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DasBroot

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Everything posted by DasBroot

  1. Oingo Boingo - Insanity Normally I don't post the video caps but I love the energy Elfman puts into his performances and just the energy overall.
  2. In other news...

    No joke - Eve of the War, Thunder Child, and Forever Autumn are on my daily playlist. Brilliant album and great use of the lyric.
  3. If the MP has a common limitation of 'focus' then they're all functionally the same item (or sharing something common, like the cool power pack idea). If individual slots have focus, though (boot dagger, longbow, broadsword), then 'I only have two hands' is about as simple as it gets (and if you get Disarmed while using the Broadsword you can switch slots to the trusty rusty boot dagger). Multipower should have a common theme (medieval weaponry!), in my opinion (and how I personally build characters), but that's seperate from special effect - a Weather Manipulation MP with tk (push only), RKA (lighting bolt), change environment, and flight would most likely have a different SFX on several of those powers.
  4. How to Teleport a target out of armor?

    Since the target likely has other powers on the armor besides Armor I don't think Dispel could ever really get someone 'out of' their armor. A focus isn't the same as linked, after all - if you have Armor (15/15) with IAF (Power armor) and Chest Beam (IAF Power Armor) there's nothing in the rules that would stop them from blasting you with the chest beam after you 'took their armor off' with dispel (unlike Linked - if the chest beam was linked to the Armor it couldn't be used as long as the Armor power was unable to be used). Sensors, jet pack, etc... all components that could be part of the same focus. To get all of those I think you'd need a Dispel with expanded effect to get the 'power armor' or 'technological' SFX. But let's step back for a second and say 'why'? A 60 point dispel shouldn't be able to remove a greater amount of points of overall power from a target, ever (the hero might have 300 points of powers in that power armor): It's a severely unbalanced trade. A Usable as Attack 3 meter teleport combined with a penetrating targeting sense is even worse. I think Transform, under the section on adding or removing powers' is about the closest one can get to this effect - and the high cost makes it the only way that *should* be able to pull this off.
  5. Or the dreaded and powerful 'Magical Item" elemental control pool.
  6. Help with Magic Items

    Since it's a given and no disputed that a long term recipient pays CP Occam's razor is as such: The team-member buys a new power with CP. His justification for buying it was that his wizard friend made it for him. While you technically don't *need* to justify character point expenditures (as far as I'm aware) it's always nice to. Even better if during a fight the wizard whipped up a quick item that let them do it ('take this ring of protection!'), like has been discussed, but not necessary for the long term purposes. "Hey, can you enchant my boots so they let me walk up walls?" "Of course I can. I am a wizard! But... ye gods of magic above wash them first!" They spend a few character points, the wizard says "A wizard did it", maybe makes a PS: Enchanter roll or something if the GM is a stickler for that sort of thing, and life continues.
  7. In other news...

    He's going to 1800 feet. 1800 feet. Any money on him coming back and saying 'Yep, earth sure looks flat from here. Flat earth confirmed!' Which will be publicity for his campaign. Also his statement that rocketry is just 'formulas and stuff', not 'science' is amazing.
  8. Help with Magic Items

    Aid is less limited in a lot of ways when compared to Attribute as power: 1) Aid is already usable on others. Attribute as power (AAP) must purchase it. 2) Aid can hit any number of targets, given time. AAP is limited to whatever level of Usable on Other you purchased. 3) Aid doesn't keep your VPP or MP reserve 'locked' after being 'cast', as its duration is instant. This is actually one of the most potentially unbalancing things about Aid - you can free switch to another slot without ending the effect. Unless you have Uncontrolled (another expensive advantage) or Continuing Charge on Attribute as Power the 'buff' ends the instant you switch to another slot. If you take 'standard effect' on a strength Aid, for example, you can get 3 points of str for 5 AP. You can throw this at whomever you want whenever you want, fire and forget. +3 str attribute of power with usable on others, uncontrolled will cost at least the same but probably more to make it as 'good' as Aid with regards to targeting ability. Also, for GM who are sticklers for it, there's a lot less stop signs involved with Aid than the advantages needed to make AAP fake Aid.
  9. Funny pics

    Blood for the blood god, Flakes for your bowwwwl!
  10. What Have You Watched Recently?

