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DreadDomain

HERO Member
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Everything posted by DreadDomain

  1. Thanks, I simply don't want the book to feel like Champions (which I love). I am afraid it will be 80$ for me...
  2. Thanks for the answer Laz. To clarify, when I mentionned character sheets, I meant character write-ups in the book, as opposed to a blank character sheet. Regarding Character write-ups, I would try to remove as much clutter as possible. The character write-ups of MHIRPG are generally well laid out and clear but I believe could be improved even more. As an example, I believe Narosia had the right idea by grouping the character write-ups (not the PC character sheet at the end but the write-ups in the book (like the wolf page 404)) by theme: Characteristics, Perception, Movement, Defense, Offense, Skills, Perks, Complications. It looks very organised. Also, I find it annoying to see “abilities” like Short Leg: Run -2m in the power section. There is already a Movement section, why not compile the cost in the section instead of cluttering the write-up? (I made changes in bold to clarify)
  3. Let’s get Darren an award

    Congratulations, well deserved! I believe it is the second year in a row a Champions product wins.
  4. Vote for Golden Age Champions

    Golden Age Champions won! Am I correct to say it is the second year in a row a Champions product wins?
  5. Let’s get Darren an award

    Weird. I don't get that.
  6. Let’s get Darren an award

    Hmmm strange... what kind of shenanigan is happening...A surge of vote followed by rhe poll being set to private. There is?
  7. Let’s get Darren an award

    Guys, We have been overtaken by G-Core ang V$V is closing on us. Was there a message sent to the Kickstarter participants. We need to mobilise!
  8. Hi Laz, Looks pretty good. Like Norm, I hope the visual in the book will be in line with what we see on the website. I am curious to know how powers, equipment and generally how the characters will be presented. While a truly appreciate the flexibility that HERO provides, I hope Extinction Events will be a fully worked setting as opposed to a loose set of examples as we often see (and rightfully so) in genre books. The website states the book will provide: 1) Rules for psychic powers available in the Extinction Event campaign – MHIRPG does that well at least for Magic. The spells are described in the Magic chapter in text and game information, but on the character, you only find the name of the spell which take away a lot of the clutter and remove the perception for newbies that HERO characters are written in undecipherable codes. 2) A wide assortment of weapons, armor, gear, terrestrial vehicles, and spacecraft - This is even more important than for powers, I'd like to see equipment and vehicles portrayed as gear and not written like power builds. as an example, I'd rather see equipment (both examples from MHIRPG) written like this (this looks like real gear): EQUIPMENT Weapon OCV RMod Damage STUN Shots STR Min STI Tactical 5.0 +1 +1 2d6-1 +1 11 6 Kukri, Large +0 +0 1d6 +0 — 10 Armor MHI Body Armor (8 PD/8 ED), MHI Earplugs, Flashlight, monocular Instead of this (this looks very gamey, it is fine for a power or a super equipment in a Champions game but looks out of place for a non-superhero piece of gear) 60 Abomination: Multipower, 120-point reserve All OAF (-1) 3f 1) Shot: RKA 2½d6 [9] Area Of Effect (1m Radius; +¼), Autofire (5 shots; +1½), +1 Increased STUN Multiplier (+¼); OAF (-1), Limited Range (40m; -¼), Reduced By Range (-¼), Reduced Penetration (-¼), Two-Handed (-½), 9 Charges (-¼) 2f 2) Slugs: RKA 2½d6 [9] Autofire (5 shots; +½), +1 Increased STUN Multiplier (+¼); OAF (-1), Limited Range (100m; -¼), Two-Handed (-½), 9 Charges (-¼) 1f 3) Underslung M203 Grenade Launcher: RKA 2½d6 [1] Area Of Effect (15m Radius Explosion; +¼); OAF (-1), Limited Range (150m; -¼), Two-Handed (-½), 1 Charge (-2) 1f 4) Silvered Bayonet: HKA 1d6 (2d6 with STR) 0 Reduced Endurance (0 END; +½); OAF (-1) I would hope for the same for the vehicles. I would like to vehicle written as such instead of the one-page character sheet. MHIRPG does that well (pp213-215) Regarding Character sheets, I would try to remove as much clutter as possible. The character sheets of MHIRPG are generally well laid out and clear but I believe could be improved even more. As an example, I believe Narosia had the right idea by grouping the character sheet (not the PC character sheet at the end but the write-ups in the book (like the wolf page 404)) by theme: Characteristics, Perception, Movement, Defense, Offense, Skills, Perks, Complications. It looks very organised. Also, I find it annoying to see “abilities” like Short Leg: Run -2m in the power section. There is already a Movement section, why not compile the cost in the section instead of cluttering the write-up? Anyway, just some ideas. Looking forward to this.
  9. Let’s get Darren an award

