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Jason S.Walters

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Jason S.Walters last won the day on December 7 2013

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About Jason S.Walters

  • Rank
    Hero Games CEO
  • Birthday 02/01/1970

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  • Website URL
    http://www.midianranchblog.blogspot.com

Profile Information

  • Biography
    Jason S. Walters is an author, essayist, and publisher best known for running Indie Press Revolution (IPR), a distributor of micro-published roleplaying games. He is also one of a small group of investors that purchased Hero Games in 2001, and serves as its general manager. After owning a San Francisco bike messenger service for 15 years, he and his wife Tina moved to Midian Ranch: a homestead near the town of Gerlach, Nevada. It is also the location of IPR’s warehousing complex. They have a daughter with Down syndrome named Cassidy and animals too numerous to mention.
  • Occupation
    Bookseller, publisher, warehouseman and author
  1. Hero Games and Heroic Comics

    There have been some questions lately about what relationship Hero Games has with Heroic Comics, both historically and in terms of their current projects. The simple answer to the later question is that DOJ Inc, the current owners of the Hero Games intellectual property, has never entered into an agreement with Heroic Comics, aren't currently working on any projects with them, have no active communication with them, and share no properties in common with them. In short, we have no relationship. Historically speaking, back in 1987 (when I was a senior in High School and Steve Long was just entering law school), Hero Games signed an agreement with Heroic Comics to publish a Champions comic book using certain specific characters from (I think) the third edition Champions Universe. These characters they do have the rights to: which is why they were not as I understand it in the forth edition or subsequent versions of the Champions Universe. We hope this clears up any misunderstandings that may have arisen. Jason Walters, Publisher
  2. Chimpions: The Hero System RPG Podcast

    Have you checked out the Chimpions: The Hero System RPG Podcast? It's a well-produced mix of Champions role playing and combat. Have a listen!
  3. New Product: Gun Fu PDF

    What is Gun Fu? Simply put, Gun Fu is the art of the gun — the ability to use firearms with sublime grace and deadly skill in combat. A practitioner of Gun Fu is typically known as a gunman, or if he’s considered a master of the style, a shootist. This 25 page Hero System supplement by famed Dark Champions author Steve Long contains all the Abilities, Charts, and information you will need to make your characters a master of the firing arts!
  4. Goodbye Balabanto

    It is with great sadness that I tell you my friend and associate Michael Satran, known on the Hero Forums as Balabanto, passed away on the evening of October 28, 2017. Michael was a Hero System superfan, and the author of numerous zany supplements and settings for the Champions roleplaying game, including Journey to the Center of the Earth, King of the Mountain, War of Worldcraft, and Foxbat for President. He also tackled more serious and darker subjects in works such as Imaginary Friends, Unkindness, and Pretty Hate Machines. Though it is not widely known, for years Michael volunteered to help with the Indie Press Revolution booth at GenCon, stalwartly assisting us in the not-very-glamorous business of setting up, tearing down, inventorying products, helping with the marshaling yard, and generally doing what he could to help the RPG small press. He was a sincere, generous, and kind man, always eager to help a friend in need. I will miss him greatly. Amicus Aeternum Vale. - Jason Walters, Publisher
  5. New Product: Wondrous Treasure - Daggers

    Every fantasy hero campaign needs magical treasures for the adventures to find. This series houses information on varies information on just such treasures. Daggers – Every adventurer wants to have wand to help them in their adventures. Here you will find over 33 daggers to add to your Fantasy Hero campaign. Daggers that can render the holder invisible to those around them or even allow the holder to fly. Daggers that can release the breathe weapon of a dragon on enemies. All kinds of stories are told abound some true others not. The ZIP file includes the PDF and Hero Designer files.
  6. New Product: Psionic Compendium

    Students of Psionics, known as Psions, use the powers of their minds to work extraordinary abilities. They require an iron discipline and constantly strive to mold their minds to their greatest potential. This collection houses all the Psionic powers from the Mind’s Eye I, II & III in one large PDF. The PDF is broken down into 4 sections: Basic Abilities, Movement Abilities, Defensive Abilities & Offensive Abilities. The powers are alphabetized and bookmarked for easy reference. This collection contains 69 Psionic abilities to choose from and comes in PDF format and HD files.
  7. Golden Age Champions Secret Files