    First few episodes of the Punisher. Despite personally being lukewarm to the source material at best I am enjoying it.
  11. Can we forgive old movies?

    It's a viable target for this topic. Deliberately over the top or not. Persecuting those who are different and objectifying them as lesser or evil is as old as man itself: These tones echo back through art and culture into antiquity. Most of it is still on display and most of the writings with these tones often get a pass on 'well, they didn't know any better'. Which is not true, in my opinion - many people have always 'known better': we're probably not significantly more intelligent or self-aware than our ancestors (just better educated). Should they be buried or should they be used as examples of why society has needed, still needs, and will always need to change its approach? It's something close to my own heart as my children are half African-American. The thought of them seeing these old depictions and taking them to heart in some way... hurts. So bury them? At the same time while things are better there's still enough racism to go around and they will be exposed to it sooner rather than later (and my son has been - he just isn't old enough to understand it yet, but he's getting there far too soon). So prepare them? I believe that pretending that these works were never made isn't the right call ... but that perhaps limiting access until context can be established is. But what is that context? "People used to suck, but we're getting better (hopefully)?" What does contextualising accomplish? Does saying 'People don't think like this anymore' negate the hurt or insult of the original work? I don't know - I can't know - but I suspect not.
  12. Using held actions

    Just want to make sure I'm using/ruling on held actions correctly - due to the nature of my current game (damage vs defense levels) players are really starting to use them: 1 - Held Action used defensively: Always goes first. A character with dex 15 Holds and is later attacked by a character with Dex 13 so he decides to Martial Dodge. Easy. 2 - Held Action used offensively as a 'trigger': A wrestler brick Holds his action for when Speedy Jim, who keeps using Passing Strike on him, gets within reach. When Speedy Jim gets within reach but before Jim attacks the brick wants to use Sacrifice Throw. Requires a dex roll? (Which the brick will probably lose anyways) 3 - Held action used defensively on behalf of another: A support character Holds his action and wants to use Aid: PD on a team-mate that is successfully hit before damage is rolled (he didn't just use it beforehand because he wants to see which of his team-mates is actually being attacked this phase but doesn't want to waste it on a 'miss' so wants to go between hit and damage). Dex roll again? Or no dex roll because it's defensive in nature? Or even possible? I think that's it.
  13. Using held actions

    That 'for some reason' is not wanting a penalty for distance moved and ending up prone at destination if they succeed or prone in current hex if they fail. So, cake and eating it basically. Also another use for dex in 6th - my group has tended to dump it in favor of lighting reflexes for initiative or skill levels with dex skills if they're a dex-skill using type (most aren't) since it was decoupled from OCV/DCV.
  14. Stranger Things

    I think most people winced whenever they talked about D&D. From the outside looking in knowing that 'rolls' are made to do things is fine, though - I remember when I first showed my now-wife my dice bag ('Oh my." /Takei): "Those are dice?" indeed. (Also I wouldn't be surprised if it was a licensing condition to make whatever mechanics they talked about closer to the current version of the game in case someone watching decided it sounded cool.) Fun fact: We used to convert percentile rolls to d20 rolls in my group (rounding up for thieves skills or other values not divisible by 5). So if a wizard wanted to overcome a 60% spell resistance he would indeed need to roll a 13 (I don't recall what good old double chicken monkey had around then - it probably depended on if they they were playing D&D or AD&D).
  15. I am currently uncertain which is worse: That supporters of both factions (yeah, they're factions these days) are trying to weaponize the 'silent no more' movement that's sweeping through the country (a long overdue movement that I support so long as the allegations are just). Or that representatives of both factions have done things to make themselves viable targets for it. Oh, what the heck - there's no need to assign magnitude to every point of disgust. I'll dislike both equally.
  16. Using held actions

    Funny story - even the most dedicated min-maxer in my group once wrote up an instantly resetting triggered teleport to 'automatically dodge' any attack made against him... then said 'no... just, no.' himself and erased it.
  17. Using held actions

    Makes sense. Without a declaration of intent, though, what's the difference between using a held action to move or aborting to a held action to dive for cover? It seems like you'd be crazy to DFC in that situation (which I suppose I might be ok with, as it's meant to be a desperate action to protect yourself or another - the later of which a held move can't do.)
  18. Using held actions

