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Manic Typist

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About Manic Typist

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    No, it's not that simple!
  • Birthday 03/03/1987

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  1. Suggestions for Social Powers (Sherlock Holmes-type)

    Yeah... so the player doesn't want any of the cynical BS described above, but more some of the legit stuff is relevant. She wanted to play a very social focus PC, but another PC/player is somewhat infringing on this schtick. I've talked with her about how I can do better to mitigate that, and how she can help on that front. One of our ideas was to play up the part of her background of being highly observant. When I referred to Telepathy, I was using the shorthand for a common build used to tell people's intentions/attitudes with a high degree of reliability, rather than using a plethora of social skill rolls that can fail or take time to adjudicate. Using a mental power can make it more of a sure thing but still low level. Plus, I WANT to give PCs this info - this game involves a lot of intrigue, but it doesn't make sense of me to tell you about the emotional states or potential motives of other NPCs unless you have the skills to justify it. Most of the PCs really don't - even though one is a con man. Since they are struggling somewhat, I want them to succeed, and I want to give this PC more chances to shine/feel special, I'm trying to find ways of powering her up by leveraging the idea/SFX of being extremely observant. Not superhuman senses, just... really observant, and a wide reader. Paying more attention than most people. I'm happy to have it, because I want excuses to give them clues yet make it not seem like I'm just...handing them clues. You have this special ability, look at all the clues you found with it! Well done you! The Detect: Social Incongruity is a perfect example of what I'd suggested to her as a possibility (perfect for giving them warnings that there's someone who doesn't belong...). I hadn't considered building it as a Detect. I also really like the example of a failed roll being explained by someone trying to earnest impress the PC... Oh, and it's a fantasy/steampunk mashup set in a major city. Sorcerers and airships abound.
  2. Non-combat influence

    If the PC has paid points for Contact: Mayor of City, the PC has that Contact, regardless of what happens. If the election kicks that mayor out, they have a Contact: New Mayor of the City. You could spend some time roleplaying out the transition - perhaps the new mayor is from the same party as the old mayor and the PC knows them from previous interactions/city politics. If they are of the opposite party, then Union Man is now perhaps one of the new forces of political opposition and the mayor will want to know him/her well, but the end result is the same. Contact: Mayor of the City. Now, if the PC names the contact and puts down Contact: Mayor Bob Bobberson, then the GM and player need to either agree that the contact transfers to the new mayor OR Bob Bobberson is just as useful in his new position/retirement that equals the cost of the original contact.
  3. Two Melee Combat Questions

    Also, if a PC allocates their CVs to OCV and attack but later Abort to a Dodge (or other defensive action), they can reallocate their CVs to DCV at that time. Unless someone can site a line that specifically precludes that.
  4. So I have a PC who is interested in having as a part of their schtick being extremely observant. Being able to identify by glancing across a room and identifying who is a "romantic soul" so that she could win them over with an over the top story about how her beau was forced to take a post on an airship by her overbearing father and she's needs access to records from the portmaster's office so that... you can see where this is going. Or being able to tell the subtext of a conversation, a person's emotional state, whether their attire is right for their posture, etc. So, basically stuff that are often displayed as Sherlock Holme's type powers, but they don't have to be an exact copy. I'm looking for ideas on types of powers/builds that are inspired by/tied to the SFX of incredible perception. I'm thinking very basic, surface level Mind Reading, perhaps some highly limited Pre/Retro-Cognition (she can make strong conclusions about what a person is about to do or just did based on what they are currently doing or their possessions in their bags, etc.). Thoughts, suggestions? Ideally ones that don't break the points bank?
  5. Metro DC Area

    What's your travel radius?
  6. How to build: Disintegrating energy wall

    The SFX is magic using the Destruction stream in my homebrew, which I've referenced elsewhere. Short version: this particular stream is about the ability to manipulate/access the laws of reality that collectively constitute Entropy. At the weak end, practioners can weaken/destroy the stuff that holds stuff together - mortar between bricks, etc. Stronger, they can break down chemical bonds. Stronger still, they can break atomic bonds and split atoms. Allegedly, some rare few can literally delete atoms from existence entirely. So, a short hand is that they disintegrate things as this dude is in the middle range and is known to his enemies (and allies) as Dust.
  7. How to build: Disintegrating energy wall