    Forty pages of characters, setting information, notes, and adventures that didn’t make it into the pages of Darren Watts’s Golden Age Champions. Darren has been taking copious notes over twenty years of running Golden Age Champions campaigns with dozens of players, and on opposite ends of the country (San Francisco and New York, respectively). These additional notes were simply too large to fit into a single volume, with GAC itself coming in at over 300 pages! Thus we present you with a variety of material dépareillés we would have liked to have completed and included, but could not. Together it forms an excellent snapshot of a Golden Age Champions campaign as a work-in-progress. In some cases, such as the description of the demonic villain Mardoom-Thah or the music of the 1940’s, there are merely notes or incomplete sketches; but it’s still a wealth of valuable and interesting information! The contents breaks down into three sections: The Justice Squadron, 1940’s American Society and Culture, and Mini Campaign. For the latter section (a two-part mini campaign) At the Top of the World is nearly complete, while Attack of the Aesir remains a brief (but useful) outline. Enjoy! And remember: they weren’t called the greatest generation for ‘nuthin!
  8. Ghosts, Ghouls, and Golems is a roleplaying game guide to those darkness-dwelling creatures of folklore and myth for Hero System. Emphasis has been placed on presenting these creatures as close to their traditional descriptions as possible - although a few “cinematic,” Hollywood-inspired versions of some of the more popular entries are included. In this book you will find information on vampires, lycanthropes, ghosts, ghouls, wights, and zombies, as well as more obscure creatures like the old hag and the witiko. There are dozens of “monster” sheets, each representing a basic creature template you can further customize as desired. Finally, there are a number of sheets for such infamous beings as Dracula, Jack the Ripper, and the Beast of Le Gévaudan. The zip file for this product includes separate character sheets for Dungeons & Dragons 5th Edition, the Hero System, Pathfinder, Mutants & Masterminds, and Savage Worlds.
  9. This unique, one-volume encyclopedia contains entries on the more than 2000 superheroes, private eyes, cowboys, pilots, and adventure heroes who appeared in comics during the Golden Age (1935-1949) of superhero comics. Every heroic character from the Golden Age has been included; no one has been left out. Each entry contains a description of the hero, their significant villains, their creator credits, their first appearance, and their number of appearances in comics of the Golden Age. The Encyclopedia of Golden Age Superheroes is a one-of-a-kind compendium of superheroes that no fan of comics or superhero gaming should be without.
  10. New Product: Golden Age Champions!