    It is now a three way race with Mighty Protectors overtaking Sentinels and closing on Golden Age Champions!
  10. Let’s get Darren an award

    I did not have the option so I was not faced with moral dilemna
  11. Let’s get Darren an award

    ...hopefully involving HERO...?
  12. Let’s get Darren an award

    How about here? https://polldaddy.com/poll/9920823/
  13. Golden Age Champions Discussion Thread

    Guys, I am finally back home. As promised I have started a thread here https://forum.rpg.net/showthread.php?822225-Darren-Watt-s-Golden-Age-Champions-It-is-finally-here&p=21621568#post21621568 Please go and contribute!!
  14. Golden Age Champions Discussion Thread

    Darren, apologies but I have only been around sporadically. I could start a thread on rpg.net with my review if it helps. I would ask that The Herodom jump in so I'm not just a lone voice in the dark. I could also try to post a formal review on rpg.net although I have no clue how it works.
  15. Champions Character Creation Cards Kickstarter Project

    I'm in! February is too far away... but it gives people time to budget it. Will the cards be graced with good fill colour art?
  16. I am in the same boat except that I prefered JL over GotG 1 and 2. I haven't seen Thor Ragnarok so I couldn't say but I also prefered JL over Spider-Man Homecoming and Ant-Man (both fairly bland).
  17. Best movie you saw 2017

    I will be an odd duck here. First, I haven't seen a lot of movies this year. Wonder Woman Justice League - I was pleasantly surprised. The villain and the story were so so but I liked the character interactions and liked the tone (lighter). The highlight for me was Superman. He was not angsty anymore and he felt very very powerful compared to the others. It finally felt like it was Superman. GotG 2 John Wick 2 Spider-man - I thought it was ok Logan - was expecting much more
  18. Golden Age Champions Discussion Thread

    Darren, Was my mini review posted here a month ago helpful in any way? The answer can be no, I won't be offended.
  19. Retro Styled Campaign

    My first choice would be the 30's but from the poll, I would hesitate between the 40's (WAR!) or the 60's (COLD WAR!)
  20. Hero System 5th Edition

    Good point. Some applications of the rules remain counter intuitive. Creating light is one of them. The other example is the ability to run super fast on water or to the side of building. Logic dictates the base power should be Running, not Flight.
  21. Hero System 5th Edition

