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Rhino

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  1. This was also a feature of 6E. See 6E1 pg. 149: The class of minds rules are intended to provide flavor and intriguing options for Mental Powers — not as a cheap way for abusive players to try to make their characters immune to most mental attacks. Unless the GM indicates otherwise, assume all Player Characters in the campaign are affected as if they belong to the Human class of minds, regardless of their nature, where they come from, or the like. For example, a PC who’s an android is a machine, but if he’s smart enough and self-willed enough to function like a human being, he should probably be affected as both the Human and Machine classes of minds (for which he may be allowed to take a Physical Complication; see 6E1 425).
  2. Indy523 Yes, this is another reasons why the APG entry on cyberkinesis could use some fleshing out. I think if you take mind control with the machine class of minds you will certainly want telepathy as well. Good points.
  3. I think if you have classes of minds and machine class costs as much as human, you need to allow mental powers with the machine class minds descriptor to affect any reasonably complex electronic device within dramatic and genre sense. The APG has some good starting points, but I think it could use a bit more fleshing out with respect to a focus that has a user interface.
  4. I like this idea, but what would you use for the DMCV of the suit?
  5. I just read, and think I will use, the advice in the APG. Use a DMCV of 3 and AP/5 for the EGO of the machine if it is a focus, +5 or +50% (whichever is less) if it is IIF. Use the table for EGO if it is not a focus.
  6. I have a character in my game who has telepathy and mind control that only works against machine class minds. How would that work if he wanted to interfere with the operating system of a villain's suit of powered armor? Would this only work if the villain's suit of powered armor had a built in AI? If not, what would the DMCV of the suit's operating system be? What would it's EGO be?
  7. Genius Tricks

    This was the VPP and sample powers of a player in my Champions Universe game. 71 By Will Alone I Set My Mind In Motion, 28 base + 50 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (103 APs); Limited Power Only Powers of Percepton and Intellect (-½); all slots Requires A Roll (Int or Int Skill roll, -1 per 20 APs modifier; -¼) 0 Uncanny Deduction 1) Retrocognitive Clairsentience (Sight And Hearing Groups) (50 APs); Extra Time (5 Minutes, -2), Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½), Vague and Unclear (-½), No Range (-½), Requires A Roll (Skill roll, -1 per 20 APs modifier; -¼) Real Cost: 10 5end 0 Prescient Tactics 2) Precognitive Clairsentience (Sight And Hearing Groups) (50 APs); Time Modifiers (-½), Vague and Unclear (-½), No Range (-½), Requires A Roll (Skill roll, -1 per 20 APs modifier; -¼) Real Cost: 18 5end 0 So Predictable 3) Telepathy 8d6, Invisible Power Effects (Invisible to Mental Group; +¼) (50 APs); Receive Only (-½), Limited Power No Fine Details (-½), Surface Thoughts Only (-¼), Requires A Roll (PER roll, -1 per 20 APs modifier; -¼) Real Cost: 20 5end 0 Profiling 4) Telepathy 8d6, Invisible Power Effects (Invisible to Mental Group; +¼) (50 APs); Extra Time (20 Minutes, -2 ½), Receive Only (-½), Limited Power Requires Questions and Asnwers (-½), Limited Power No Fine Details (-½), Requires A Roll (Psychology roll, -1 per 20 APs modifier; -¼) Real Cost: 9 5end 0 Convincing Argument 5) Mind Control 8d6, Invisible Power Effects (Invisible to Mental Group; +¼) (50 APs); Extra Time (1 Minute, -1 ½), Limited Power Requires Conversation (-½), Requires A Roll (Psychology roll, -1 per 20 APs modifier; -¼) Real Cost: 15 5end 0 Omnicient Defense 6) Desolidification (40 APs); Requires A Roll (Int roll, -1 per 20 APs modifier; Must be made each Phase/use; -¾), Cannot Pass Through Solid Objects (-½), Limited Power Must Have Plausible Cover Against AOE (-¼), Limited Power Must Be Aware Of The Attack (-¼) Real Cost: 14 4end 0 Combat Awareness 7) +5 OCV (25 APs); Requires A Roll (Int roll, -1 per 5 APs modifier; Must be made each Phase/use; -1 ½) Real Cost: 10 0 Combat Awareness 8) +5 DCV (25 APs); Requires A Roll (Int roll, -1 per 5 APs modifier; Must be made each Phase/use; -1 ½) Real Cost: 10 0 Precise Shot 9) Killing Attack - Ranged 2 ½d6, Armor Piercing (+¼) (50 APs); OAF (-1), Requires A Roll (Int roll, -1 per 20 APs modifier; -¼) Real Cost: 22 5end 0 Precise Strike 10) Killing Attack - Hand-To-Hand 2 ½d6 (3d6+1 w/STR), Armor Piercing (+¼) (50 APs); OAF (-1), Requires A Roll (Int roll, -1 per 20 APs modifier; -¼) Real Cost: 22 5end
  8. DunDracon 2017

    I am going to run Fiacho's Dinner Party. I better get polishing...
  9. I would model this by buying the penetrating vision that is limited to only penetrate your partner's smoke as well as focus based.
  10. Re: MYTHIC HERO: What Do *You* Want To See?
  11. Re: MYTHIC HERO: What Do *You* Want To See? I would pay $200 for a color hardback with art (even public domain art if selected with discretion).
  12. Looking For Input On Potential New Fantasy Product

    Re: Looking For Input On Potential New Fantasy Product The question is how many more retail shelves can you get the book on if you go traditional versus Kickstarter? The next question is how many more new players will actually purchase the book merely from seeing it on the shelf? It seems to me that Hero is a niche market. IMO the best way to create new players is to have old players go missionary. We have to get out of our comfort zone of playing with our old Hero buddies and actually try to introduce as many new players to Hero as possible. This means running introductory games at conventions and flgs, etc. I think that Kickstarter is the way to go. Produce a game that the old players can use to introduce new players to the fold. Produce introductory adventures for the old players to run at conventions and game stores. There should be enough copies to get them on Amazon and into the game stores that want them. Provide a few copies as prizes at the games, etc. It is up to us to keep Hero a going concern.
  13. In the default Champions Universe, what value would you assign to the AVAD limitation for a Blast where the alternate defense is any resistant protection defined as a force field?
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