Jump to content

Zane_Marlowe

HERO Member
  • Content count

    553
  • Joined

  • Last visited

3 Followers

About Zane_Marlowe

  • Rank
    Supervillain Emeritus
  • Birthday 09/12/1976

Profile Information

  • Gender
    Male
  1. Hero Combat Survival Guide

  2. Pre-Kickstart Thread for Golden Age Champions

    Darren, I've been reading the hell out of this book, and it's seriously good. As soon as I've had time to digest everything, I'll definitely be running a Golden Age game. Great work!
  3. Pre-Kickstart Thread for Golden Age Champions

    Purchased!
  4. Condition Adjustment

    So, how would these work? I'm guessing you'd use Healing vs. a Flash basically as a reverse of the relevant Body pips Rolled in the Flash. I'm curious what you'd say about Stun effects though. Mechanically, is there any way to affect a character currently stunned so that when their turn comes up they're not Stunned? Or to extend the Stunned condition for an extra phase?
  5. Condition Adjustment

    Has anyone ever tried creating powers that adjust, heal, or impose conditions? For example, a power that negates or extends another character's Stunned condition. I haven't thought about how many conditions might be worth generating such powers for, but stunning seemed almost like a kind of absolute effect, which suggested to me that it might be worth modeling some powers that would change it. Thoughts?
  6. Pre-Kickstart Thread for Golden Age Champions

    Is there an associated pre-order option for the hardcover + PDF combo? I've got money ready to spend if so!
  7. Kingdom Characters

    Apologies if this has come up and my search-fu is weak. Have templates or some other kind of support been added for Kingdom characters from the Ultimate Base?
  8. Looking for any genre game in Metro Denver

    I know a few people who play in the area. Happy to talk shop some time, though I've got a pretty full schedule myself. PM me if you like.
  9. HERO simplified sheet

    This is an excellent sheet. Nicely done!
  10. Experiences teaching people Hero Game system

    I created power cards for the convention games I ran. They were a way of getting around character sheet clutter. Power Cards are a kind of UI for the character. Anyway, would still love to know how they work out for you guys if you use them. The convention games I ran people seemed to like them.
  11. Hero Combat Survival Guide

    Great resource! Thanks for putting this together!
  12. MYTHIC HERO: What Do *You* Want To See?

    Re: MYTHIC HERO: What Do *You* Want To See?
  13. MYTHIC HERO: What Do *You* Want To See?

    Re: MYTHIC HERO: What Do *You* Want To See?
  14. MYTHIC HERO: What Do *You* Want To See?

    Re: MYTHIC HERO: What Do *You* Want To See? I'll second those who think that there's no need to writeup an omnipotent, omniscient being, but that angels, demons, and other of the lesser beings would be good to have. I think the potential for offense turns on whether one represents the material charitably or not. Just as a reminder, there were a number of writeups for some of this kind of material in PA Hero, and I think that was generally well-done. It could be updated and/or revised for wider use in other Hero settings without much trouble. I can think of some very cool Champions adventures flowing from the unleashing of the Four Horsemen and the periodic aid of (Arch)angels in an attempt to put those monsters to rest. I'd also second (and hope you're still considering) the need for something like god/demigod templates so people can build their own pantheons, or add things to pantheons in the book. ("There was a hidden god whom the other gods would not name!") Servants of the gods (e.g., valkyries, angels) would be incredibly helpful as both templates and creatures. Having even a few of these in each pantheon would open up lots of campaign possibilities!
×