    Yes, I am in the same boat. Going through the changes highlighted in the 2-page character conversion document found in 6E p.20, 21. I would say: No More Hexes: The hexes never bothered me but I much prefer meters. Name Changes: I find these changes mostly positive and they are generally obvious so when you look at a 5ER or 6E character sheets, it’s not too confusing (well if you some name changed). I have a few caveats though. The most obvious are OMCV and DMCV. Acronyms and contractions are required but with it is more than 3 letters, it starts looking cumbersome and hermetic. Character Creation: The point total and fewer Complications don’t really bother me. They make sense within the context of the changes. Characteristics: This is where I believe 6E could have done better. I would have hoped for a solution to resolve the obvious 3 and 8 breakpoints but that could have required reworking the scale and diminish backward compatibility. At least each characteristic means something at each level (damage, initiative, resistance to stun, etc..) except INT which I still find annoying. I am also not convinced that DEX is worth 2 points. The big change was the removal of the figured characteristics which I was originally opposed to. In practice though, I found it liberating and simpler. Part of me still wish they would have kept them… In any case, I believe 6E suffers from the Wall of Characteristics syndrome when they are listed in a single list from STR to STUN. I am not sure OMCV and DMCV should have made it to the list if only because they are not generally useful for everyone. Comeliness: I have discussed already. I liked Comeliness but understand why it is gone. CSL, PSL, SL: Because I am not convinced DEX is worth 2 points, I am obviously not convinced Agility Skill levels are worth more than Intellect or Interaction skills. I believe they should have had the same cost. Skill Changes: I don’t have any issued with the changes but I would have preferred skills to be… skills. Whatever doesn’t work like a skill (9+CHAR/5), I would have moved to Talents. I have no problem with Languages and Weapon and Transport Familiarities being part of the skill list so it might only be force of habits based on previous editions. Perks and Talents Changes: All good in my opinion. Removed Powers: This is a mixed bag. I liked having Transfer, Gliding and Force Field. This is one level of deconstruction I would have avoided. An I would have kept Instant Change (in Talents if necessary) as well. Some of these changes make sense but they clutter the character sheet and make character creation more complex. Changed Powers: Generally good except I dislike that Growth in Champions Complete refers to the size templates at the back of the book. New Powers: Generally good 12 to 17 Removed, Changed and New Advantages and Limitations: Generally good except that ACV could have being simplified by assuming equal opportunities for Mental and Physical attacks (not too farfetched in Champions). 18. Power Frameworks: I liked EC… but they had to go. VPP works better now. 19. Complications: No problem really. 20. No More DEF: This could have gone both way to be honest. I suppose it was simply easier to keep PD and ED. Going through this makes me realize that the only thing I really hope would be better designed in HERO (any edition) are the characteristics and they only thing I wish they would not have done is get rid of some powers. Still, now I have the urge to reread 5Er… which is in a box in Canada…
  22. Hero System 5th Edition

    To bring this back on topic, would you like to elaborate on what makes 5E (and by that do you mean 5E or 5ER?) a better iteration than 6E in your opinion? I have listed a few things that I liked better in 5ER compared to 6E but I'm curious to know what other thinks.
  23. Hero System 5th Edition

    Yes, there is no doubt that decisions regarding a potential new rulebook for HERO had to be made but I am nowhere implying these decisions could only lead to rule changes. Same rule, new presentation could have been an option. Those in charge felt HERO needed more. This debate as you say was dead from the start because I do not believe you wanted a debate. It is clear by now that you keep dancing around whatever I say to avoid the real objection I had with your position.
  24. Hero System 5th Edition

    And yet, those who had to make the decision clearly had a different opinion. Those who didn't have to decide, like you and I, can only revel into the comfortable luxury of being back bencher critiques. I simply happen to believe that despite all my reservations and the fact that they did not address all my personal pet peeves and did address stuff I thought was not a problem, they have done a darn fine job and made HERO 6th an excellent game. Ah no, not at all. I do not know you and I couldn't simply jump to the conclusion that you generally dislike change. My understanding is that your objection rest on the removal of COM, to which I was replying. I don't recall you making a reference to any other change you felt offensive so I was not making any other assumption. My point was that if change would be stopped every time someone (not specifically only you) opposes it, because he finds it unnecessary or otherwise, nothing would change. You would have passionately opposed the removal of COM, I would have opposed the removal of Figured Characteristics, someone else would have opposed the change to the Variable Power Pool, etc. In every case, we would have pleaded that there was no need to fix what was not broken. My objection to your objection is not about the removal of COM (I totally get that) but rather on how you frame the impact of the removal of COM.
  25. Hero System 5th Edition

    I do not really know Star Trek (never was a fan) but regarding HERO, I cannot agree with your view. Well except the part were you say the 5th Edition being the ultimate role playing game. That I can agree with.
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