If the charges are on a firearm with a strength minimum then meeting that minimum to use the weapon without penalty will cost end.
  11. Stunned without losing STUN?

    It also provides price points for applying penalties to the CON roll and the duration of the effect. The notes I quoted are specific for my tazer build. The APG and Hero Designer go into more detail.
  12. Classic Movie Plot Holes (Spoilers)

    They used the backup hyper drive.
  13. Classic Movie Plot Holes (Spoilers)

    Maybe another side effect of becoming a zombie is a defacto gastric bypass.
  14. Orcish Martial Arts

    African or European?
  15. The cover price on my copy is $49.99. That said I am not sure. With the number of copies for sale It might be a hardback color book but I would wait for official confirmation.
  16. Can you provide a link? I can't tell if you're talking about the 5e or 6e version.
  17. Classic Movie Plot Holes (Spoilers)

    Wild Bill Kelso got inside the Japanese sub.
  18. Focus

    Opportunistic Oaf
  19. Stunned without losing STUN?

    See the notes under the tazer builds to see the relevant rules.
  20. Stunned without losing STUN?

    I highly recommend following the last 2 links I posted.
  21. Stunned without losing STUN?

    http://www.herogames.com/forums/topic/95880-taser/?do=findComment&comment=2605912 http://www.herogames.com/forums/topic/89999-help-with-electric-based-entangle/?do=findComment&comment=2388803
  22. Stunned without losing STUN?

    See this post
  23. Stunned without losing STUN?

    5 Resistance (+5 to roll) [Notes: (6e1 p114) At the GM’s option, Resistance also helps a character withstand the pain of injuries. If the campaign uses the optional Wounding rules (6e2 p108), every point of Resistance a character has adds +1 to his EGO Rolls for purposes of withstanding wounds.]
  24. Stunned without losing STUN?

    Advanced Players Guide for 6e. Like I said earlier I've posted builds with details of the mechanics previously.I just can't search for them very easily via my phone.