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Chris Goodwin

HERO Member
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Chris Goodwin last won the day on November 5 2016

Chris Goodwin had the most liked content!

About Chris Goodwin

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    Social justice globehead
  • Birthday 04/03/1970

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    ChrisG4126
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    http://www.livejournal.com/users/chris_goodwin
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    11844536
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    chris-goodwin

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  • Gender
    Male
  • Location
    Hillsboro, Oregon, USA
  • Interests
    Monkeys, stacking things on top of other things
  • Biography
    No soap, radio
  • Occupation
    Stacking things on top of other things

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  1. Clarifying Skill Levels and Martial Dodge

    A 3-point CSL can only provide DCV against the same types of attacks that the CSL itself works against. So, yes, a CSL that applies to HTH combat can only provide DCV against HTH attacks. I'd go a little further; using 3-point CSLs with Swords for DCV would only let you add DCV against Swords, because you know sword combat and swordsmen; but you wouldn't necessarily have to have a sword in your hand to do it, nor would you be able to use those levels against a martial artist not using a sword. Combat Skill Levels with all HTH attacks would apply to a Dodge vs. HTH attacks, but not vs. Ranged. The Dodge and Martial Dodge maneuvers explicitly work against all attacks, so I'd let 5-point or greater CSLs that affect DCV apply to these completely; 3-point CSLs would only improve this as above (in other words, you can't draw your sword and get the benefit of +2 DCV against everything, . 6e provides as optional rules tracking HTH and Ranged DCV separately, and that the only CSLs you can apply DCV against ranged attacks would be All Combat CSLs. This bears more thought. Aha! Movement Skill Levels (6e2 p. 32). I thought they might still be around. They let you buy 2-point levels with a single movement mode or 3-point levels with all movement; those will let you add to your DCV when Dodging or using a Combat or Martial Maneuver using that movement mode.
  2. The Magic of the Black Company

    There aren't many concrete examples; Cook doesn't write casters as point-of-view characters, which probably helps him write magic but doesn't help us play it. It's not too dissimilar with his Garrett books. I think you could probably wing it with RSR, Gestures, Incantations, Focus, Extra Time. I would imagine each caster has their own specialty; Goblin and One Eye are illusionists. Taken are a whole different story, of course; I would almost put them at superhero level with a different magic system, while "PC" level characters are much lower.
  3. Hero System 5th Edition

    I wouldn't say COM did nothing. It did plenty, that just wasn't codified. It was there to give your normally fluff-only good looks some small bit of mechanical oomph. For instance, considering 20 COM to be the Normal Characteristic Maximum, COM is exactly twice the "1-10" scale. COM is also a Characteristic from which one can derive its Characteristic Roll. There are lots of things for which CHA Rolls aren't necessarily codified; one I recall specifically is in a science fiction game, when gravity shut off suddenly, the GM said "Everyone make a Constitution Roll or vomit." Quick, easy, and not codified anywhere. Comeliness was there to be used similarly; in any instance where Striking Appearance would apply in 6e, you could instead make a complementary Comeliness Roll for a potential bonus. On the other hand, Striking Appearance applies always. It's essentially an automatic bonus that you never have to roll for. I recall asking Steve Long once, privately, what his rationale was for making the change. It was something like, there aren't any codified functions for Comeliness; any non-codified functions it might have would be as the aforementioned complementary Characteristic Roll. Anything that provides a bonus to other Skills, rather than having its own codified uses (i.e. COM-based Skills) would be considered a Talent. Fortunately, Comeliness is forward-portable to 6e, and Striking Appearance is backward-portable to 5e. In Hero Designer, COM can be done as a custom Characteristic, while Striking Appearance can be built as limited PRE.
  4. Site Upgrade

    Try logging out and back in. I had to do that to get some of the settings to change even after I toggled them.
  5. HKA & added Str?

    I'm going more by the general rule that you can buy a Power to add to another Power, as long as they're meant to be used together. For instance, Blast 10d6, plus Blast +6d6, 2x END. In this case, one might buy Blast, +6d6, No Range, and define that as adding to a punch (which, now that I look into it further, wouldn't have the option to take either the Unified Power or Linked Limitations). Seems easier to me to just house rule the HA Limitation back to -1/2.
  6. HKA & added Str?

    That changed in 6e. That's effectively a GM option, strongly recommended but still optional rule.
  7. HKA & added Str?

    Oh wow, there's one of those gotchas. So now HA costs more than Blast, No Range. That's less than ideal, IMO.
  8. Site Upgrade

    Excellent. Thank you kindly!
  9. Site Upgrade

    Hi Dan, is there any way to change any of the behavior of the message editor? Under the new version, a carriage return inserts a double space, where it used to insert a single space. If not, it's okay, I'm just wondering if there is.
  10. HKA & added Str?

    The reasoning was to make the adding damage rules a lot simpler to use in play. Champions used to cap it at 2x DC. Then came Martial Arts DCs, maneuver DCs, prorating for Advantages, conditions, exceptions, and so on. I could build 3d6 of "HA" using the same rationale and Limitations as the above "HKA" and get the same cost. Except that we already get some of those dice from STR; in practice, HA should look more like the more tightly limited version, at 6 2/3 points per 3d6 (6.6666666...) or 2.2222... points per d6. Huh. I guess an argument could be made that at 3 points per d6, HA is overpriced.
  11. HKA & added Str?

    1d6 RKA, No Range: 10 Real Points plus 1d6 RKA, No Range, Linked (above RKA, -1/2), Unified (w/STR, -1/4): 6 2/3 (rounds to 7) Real Points Total cost: 17 points for 1d6 of "HKA" built in this fashion. If we give a small discount per SETAC guidelines, we can call it 15 points. PS -- I am extra terse because I am on my phone.
  12. None of the boards are showing any sticky topics. It seems like something like that happened, or else I accidentally changed a setting for myself. It's not a huge deal; I'm more curious than anything.
  13. [New Product] Champions Complete

    Here's one (used though) in the UK for GPB 35.00 with 4.90 shipping in the UK: http://www.ebay.co.uk/itm/Champions-Complete-Super-Hero-System-Roleplaying-Adventure-Superhero-Rule-Book-/142514523536?hash=item212e870d90
  14. [New Product] Champions Complete

    https://www.amazon.co.uk/gp/offer-listing/158366145X/ref=tmm_pap_new_olp_sr?ie=UTF8&condition=new&qid=1508519657&sr=8-1 shows two: one from the US (that's probably the one you mentioned) for GBP 30.65 with 5.23 UK delivery, and one from the UK for GBP 57.98 with 2.80 UK delivery. I've been poking around Google for British game stores but the ones I'm finding don't seem to carry Champions Complete. I saw the 6th edition Basic Rulebook, at which one I can't remember; I don't know if having that on paper and any of the corebooks in PDF would work for you. There might also be print on demand solutions. Drivethrurpg seems to have a UK print on demand source, and while you can't get Champions Complete through POD you can get the 6e1, 6e2, and Champions: the Super RPG genrebook in that format. That might be more money than you were looking to spend, though; $105 total for the three books in paper and PDF combined. Still looking, will post again when I have more info.
  15. Two way communication devices.

    How about Equipment? That's what Hero Designer uses.
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