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ngross

HERO Member
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About ngross

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    Powerful Hero

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    Seattle, USA area
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    Not so sure anymore.

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  1. I thought that I would write my thoughts after reading through the rules (and only skimmed through the maneuvers). One of the things that frustrate me on any forum is when people ask questions or help but do not summarize their plans/thoughts at the end. At this time, I plan on using the kingdom rules for organizations and to simulate the interaction between these organizations where the PCs are not involved. I will have to think on it more. I am hoping that this will give the world/campaign a more living and changing feel. Less structured plot. This could allow for the re-use of the setting, just in different locations. From what little I can tell of the Fallout universe, even though there are Brotherhood of Steal (yes, misspelled on purpose) are in most places, they seem to be more of a feudal system. The individual Elders are given a lot of leeway on how they run things and how they pursue their goals. We will have to see how much time it adds. If I can get this working, I hope to re-use the idea in other campaigns. For example, worlds/homeworlds in Star Hero, actual kingdoms in Turakian Age. and prominent families/clans in Valdorian Age. We will have to see. Thank you for responding Assault and Megaplayboy. Norm.
  2. I am tinkering with the idea of running a Fallout/The Morrow Project type of game for my group. It looks like I have a 6 months to a year, so no pressure in designing it. I have heard of The Morrow Project and just bought it to mine some ideas. Additionally, I have played through about 3/4 of the Fallout 4 video game. One of the main ideas/missions in Fallout 4 is the creation, building, upkeep, defense, and/or subjugation of settlements. I was wondering how to represent a settlement other than the classic size of town/base/camp, types of inhabitants, and special features/loot/weapons. I then remembered that I bought the 'The Ultimate Base' a long time ago. Never read it, but it mentioned Kingdom Rules in the jacket/write-up. I am starting to look at them right now. I was wondering if many people have used those rules and how they liked them. I am looking at the rules with regard to the following thoughts: 1. Use Kingdom rules in combat. Could I speed up combat buy having the PCs classified as a unit and attack the town/base? Would this simplify things a little too much? Maybe bore the players.... 2. Should I just use this to organize and cement the idea of the towns, organizations/groups, and bases? 3. Would using something like this push the PCs to actually scout an area and not just go in guns blazing? Would it actually change the perception of the towns, etc? So I am coming to the forum for advice on if I should use the Kingdom rules and how to use them if I do. Norm.
  3. Looking For Input On Potential New Fantasy Product

    Re: Looking For Input On Potential New Fantasy Product Great..... Jason asks another question while work was getting in the way of me replying to his last one... Jason, I think that I agree with teh bunneh. If kickstarter is the death of distribution, maybe you should not go that route. Maybe some supplements could be done by kickstarter. Especially if you are trying to bring in more people. How is Champions Complete doing? Could you use a ratio from 5E and 6E sales of both Champions and Fantasy Hero, then compared to Champions Complete to see if it is worth your while to do this? If this a stand alone book sign me up for two or three. I know that it does not really help. I have heard that the writing, editing, art, and such are the main costs of books. If you did it yourself, would it be possible to do pre-orders to help with the print run estimates. Hell, if it helps with the distributors, could you go back to the old model of a delay in selling the books on the Hero site? Maybe two weeks? Good luck in this Jason, I really hope that it succeeds. Norm.
  4. Looking For Input On Potential New Fantasy Product

    Re: Looking For Input On Potential New Fantasy Product Sorry for posting late in the game. I will pretty much be restating some ideas already mentioned before.... As far as why I play Fantasy Hero: Character development/customization - Most of our group started our current game by choosing from Race, Profession, and Cultural templates. However, as the game progressed they were able to choose how their character grew. If they wanted a wizard that learned to fight with a rapier, they could. That is how I pretty much introduced Fantasy Hero to three new people in our group. Unified rules for skills and combat. While we mainly play Fantasy, I like that we can easily play Future, Post-Apocalyptic, and Modern without needed to learn new rules. I know that this is against the idea of Fantasy Hero Complete, but it is the main reason that I have kept gaming with Hero. I also wanted to say thank you to both Spence and Lord Liaden for their wonderful posts on page 3 of this thread. Spence's post includes a description of a customer (and yes, I am only one customer) who will not buy products that are Champions related. I own almost all of 5E, but at 6E I only started to buy things that I may play (Star Hero, Fantasy Hero). There are some exceptions here and there due to their content. Book of the Empress is an example because it could easily be used for Star Hero. I did not buy Champions Complete and will not buy this product if it is depended upon CC. I already have all of the core library. If this were to be an stand-alone item, I would definitely buy it and a couple more for my group to use as reference. I really like Spence's idea of having things distilled/filtered/transformed for use in the fantasy genre. Keep the book in the fantasy feel - change bugging to eavesdropping, etc. Basically love his summary at the end. Lord Laiden's post excited me because I am one of those people that have been begging and pleading for more details in the Turakian Age. It is a very rich world that covers a very broad scope. I feel that I do not have the time to fill in all of the details. I know that this was stated a couple of more places in this thread. With the Internet, all sorts of information is available about today's world for use in modern (or recent) day Champions game. Always been a little jealous of that. Right now, I am buying world info and adventures from Paizo and Kobold Press. Less time to read their material and shoe-horn them into Turakian Age. As an ending point, a member of our group wants to GM. We have been playing Fantasy Hero for two years and he is proficient with it. However, he is working 50 hours a week, has three kids, two of them are going through boy scouts (which he volunteers a lot for). At the same time, his kids have expressed interest in RPGs. He does not have time to build worlds and develop campaigns. Therefore, he is going to use PathFinder because he can buy the rules, world, and campaign for one complete system.
  5. MYTHIC HERO: What Do *You* Want To See?

    Re: MYTHIC HERO: What Do *You* Want To See? I know that you keep on saying that you want a big book and do it right. How has your other PDFs (magic, books of undead, Acquitaine) done on this site? Basically I am asking if there was enough movement on your other items to get you to even consider the idea of selling Mythic Hero in chapters/mythoi? The only other thing that I can think of to try get it published is to redo a Kickstarter that would be to have some cheaper levels to offer PDFs of mythoi groupings or sub-sections of the book. The question is... would you would get more people paying a lesser price (and hopefully more overall money) or would you end up slitting your own throat by losing people that would pay the full PDF (and maybe book) level to get their favorite mythoi?
  6. Transcript of Steve Long's chat, March 24 2011

    Re: Transcript of Steve Long's chat, March 24 2011 Sorry LL, I cannot reputation. Can someone help me out. Thank you again for doing this. The chat time is usually during my commute to home.
  7. RPG Sound Board?

    Re: RPG Sound Board? I have not gotten into the use of sound/music in trying to enrich the RPG enviroment. However, I have been thinking about trying it sometime. As far as another site for soundscapes, one of the podcasts that I listen to had an interview from the people at Sonic Legends. Some of their stuff seems pretty good to me. Their soundscapes are $3 a pop. They are sold at RPGnow/DriveThruRPG and Paizo. Their main soundscape site (http://www.sonic-legends.com/zen/) also has samples so you can hear them before you buy. They also claim that their soundscapes can been seamlessly loopable.
  8. Dice Roller!

    Re: Dice Roller! You can still download it and start it manually with java. http://www.bcholmes.org/rpgs/HDDieDieDie.jar
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