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eepjr24

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About eepjr24

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    East Coast, USA
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  1. I am fine with a Central Casting type system to help people out who need a catalyst. Everyone works a little differently.
  2. Just added my votes, not sure it changed things much but there you go. =)
  3. Everyone can play how they like. I prefer my players not start a game without knowing things about the game world, the country they are playing in, some basics of the economy, etc. I have refused players who did not want to put any work into a background, even refusing to answer a few basic questions about their background. In the end, both he and I were probably better off, it would have been a frustrating experience for both of us if he had ended up playing. I do understand everyone is not in that situation. When I run games I tend to end up having to turn down people just because I am not comfortable running parties of more than 6 in Hero. Part of that is combat, part of it is making sure everyone gets a chance to shine, part of it is just the balancing act that gets trickier the more variables you throw in. That said, for certain types of games (Cons, pick up one shots, setting tests, etc), there is certainly merit in no one having much background to speak of. - E
  4. I am not sure exactly what you are asking here. I strongly discourage "generic" backgrounds for my players. I do this in at least 3 different ways that I will address in the order you listed. Race - Default available races have templates / packages for the race that must be taken. There are generally some sub race options, suggestions for complications and additional skills, powers, etc that should be considered for players of that race. Exceptions can of course be made to customize further to the background you have developed for your character. Class / Profession - I tend to not use the word "class" unless I am specifically converting a D&D setting. I prefer profession or archetype. Again, there are a set of common templates available. These tend to me more "pick 2 of these" or "at least X points in Y skills" type of packages to allow the player to mold the type of character that they have in mind. If someone comes up with an alternative that is not covered in the template I will either add it or grant an exception if appropriate. If they have an idea for a different template that I think can fit the setting I have designed I will work with them to create a new one. History / Background - I don't ask a lot here, but you need something cohesive to tie your various complications together. I usually help new players by suggesting a few possible paths that could have led to what they have described to me. Ask about early important moments in their life or great accomplishments or things that they see as setting them apart. This generally starts to tie in with additional skills or powers that they will want to buy. Is that what you were looking for? - E
  5. Mind Link with birds

    I would say one, few, herd. =) - E
  6. Mind Link with birds

    I would let the bird differentiate between humans or other large creatures but not between one set of humans and another. Thier primary focus for both prey and predation is other birds. They specialize in sighting small objects moving at high speeds. They would be more interested in an arrow than a human, in my mind. If the campaign has monsters (aside from flying ones) that typically predate them, then they would certainly recognize those as a species. I am not sure what I would give as far as information. Probably fairly vague: "You get an impression of a group of humanoids near a river". "You sense a dangerous predator is lurking in a forest clearing nearby". Directions would be relative to large land features, not compass. Maybe relative to direction of travel if you are lucky. - E
  7. 5Th Ed example initiation ritual

    Total limitations you list is -7, not -8. You add one when you divide, which nets 4.875, which rounds to 5 (round using first decimal only, if it is 5 or under, round down). It's nice ot have it statted out, but do you actually require every player who is a mage to know it? Or is it something that can be read from a book? Or cast by 2 local mages on someone else?
  8. Transmit Sense Modifier (5e)

    Morse code (or other types) tapped on your friends skin?
  9. Nothin' But Net

    Comments bolded.
  10. Transmit Sense Modifier (5e)

    I suspect it will do little or nothing, but I asked in the rules forum for clarification. http://www.herogames.com/forums/topic/93825-transmit-effects/
  11. Except that would limit the number of arrows shot in a day, which this does not do. It simply makes you use them up quickly. Plus, it would add a required skill roll instead of the side effect roll, I don't see how that is "easier". - E
  12. Thoughts on PD and ED in Fantasy

    Entangles too. lol. I would probably go with 5 points if I allowed it at all. Or just use Damage Negation which is a much better mechanic in my mind. And then you can buy power and flash defense as you like. Entangles I generally don't allow a broad single defense against although most target STR, with the odd EGO or CON based ones out there as well. - E
  13. Thoughts on PD and ED in Fantasy

    I don't have FH 5th, but in 6th it is not figured and cost is up to the GM, with suggestions from 2-5 points. - E
  14. High Men

    Which version? 5e D&D PHB: The reference there is to pounds, so at 20 Strength you could walk at 10 ft per round with 200-300 lbs but suffer a lot of penalties. In the current D&D game I am playing it has never come up, even for the paladin who carries a great sword and 3 other weapons or the fighter who has like 6 I think. lol (I am not the GM) - E Edit: Added full strength range.
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