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About g3taso

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  1. Making the Most of Presence?

    I like the concept of an evil Captain America-style villain. A natural leader who uses Pre (Offensive only -1, No combat effects -1) like Palpatine to convince others, to persuade, to seduce to the dark side. All for the greater good.
  2. I like Presence in 5e, and probably will like 6e later this spring. I have what I might call an optimization question, or more specifically an "optimization with style" question. I've heard people's thoughts about PRE attacks being super-powerful (usually with some ridiculous stat level), but that seems to be a DM issue than a game one. Here's my question, based on a 200-400pt game with Disadds and with Normal Characteristic Maxima: When pushing beyond the attribute score of 20 into post-NCM territory, what are some ways to effectively limit the effect of PRE while maintaining or expanding a schtick? I guess I'm looking for cool "flavors" of PREsence to share. For example, lets take a 20PRE character who is ready to become something more impressive. He might choose to buy +20PRE; Only With Leadership (-1), Req Persuasion roll (-1/2). This limits PRE to avoid the evil villain Intimidation schtick, making him more the dashing and charismatic commander who says "Get stuck in, soldiers! You wanna live forever?" as he leads his troops into the fray.
  3. The Power Of Presence

    To answer your question, I have never played at 100+ attributes before. So your Presence roll is 60+ of effect? Seems kind of silly to either have complete strangers swear their life to you or give people strokes by glaring at them. At that level, every human is automatically your slave so I must presume this character is the beloved God-King of your world. If it works in your campaign more power to you, but that seems to be pushing HARD against what we call "willing suspension of disbelief" at the movies.
  4. Choke Hold Maneuver as ranged?

    I really like the Choke Hold, which is also 2d6NND (and a Grab). Aside from pushing for a "signature" AoE version however, I agree the two alternatives have their merits in terms of mechanics or SFX (perish the thought ). With so many ways to do just about anything in this system, I find it unusual there are not many options. Pondering if that is a strength, weakness or just a perceptual gap.
  5. Build Ideas for "Digital Energy Being"

    Rule number One of all disadvantages is that they have to be disadvantages, and I was thinking that . But with Persistent it's mandatory, so I was wrong.
  6. Presence Tricks?

    I haven't seen Striking Appearance, so it's definitely worth a look. Where can I find it?
  7. Presence Tricks?

    It seems from the dearth of PRE posts on the board that PRE doesn't get much love. I haven't used it much but I thought I might give it a spin on a new campaign, to which I have invested points for a PRE 20 score (damn those characteristic maximums!). So aside from PRE attacks to go first in a Phase, are there other things it can do in and out of combat? Presence tricks, if you will? In what ways can I get my money's worth out of being... undeniably majestic? Please note our game doesn't normally use Interaction skills much since they are a win button on NPCs. I am hoping I might be able to use them as some type of complementary roll though.
  8. Build Ideas for "Digital Energy Being"

    In the case of energy body, you wouldn't be able to use Always On, since it isn't a limitation at all. I might suggest it would be easier to write yourself up as an AI, with Computer Link and go from there. Someone destroys the "body" (computer) you are possessing, and like the Nazgul you are bodiless until you find another computer to inhabit. And Computer Programming is almost a Power itself in many games considering how flexible it is, is WAY cheaper and frankly better suited.
  9. It's all very simple. The purpose of civilian contractors is to wear the red shirts.
  10. Martial Combat Maneuver AoE?

    And 2" radius means adjacent hexes, but HitMiddle sounds solid for 2pt active more. I wonder if a weapon with Stretching would extend that to 3" radius "for free"?
  11. I was checking out Killershrike's PF Monk conversion and it got me thinking about combat maneuvers (which are based off STR in 5e) with advantaged STR NA: AoE (up to 2" Radius; +1) for up to 15 Active Points of STR (15 Active Points); OAF Weapon of Opportunity(-1) Assuming I have Legsweep, or Passing Strike or some other martial maneuver and the appropriate weapon element(s), I would understand that I could attack everyone in my or any adjacent hex. An AOE Legsweep like in action cinema. Am I correct in this, or just stock up on CSLs for Sweep? 'Cuz this seems awful good and awful cheap, so it must be a trap!
  12. Choke Hold Maneuver as ranged?

    Force Choke: Telekinesis (15 STR), Fine Manipulation (33 Active Points) I'll ruminate a bit on that. BTW I found your characters online. Muy bueno!
  13. I like the Choke Hold maneuver, and I was watching Star Wars last night and an idea came to me. How could this be extended into a Darth Vader-esque ranged Choke Hold? I'm 5e (until April), and I understand adding advantages to Martial or other Maneuvers is frowned upon. That being said, how can I use my Choke Hold at range without buying a whole new Power to do what I can already do with my bare hands?
  14. (In 5th Edition under Heroic Rules) In this example, let us take the example of a character with STR 15 and the following Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove Appropriate Weapon Element for unarmed Passing Strike HA +3d6, Autofire (3 shots; +1/4), Penetrating (+1/2) (26 Active Points); Hand-To-Hand Attack (-1/2) Pike w/Weapon Strap: Multipower, all slots: Long Weapon - Stretching 1", (0 END; +1/2) (7 AP); OAF Shaft: HA +4d6, (0 END; +1/2) (30 Active Points); OAF (-1), HtH Attack (-1/2), STR Minimum 10 (-1/2) Blade: HKA 1 1/2d6 (2d6 w/STR), (0 END; +1/2) (37 AP); OAF (-1), STR Minimum 10 (-1/2) I want to make sure I am doing this properly 1. In making an unarmed HtH attack using Passing Strike, base damage is 6d6 (STR & HtH) attack + 3d6 from moving at 6" Full Move for 9d6Hth with Penetrating & Autofire3 2. In making a Shaft-end Passing Strike base damage is 7d6 (wpn & hth), +4 DCs from extra STR and movement bringing it to 11d6 (Penetrating, Autofire3, Stretching 1") 3. In making a blade-end Passing Strike base damage is 2 1/2 HKA (wpn and 15pts of HtH), +4 DCs from extra STR and movement bringing it to 3+1HkA (Penetrating, Autofire3, Stretching 1") If I'm not understanding something please advise me!
  15. Cheesy Acronym Needed - Submergible Structure

    As it's a standard design, made to be replicated for deployment all over the world, I submit SUB-Standard.