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Anaximander

HERO Member
  • Content count

    181
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About Anaximander

  • Rank
    Standard Hero
  • Birthday 10/03/1967

Profile Information

  • Gender
    Male
  • Location
    Oklahoma
  • Interests
    Short Story and Poetry Writing
    Reading History, Philosophy,Science, Theology, Business & Leadership, Classic Literature, and Science Fiction
    Active in Volunteerism
    Gospel Singing
  1. Retro Styled Campaign

    It was tough picking a favorite, but since I was first introduced to comic books in the '70s I am most nostalgic about the characters of that period, but Cassandra's idea of an updated 1940s style is cool, too. In particular, a 1940s without the instutionalized racism would be great. I love the style, music, movies of the era and most of the attitudes, just not all of the attitudes.
  2. Who should be the Nest Leader of Campaign City?

    Mama from Mama's Family.
  3. How much worldbuilding?

    World building is my favorite thing about gaming. When it comes to world building, I like combining ideas from games (even from other systems), books, and my own ideas. For example, in the Champions world I am building, I started with some short stories as a primary source and stole liberally from comics, literature, and various gaming systems, and I consider information from real world science, philosophy, and theory. I would love to take time to brag, but that would be inconvenient right now. I don't have Internet at home and have to look for wi-fi hot spots to get online, and I often have to multitask to get everything done I want to get done. I am hoping to have my Internet turned on in October, and if this conversation is going on then, perhaps, I will elaborate more after that.
  4. 2 heads

    As far as possible benefits an extra head might offer, how many times has an action hero been tied up and managed to loosen the knots with his teeth? In some certain circumstance, an extra set of teeth could offer an advantage on an Escape Artist roll.
  5. Vulnerable to Slow Attacks

    The way it works in the books is that if a HtH or hand held weapon attack is pushed in slowly it can enter inside the force shield. I would think that taking a full phase or two accomplish getting inside the shield, but where the damage comes from the force of the momentum, the damage should be reduced or eliminated. I figure I would have to play it by ear to decide how much damage is caused by the momentum, but I was wondering there are other fans of Dune who have built or considered the affect practically for there games that might offer better insights.
  6. The Flagsuit

    I have yet to build him in Hero, but I have a flagsuit named Captain Justice. His partners are Captain Freedom and Captain Liberty.
  7. Size of Super Teams

    In a comic book, I would say 6-7. In an RPG, 5-6.
  8. I have recently started reading some of the Dune prequel books. For those who have not read the books, the Dune universe includes personal field generators that have a specific weakness to slow attacks. How would a slow attack be modeled in the Hero System?
  9. Characters WITHOUT tragic origins...

    I have created several characters without tragic backgrounds, but I understand your point. I am amazed at the number of starting characters who lack either family or friend.
  10. What "Pulp" have you read lately ?

    I have recently started reading Tarzan of the Apes in eBook and Super-Mystery Comics online. The comic includes an anthology of super hero and pulp style hero stories.
  11. Larger Than Life! Real people who could be pulp heroes.

    How about Frank "Pistol Pete" Eaton. He was the inspiration of the Pistol Pete mascot for Oklahoma State University, and he his real life was the inspiration for a lot revenge westerns.
  12. Idea for a power build

    Could it be some kind of mental entangle that could escaped be either mentally or by defeating the Task? I'm not sure how I would actually build the power I just described, but it seems that it should work.
  13. Release the Sewing Machine of Justice

    I prefer traditional cape and tights for supers, but I mainly employ whatever I think best fits the character's theme. I do insist that a character's a'venturing clothes to be somewhat distinctive and different than their everyday clothes.
  14. Simple tricks to give your NPC's depth.

    I like to steal traits for real people I know or have heard of and from characters in other stories. When using characters from other stories, I also like using characters from genres other than the one being played. You have a rough and tumble female fighter in a fantasy campaign. Instead of looking for a fantasy source, how about Annie Oakley instead? Sometimes, I mix and match elements. For super detective specializing in conspiracy theories and strange phenomenon, I mixed in a little Sherlock Holmes with Fox Mulder and Philip Marlowe and put him in pulp era trench coat. Stuff like that.
  15. How to simulate a Master Tactican

    You could give him various aid powers based on Persuasion or some similar skill that enhances attributes like OCV, DCV, Ego, Con, and Presence to cause them to fight better and make them more able to stand up to physical and psychological pressure.
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