    I would say the Drain body is unnecessary unless you want to reduce attacks coming instead of eliminating them (success!) or them coming through damaged but still viable (failure!) I'm envioning it destroying musketballs and bolts (even if they aren't completely turned to powder they'd be weakened/thrown off so much as to be a non-threat). Drive a car through it at high speed and you'll ruin the resale value but still get the full force of inertia hitting you plus almost all the mass. Though if I go the rDEF route then I'll have to explore ways of making it opaque...
  8. How to build: Disintegrating energy wall

    Nothing earth shattering, given that HERO is all about GM discretion/toolkitting the rules. (Also, my understanding is that it's ok to quote small parts of the rules on the forums verbatim - if I'm mistaken, let me know!) "Area Of Effect: Generally, characters should not apply Area Of Effect to Defense Powers. If a character wants to grant a Defense Power to a large number of characters, he should use the Usable On Others Advantage. However, in some situations, based on special effects and other considerations, a GM might allow Area Of Effect Defense Powers."
  9. How to build: Disintegrating energy wall

    Or perhaps, since I'm the GM and I can OK it... rDEF Area of Effect (per 6E1 p147) UOO with a linked RKA?
  10. How to build: Disintegrating energy wall

    You know... what if I treated magic as being somewhat like a Foci? I can build a pistol and a wand to have the exact same mechanics (Charges, Focus, 1d6+1 RKA, etc.) but a different SFX. There's no inherent reason that a magic bolt fired from the wand is different from a bullet in terms of Deflection, blowthrough, etc. Now, for magic attacks built without the Focus limitation... How about all magic has the -0 Limitation "Is blocked by magic SFX" or somesuch ("Is treated like a Focus when interacting with other Magic SFX" perhaps)
  11. How visible is rDEF? (Forcefield)

    Sure, special cases (special senses) are different from baseline. But now I am back to puzzling over the manifestation... So to use your example, it would be PER roll to notice the metallic sheen, and then there is also an obviously glowy ring which is the source. What about if they fail the PER roll? Don't notice the ring?
  12. How visible is rDEF? (Forcefield)

    Shouldn't it be that the ring is Obviously a Focus for a Power, but since rDEF is an Inobvious Power it takes effort on the part of the observer to recognize what Power is activating when the ring is being Obvious? That's what I'm thinking, although originally I was assuming the Ring of Emeral Power example before I read that rDEF is Inobvious.
  13. How to build: Disintegrating energy wall

    My understanding of Barrier was that if you attacked it, you could destroy it, when physical attacks shouldn't be able to do that (magic would a fine way of dealing with the barrier though). Strong disagreement that a bullet/bolt passing through an AoE wouldn't destroy the projectile. They are Foci, and Foci can get broken by RKAs. However, I hadn't considered whether a Limitation of "Only Affecting Certain Kinds of Things" could also make the reverse true - "Only Certain Kinds of Things Can Affect It." It's oddly like Desolid. Doc Democracy - Force Field is a power that doesn't exist in 6E; were you referring to 5E or something else? Will review and mull over suggestions, thanks all!
  14. Building a sorcerer who can project a wall of disintegrating magic. It's primarily meant to: 1) stop incoming magic attacks, 2) destroy incoming projectiles (bullets, arrows, etc.). It has no physical substance so anyone who is willing to take a 1d6+1 RKA can pass through it, and tougher projectiles (ballista bolt comes to mind) have a shot at making it through. I don't think Barrier with a Damage Shield would work, so I'm looking at RKA with AoE, and maybe taking Any Area to represent that it is a vertical wall of energy that also travels in a configurable line shape. Anyone build something like this before?
  15. How visible is rDEF? (Forcefield)

    I usually lump stuff like that under the Real Equipment Limitation.
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