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rravenwood

HERO Member
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  1. Name a RPG system you can't stand.

    I like the pun, even if it was unintentional
  2. My HERO System Library

    When was the DI boxed set released? My perfect-bound copy of DI shows "First Printing November 1985" on the title page, so I assume the boxed set shows a different printing date? Thanks in advance!
  3. Prone & DCV with ranged weapons

    DCV is ultimately an abstraction, but there are some things that can be said about it by looking at other aspects of the system. As IndianaJoe points out, DCV represents the ability of a character to actively avoid incoming attacks; this doesn't mean that the character specifically Dodges (as in the Combat Maneuver) an attack, just that they are at least making an attempt to be aware of and avoid any attacks being made against them. Even if a character - in game mechanical terms - is not performing a movement action, they are still assumed to be actively trying to avoid harm, unless the player states otherwise. So in your example of a character "just standing there" it depends on how that is meant: if it just means that the character doesn't perform a half- or full-move, that doesn't mean that the character is pretending to be a statue in the middle of the field; however, if the player states that their character is "freezing" or otherwise making an effort to remain perfectly still, then the GM may well be justified in assessing a DCV penalty against them while doing so. (I don't think this is given in RAW, but seems like a logical ruling to me.) If we consider some of the many DCV penalties possible, we see penalties for restricted movement abilities: half DCV for being prone or Stunned, 0 DCV for being Entangled or Knocked Out, various penalties for being in a cramped space, on slippery surfaces, etc. These all support the notion that at least part of DCV depends on the character being able to move around a little (again, not talking about a movement action) - one aspect of the abstraction of combat where characters don't actually freeze in space when their Phase ends. DCV also depends on the character's ability to be aware of actual or potential threats, as illustrated by the DCV penalties suffered for being Flashed, or in Darkness, or when being attacked by surprise, etc. Lastly, DCV can also represent various other factors that make a character harder to hit, things that would apply to pretty much all attackers, such as the DCV bonus from the Shrinking Power, or other factors that could be ascribed to the character's "special effects" such as just being darned elusive. (Sometimes these factors end up being applied as OCV penalties, such as the Target Size modifiers, but I don't think that confuses the situation all that much.) Shifting over to the whole question of the effectiveness of being prone - in game mechanical terms, at least, it depends on the typical CV levels in your game. If you're looking at typical (non-Dodging) DCVs of 5 or 6, going prone equates to a -2 or -3 DCV penalty, which doesn't completely offset the -4 OCV penalty suffered by an attacker who can only target someone's head and shoulders (assuming they're facing head-on, etc.), so it's still a benefit. Once you're dealing with characters of 8 DCV or higher, then that half-DCV modification definitely starts becoming a liability when compared to the potential benefit. You could always house-rule something if you didn't like the "feel" of that result - say, a flat -4 penalty when prone. As far as more of a real-world idea of when being prone really starts to mask the rest of the body and make a smaller target, you could always take a friend to a level field or parking lot, have them lay flat, and then just start walking away from them slowly, stopping once you can only see their head and shoulders. Measure or estimate the distance and you're done ;-) Taking a quick stab at doing just that in the long clear space between my back wall and front door, I think that the -4 OCV of having only head and shoulders visible should start when regular Range Modifier penalties do, at 9m (about 30 feet). This penalty could be decreased at closer distances - maybe -3 OCV at 7m, -2 OCV at 5m, and just -1 OCV at 3m. (For gameability and ease of recall, these could probably be decreased by 1m each to make it 2m/4m/6m/8m.)
  4. Need More HERO

    Good to know, GM Joe! According to http://towerofzenopus.blogspot.com/2012/08/old-school-champions-1st-edition-2nd.html, a similar situation exists for Adventure 1: The Island of Dr. Destroyer. There also seem to have been multiple versions of 1e Champions itself (see this older thread that I started: http://www.herogames.com/forums/topic/88322-different-printings-of-champions-1st-edition/).
  5. 4e Rulebook Variations

    Thanks to GM Joe's work on comparing my original file to his copies of the books (most particularly Champions Deluxe), I've prepared a revised version of the 4th edition errata compilation which is now applicable to all versions of the core 4e rules. This time I uploaded it into the file section: http://www.herogames.com/forums/files/file/379-%7B%3F%7D/
  6. Bundle of Holding: Champions 4th Edition PDFs