    Good points all around. I like DSA's specfic beating the general a lot so I'll probably go with it. Waiting to generally 'jump in' can go after whatever made you decide to jump in is resolved - waiting for a specific situation resolves before that situation. I have another, though - 4 - Held action to move By the rules you cannot move as an abort (for good reason) - that's what moves like dive for cover are for. Could you move as a hold, though? ie: Cheshire knows that Ogre is going to move next to him and punch him out. Cheshire has a higher dex and declares he's holding his action to teleport 10 meters when Ogre moves next to him. It's not quite the same as aborting to dive for cover with teleport because Cheshire has declared this is what he's waiting for as opposed to holding in order to react later. It's very close to it, however. I think I might let it slide with a dex roll off (since moving isn't a defensive action, even used defensively). My gut leans towards saying 'You just described dive for cover', though (and that's really what this is - except better because succeeding doesn't leave you prone). "Why yes my group is made up of old school Magic the Gathering players, how did you know?"
  19. In other news...

    Definitely. My statement goes both ways - they stay in power because people fear the alternative, but at the same time history has shown them that they often have reason to. So, it's a good thing ... but as you say watch out for what fills the vacuum.
  20. In other news...

    Yeah, 'the devil you know' is one of the factors that keep these despots in power for so long.
  21. Marvel's The Inhumans

    I think they're saving that, should they be so lucky as to get another season, for destroying a Kree cruiser or something. But yeah...
  22. Funnily enough Steppenwolf was used in an episode of Justice League Action - in the first episode I'd ever let my 4 year old son watch. He teleported Superman to a red sun planet and started beating him up. My son was watching between fingers: He asked 'is he going to die' at which point I said I was turning the channel - he's still too young and it was ok to be scared - to which he protested that he wasn't scared and took his hands down (for all of 10 seconds). Afterwards he walked around the house doing a 'superhero' voice for an hour (and it was cute/hilarious listening to him speaking as deep and gruffly as he could (Batman was also in the episode)). That's... basically my only knowledge of the character. But due to context I probably won't forget him now.
  23. Steve's answer: http://www.herogames.com/forums/topic/96241-moving-while-prone/ In short he believes that knockdown or knockback cancels a current movement action - if the character wants to keep moving he can either take another move (if he was moving on a half phase action and has another half phase action left) or on his next phase (if he was disrupted during a full move action). It makes sense to me. I've never tripped or been knocked over without taking a second to stand up and start from scratch. It makes stopping fleeing villains easier, too - peg them with an AoE as they book it at NCM and arrest them as they skid to a stop. That's pretty much a classic way of dealing with the situation in comics.
  24. Stretching and Neck as Limb

    I'm not so sure on this. I think I remember reading a ruling here that you actually can't 'look around corners' with stretching - under the rule that if there's a more expensive way to do something in hero you should take it (a highly limited clairvoyance, in this case). I think it's clear the power isn't *intended* to allow you to change your perception point: Everything example there after 'stretch his body' talks about hand to hand and physical things - it doesn't even increase run speed by Stretching your legs, for example : you can reach out/up and grab something and then pull yourself to it, but the Stilt-Man effect isn't *stretching*, per se - it's Running with a Stretching special effect (and, if you can step over trucks or small buildings while moving forward, an argument could be made for Leaping with Accurate, Stretching SFX instead). Changing your perception point is a big thing in the rules (with multiple adders or powers that do it) so I think they'd mention it if they intended a character to be able to go 'up, periscope' and look over a building.
  25. Little quibble here but it's unlikely any woman in your gym is at 5% or less (at least not if Serena Williams is the benchmark for 5%). Or men - it is *incredibly* difficult to get to and maintain healthily (since it's close to the magic 3% number). The women in those new costume photos, for example, are closer to 12%. Which is as a percent or two lower than I was ever able to get 'naturally' (I was power-lifting, not bodybuilding, so it wasn't my main goal - dropping fat is just the easiest way to inflate your lift to body weight ego/boasting metric) On the costumes themselves - yeah, Mad Max / Xena all the way. It doesn't look blockbuster - it looks 90s TV,
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