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Psillias

HERO Member
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About Psillias

  • Rank
    Skilled Normal

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  • Gender
    Male
  • Location
    Virginia
  1. Power Prefabs Issue

    So I previously bought the Champions Powers pack and the Equipment Guide pack for Hero Designer. While attempting to import the prefab powers I noticed an issue where several of the sub-files under the named folders are listed as .hdc files and not the correct .hdp. This has occurred in the following sub directories for the Powers files: - Size Alteration - Sleep and Dream - Solar and Celestial - Spirit Projection - Stretching - Telekinetic - Time - Vibration - Water - Weather This has occurred in the following sub directory for the Equipment Guide files: - Powered Armor Is this an anomaly? Was it done this way one purpose? Basically, what am I missing and how do I fix it?
  2. Loading Prefab Issue

    So then I'm confused... Why would a list of powers (e.g.; Size Alteration) from the Champions Powers book be listed as .hdc files instead of the correct .hdp??? Note: I realize this is probably not your issue...I'm just venting.
  3. Interesting. For Rigel's backstory, he could work at the Pentagon since they ultimately handle all security review for classified programs (which is where I'm assuming you're going) from all department laboratories (ARL, AFRL NRL, DARPA, etc.) through the Office of the Secretary of Defense (OSD). DARPA does not maintain a presence at the Pentagon but they're not far away either. They do, however, have a military liaison group that sits on site so that's another possibility. Shoulder holster would still work. Remember that pilots wear them and have no issues while performing all manner of maneuvers. The only thing is that the weapon sticks out butt, or grip, first. So unless he's using one with a retention level to it, it can easily be stripped and used against him!
  4. Loading Prefab Issue

    So renaming the files should resolve the issue then?
  5. Loading Prefab Issue

    NOTE: I'm running Hero Designer 6, Build 20170504 So when I attempt to load certain prefabs from either the Champions Powers (CP HD) files or the Equipment Guide (HSEG HD) files, I run into an issue where I cannot see the actual .hdc files in a given sub directory. This has occurred in the following sub directories for the Powers files: - Size Alteration - Sleep and Dream - Solar and Celestial - Spirit Projection - Stretching - Telekinetic - Time - Vibration - Water - Weather This has occurred in the following sub directories for the Equipment Guide files: - Powered Armor This issue did not seem to occur with the last build and I deleted the directories and reinstalled the files from the Client Area of this page with the same results.
  6. Bigdamnhero discussed the Army...so I'll provide the Air Force version, although the military uses various pistols. Really depends on the role. For the Air Force, Security Forces (Security/Law Enforcement) carried the Beretta M-9. Office of Special Investigation agents generally carried the Sig 226. Special Forces generally carried whatever they wanted (HK, Glock, etc.). As Bigdamnhero mentioned above, it's also issued for pilots, crew served weapons, drivers, etc. Again, for Air Force, specifically Emergency Services Teams (think SWAT), we were issued a rifle and a pistol, plus shotguns that we carried on our backs for breaching. As also mentioned, the military previously issued the M-1911 (.45 semi auto), M-15 (.38 revolver), and the M-56 (.38 short barreled revolver). Holsters were a matter of preference and/or role. The Air Force would issue the Bianchi hip holsters and tactical holsters as well as shoulder holsters (again, role driven). Modern holsters tend to have some type of weapon retention factor built into them as shown here: https://gundigest.com/article/understanding-holster-retention Please note that there are all kinds of concealed holsters and they, again, come down to preference (inside the waistband vs. outside the waistband; appendix carry vs. lower back carry). Someone else already pointed out a couple of modern movies with realistic shooting stances. Again, it all depends on application. Are you shooting at a stationary target? A moving target? Are you moving? Are you AND the target moving? Do you have cover? What hand is your primary? Can you shoot off-hand? What firearm are you using? What range are you at? Send the grenade questions anytime you're ready.
  7. 5th Edition 250 Points Comic Book Character Generator

    This is awesome! Keep up the great work Cassandra!
  8. So, using the Champions Complete Rulebook, under "Requires a Roll" is the option for "Character can choose between two rolls". Searching the forums, this seems to indicate that this is between two skill or characteristic rolls which doesn't seem to add up since the two skill rolls seemed based on the same characteristic. For example, choosing between Acrobatics and Breakfall for a Parkour power. Would this not be the same roll? Is this based on the various modifiers? I'm a bit confused...? Appreciate any input.
  9. The Accidental Superhero Group

    Our campaign had this: The group were actually individual heroes who were asked to consult on an investigation...which quickly became a Quantum Leap scenario. We took the name Quantum Guard and work together in an attempt to return us all to our own timeline. Myself and one other hero actually have the complication, rivalry, and constantly bicker.
  10. Sense and Range

    So I was building a character last night and added a sense for tracking someone via their brainwaves. In the Champions Complete rulebook it says that a base sense has no range. Yet in the software it says that range is the default. Not complaining because obviously I'm benefiting...but what is the disconnect between the two?
  11. NOTE: Using Champions Complete rulebook. Can a sense be made to function off of EGO vice INT? For instance, I have a mentalist who tracks people by their brain signature but I want to utilize EGO as the main stat. Do the rules allow for this (beyond a local GM ruling)?
  12. NOTE: I'm using the Champions Complete rulebook. The description under personal damage shield says that someone takes damage when they first come into contact with it. What does this mean for follow on contact? Specifically, if I martial grab someone and pull them into my damage shield, because I want to hold them against it so they continually take damage, do they? Is it damage during my segments? Is it damage during their segments? Do they only take that damage the initial time? Thanks in advance.
  13. Gamma World Hero?

    I didn't find one either...so I made it up basically. If you read through my previous posts on this thread I talk about how I did the conversion.
  14. Gamma World Hero?

    UPDATE: I've slowly been working on converting all of the creatures over into Hero System rules if anyone wants me to start posting them... Didn't get very much feedback on the last round and would greatly appreciate some since I'm still a relative newbie to the rules.
  15. How did you come up with your 'handle' (forum name)? I used to play the Age of Empires online with friends of mine back in '97 and I would routinely play the Babylonians and use Priests to great effect. Psillias was a name I came up with that sounded Babylonian (at least in my mind). The best part is that it had a double meaning: the P is silent so it actually sounds out as "silly-ass". What was the first tabletop RPG you played? Basic boxed set of Dungeons & Dragons circa '80ish What was the first tabletop RPG you GMed? Advanced Dungeons & Dragons. We had a neighborhood group that played pretty regularly and we all took turns GMing. What are you currently playing/GMing? Currently playing Champions but getting ready to take over for the existing GM and run a Gamma World game utilizing the Hero system.
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