    Thanks to GM Joe's work on comparing my original file to his copies of the books (most particularly Champions Deluxe), I've prepared a revised version of the 4th edition errata compilation which is now applicable to all versions of the core 4e rules. This time I uploaded it into the file section: http://www.herogames.com/forums/files/file/379-%7B%3F%7D/
  7. Version 2017-05-25

    39 downloads

    A compilation of errata for the 4th edition Hero System Rules, applicable to all versions: original Champions hardcover Champions softcover Hero System Rulesbook softcover Champions Deluxe hardcover
  8. 4e Rulebook Variations

    Thanks Joe! I can see the highlighting and comments just fine, so once I have some time to work on it I'll drop you a line if I have any specific questions about your additions.
  9. 4e Rulebook Variations

    GM Joe, that errata file came from me - the thread it was originally posted it to is over here: http://www.herogames.com/forums/topic/95220-bundle-of-holding-champions-4th-edition-pdfs/?do=findComment&comment=2581222 I'd be happy to revise it further based off your findings (although no promises as to how quickly said revision might get accomplished - that ol' chestnut about life being what happens when you make other plans... )
  10. Transmit Sense Modifier (5e)

    4th edition includes the following under the description of Concealment Skill: "The character may hide himself from a search using Concealment ("Andarra wedges herself behind a console"). Stealth Skill should be used for any active concealment, as when the character is trying to move silently; only use Concealment Skill for nonmoving objects." Stealth Skill says: "This DEX-based Skill is the ability to hide in shadows, move silently or avoid detection in combat conditions. [...] If the character wants to hide, he should use his Concealment Skill." Danger International, to pick one earlier book, includes similar verbiage. ...and now back to your regularly scheduled, on-topic discussion of the Transmit Sense Modifier.
  11. Bundle of Holding: Champions 4th Edition PDFs

    Having had some spare time this weekend to look through the Bundle of Holding PDFs, I now see that the Champions "BBB" PDF - despite the "First Printing" shown on the title page - was not scanned from an original print run copy, but rather a book from a subsequent print run where the official errata was already incorporated. My own dead tree version of the BBB is from the original print run, so I made an effort to review the two errata text files from Red October and compare them with my physical BBB, the BoH PDF, and my physical Hero System Rulesbook. There were some cases where the errata needed errata, and I noticed a few more errors in the revised texts as well (although I need to say that I haven't done - and probably won't ever do! - a complete survey of the books, having only reviewed the pages mentioned in the original errata lists). Long story short, I've gone ahead and compiled both errata lists into a single document, along with my aforementioned corrections and additions. As explained in the document itself, any errata entries which are specific to either the original printing or the later revised texts are indicated as such. I don't have the "Deluxe" version of the BBB, however, so I can't say if this compiled list has any relevance to that book. If I've made mistakes of my own, or if errors in the source text(s) are spotted which should be added, feel free to let me know. I hope this is of interest or use to the community. Hero System Rules 4th ed Errata.pdf
  12. Bundle of Holding: Champions 4th Edition PDFs

    Yeah, I had forgotten about the web version of Red October - thanks for the reminder! As a shortcut for anyone looking for the 4E BBB errata, it's right here: http://www.mactyre.net/archives/october/HEROGEN/ERRATA.ZIP
  13. Bundle of Holding: Champions 4th Edition PDFs

    Waaaay back in the days of the old Red October BBS a couple of official errata files for Champions 4th edition were uploaded there. I'm not sure if they were also published in Adventurers Club (I don't have time to dig through my old issues right now), but I have the text-format errata files which were released. If someone did a smidge of layout work to make them more presentable, maybe they could be added to the 4E BBB PDF?
  14. Bundle of Holding

    Over on http://beyondthebundle.com/2017-04-11/champions-4e-bundles-faq/ they mention that they'll add the scan of the figures once they find it (which presumably means they're still looking for an uncut copy of the sheet). They also plan on updating The Olypmians once they find a copy with the pages which are missing from the current PDF being offered.
  15. Armor Reduction – new weapon damage variant

    I like the idea, but I'd be inclined to go with the cost of 2 pts. per pip of Armor Reduction. This seems to better follow the design principle of "defenses should be cheaper". (1 pt. of Resistant Protection essentially costs 1.5 pts., so allowing that to be negated by a 1-point adder seems too effective for the cost.)
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