    The Golden Age of Superheroes began in 1938, when a new kind of hero emerged from the pages of comicbooks in full color for a dime! Now you can experience high-flying adventure set in the days before, during, and after the Second World War, fighting for justice and freedom while armies march and cities burn! Darren Watts’s Golden Age Champions 6th Edition expands the Champions Universe back to the earliest days of the Modern Age of Heroes, and includes: • a thorough examination of the Golden Age as a genre, with discussions of the types of stories, themes and characters appropriate to the period (and how and why to break those rules when you need to!) • a detailed history and description of the world of the Golden Age, including a monthly timeline spanning from 1938 to 1949 covering Politics & War, Science & Technology, Arts & Entertainment, Life & Times, Crime & Weirdness, and the history of the Champions Universe! • an extensive section on creating Golden Age characters, including a thorough discussion of archetypes, seventeen character templates, and information on Skills, Talents and Perks for the era. • twenty-seven heroes and thirty-seven villains, from all sides of the war and every corner of the world (and a few other worlds besides!), along with information about the activities of characters from the modern Champions Universe during the period. • the guns, vehicles and gear of the Golden Age, both real-world and madly scientific! • advice on how to run long-term campaigns set in the Golden Age, from a GM who has run several that lasted for years! So buy some war bonds, plant your Victory Gardens, and Keep ‘Em Flying, Heroes! (Note: Electronic version also contains character sheets for Savage Worlds and Mutants & Masterminds in a single Zip file!); font-size: 13px; line-height: 15.6px;" />• a thorough examination of the Golden Age as a genre, with discussions of the types of stories, themes and characters appropriate to the period (and how and why to break those rules when you need to!) • a detailed history and description of the world of the Golden Age, including a monthly timeline spanning from 1938 to 1949 covering Politics & War, Science & Technology, Arts & Entertainment, Life & Times, Crime & Weirdness, and the history of the Champions Universe! • an extensive section on creating Golden Age characters, including a thorough discussion of archetypes, seventeen character templates, and information on Skills, Talents and Perks for the era. • twenty-seven heroes and thirty-seven villains, from all sides of the war and every corner of the world (and a few other worlds besides!), along with information about the activities of characters from the modern Champions Universe during the period. • the guns, vehicles and gear of the Golden Age, both real-world and madly scientific! • advice on how to run long-term campaigns set in the Golden Age, from a GM who has run several that lasted for years! So buy some war bonds, plant your Victory Gardens, and Keep ‘Em Flying, Heroes! (Note: Electronic version also contains character sheets for Savage Worlds and Mutants & Masterminds in a single Zip file!)
  11. Welcome to the next installment of Monster Mash. Here you will find new creatures and/or new takes on old creatures for your Fantasy Hero Campaign. This installment will cover four new types of Elemental Warriors that have been seen in the realm of late. Airpiecer, Darklash, Lightbringer and Wavesmasher Elemental Warriors are powerful, fear little and will be a test for even the most experienced adventure. These for Elementals were originally presented in the Elemental Grimoire.
  12. The Tomes of Lost Spells is a series of spellbooks that hold several lost magical spells. These spells are not designated to a specific college or study of magic but can be added to any Mages magic repertoire. The knowledge of these magic spells can change anyone into a powerful wizard. Spells are presented in alphabetic order and not divided by Basic, Defense, Offensive or Movement designation. While the inspiration has come from many sources, with few exceptions, spells from other TPP spell products are not reproduced. This book contains spells starting with the letters A thru D and includes over 155 spells in a 40 page PDF, Hero Designer files are also available for all magic spells.
  13. The Ghosts, Ghouls, and Golems Character Pack for Hero Designer: the character creation software for the HERO System. Hero Designer is all you need to start creating, printing, and sharing characters for your games, and the Ghosts, Ghouls, and Golems Character Pack - containing 47 different hdc files of monsters - will allow you customize the characters in the book to suit the needs of your individual campaign!
  14. The Golden Age Champions Character Pack for Hero Designer: the character creation software for the HERO System. Hero Designer is all you need to start creating, printing, and sharing characters for your games, and the Golden Age Character Pack - containing 65 different hdc files of heroes, villains, and vehicles - will allow you customize the characters in the book to suit the needs of your individual campaign!
  15. New Product: Golden Age Champions PDF

    SMASH THE AXIS! The Golden Age of Superheroes began in 1938, when a new kind of hero emerged from the pages of comicbooks in full color for a dime! Now you can experience high-flying adventure set in the days before, during, and after the Second World War, fighting for justice and freedom while armies march and cities burn! Darren Watts’s Golden Age Champions 6th Edition PDF expands the Champions Universe back to the earliest days of the Modern Age of Heroes, and includes: • a thorough examination of the Golden Age as a genre, with discussions of the types of stories, themes and characters appropriate to the period (and how and why to break those rules when you need to!) • a detailed history and description of the world of the Golden Age, including a monthly timeline spanning from 1938 to 1949 covering Politics & War, Science & Technology, Arts & Entertainment, Life & Times, Crime & Weirdness, and the history of the Champions Universe! • an extensive section on creating Golden Age characters, including a thorough discussion of archetypes, seventeen character templates, and information on Skills, Talents and Perks for the era. • twenty-seven heroes and thirty-seven villains, from all sides of the war and every corner of the world (and a few other worlds besides!), along with information about the activities of characters from the modern Champions Universe during the period. • the guns, vehicles and gear of the Golden Age, both real-world and madly scientific! • advice on how to run long-term campaigns set in the Golden Age, from a GM who has run several that lasted for years! So buy some war bonds, plant your Victory Gardens, and Keep ‘Em Flying, Heroes! (Note: Electronic version also contains character sheets for Savage Worlds and Mutants & Masterminds in a single Zip file!)
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