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Shigeru

HERO Member
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    407
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About Shigeru

  • Rank
    Jidai-Geki Hero
  • Birthday 09/08/1971
  1. You win a movie studio! What movies do you make?

    Sword and Sorcery films with copious amount of graphic sex and violence.
  2. Resourcing Hero games on Roll20

    For TURN orders, I usually load up the pertinent Heroes, villains, NPCs and vehicles for my session in Hero Designer and export the Combat Record, sorted by SPD and DEX, as an HTML file. Then I open that up in a new browser tab, so I can go to and from Roll20 and my participant data. I keep a Notepad file open to manage things like Flashes, Entangles or whatnot.
  3. Resourcing Hero games on Roll20

    I don't do much with scripting for my Roll20 Hero game. In fact, I have done more with it since stealing from Doc Democracy's work in the Champions sandbox he built than I ever did on my own. He's got some good ideas as to how to accomplish some things I'd never considered. Roll20 is good for flexibility at the expense of a DIY approach to everything.
  4. Your Superhero Team Names

    Heroes of the Hub.
  5. Sin City- DC:TAS or Modern Pulp Heroes?

    I would say straight Dark Champions.
  6. Resourcing Hero games on Roll20

    I will try to implement some of this stuff in the near future. It is already a lot of time to get my act together for my two games as well as "run my regular life" but I am still interested.
  7. Resourcing Hero games on Roll20

    I'd just like to point out how much progress DD has made in Roll20 for the purposes of allowing a GM to implement some time-saving macros to their game. Its impressive and I can't wait to start playing with the results.
  8. I also use the Hero Designer Combat Reference Chart to track actions. No problem, but again, it wouldn't be so easy for a new person to the game.
  9. Well, there's no way for me to handle STUN/BODY counting in full without an API scrip. Even the in-game macros don't really work cleanly for that, because they don't handle the individual dice values separately (cannot "count" the number of 6s versus 1s, for example). What I ended up doing, and which has been perfectly acceptable, is to roll Xd6 damage dice and sort the results in descending order for ease of referencing the 6s and 1s. Then I compare the number of 6s to 1s and come up with my BODY total that way. (10d6 damage rolled is 10 BODY plus 1 for every 6, minus 1 for every 1). People familiar with Champions can do the math in their heads already, like RPG Rainmen. So, it is not terrifically automated. I'm not a huge fan of that anyway, because it messes with flexibility sometimes. A "one button attack/damage/hit location" tool might be good, but it might also remove some variance that I might apply if I wanted.
  10. Very cool. I am also considering doing something like this, but I really want to include some video/screen capturing for the sake of promoting roll20 as a viable Champions VTT.
  11. The Flash

    That was the worst Flash episode in a long, long time, IMO. Representing the speed force as people who interact with the Flash was goofy and seemed to be used for some forced Barry melodrama. Of course, I never read a single Flash comic so I don't have the perspective that regular readers have on the nature and aspect of the "speed force".
  12. Lots of good discussion going on in here. For my part, I am running a small Champions campaign in Roll20. I have a had a few people say "I would like to see how this system works, in action". And I expect I will actually try to run some Zero Sessions to introduce people to the concepts of the SPD chart, TURNS, STUN/BODY and the like. Its a wonderful system for simulating various effects, but some people need it played out for them. And I think that the Virtual Tabletop community is growing faster than the "actual" tabletop community, so I really want to make a splash there because people have the rulesbooks but can't find a game and don't feel comfortable enough to run one. This goes hand in hand with the need for Champions Begins or Strike Force and the like. Case in point : I ran a session of Champions at "Free RPG Day" a few years ago. Made up new heroes and villains that fit superhero archetypes, and let people sit down and pick up the characters. There was some VERY basis information on the back about attacks, defenses and such. But for the most part, I ran it fast and loose, from "lets investigate" to "battle for downtime wherever". It was a lot of fun, actually, and none of the players had ever played the game before so it was rewarding. I did the "random people sit down and play" RPG session because I felt like I owed it to the comic store for letting us play there for some three years rent-free, but it was also done to "evangelize" a system that had given me so much pleasure. It is part of the reason I decided to do something on Roll20: partly to improve the visibility and usability of Hero System on that VTT platform and partly to just have fun with it. "How to run a roleplaying game" seems to be badly needed.
  13. Oh hey guys. How did you come up with your 'handle' (forum name)? Its my handle forma hockey forum where I have been active for, uhhh...a long time. A "Double minor" is commonly astick infraction that causes loss of blood and/or chicklets. 138 is from the Misfits "We Are 138". What was the first tabletop RPG you played? Advanced Dungeons and Dragons, 1st Edition. What was the first tabletop RPG you GMed? Same. What are you currently playing/GMing? Pathfinder (running two games, playign in two games) and Hero System 5th Edition (starting that sucker back up) ...wow. Yeah. doubleminor138 is not my handle here. It's my handle everywhere else, basically. Thank Grond Its Friday. Shigeru was the name of my NPC samurai in my long-running jidai-geki Hero Game. He died.
  14. Well, in light of this thread I decided to run a Roll20 Hero game. In particular, because I really want to run a Champions game again and because I really want to make it work on Roll20 (where I play other games). I am not sure how well it will go, because of the poor match of Roll20 and Hero, but I am hopeful and think that the impetus to keep a game moving forward might motivate me to incorporate some macros or character sheet solutions into the game. I've seen a few "anybody playing Champions" posts in their forums, but not many people running anything. The Adventurer's Club looks interesting, but it is a format that doesn't suit me as a GM( fixed setting, episodic on-shots). Let's face it, Hero is pretty crunchy in comparison to other, current games. I don't mind the crunch too much, but I also want to make the game go fast without losing some of the best parts (detailed, interesting combat being a big one). I hope I can get a game running to inspire others to try it.
  15. What Have You Watched Recently?

    Re: What Have You Watched Recently? I finaly got aroudn to watching the first CRIMSON BAT film. As expected, it drew a lot of inspiration (and stole some specific scenes) from ZATOICHI. But it was fun anyway.
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