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Durzan Malakim

HERO Member
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About Durzan Malakim

  • Rank
    Standard Hero
  • Birthday 12/29/1969

Profile Information

  • Gender
  • Location
    San Diego, CA
  • Interests
    Champions & Fantasy Hero
  • Occupation
    Technically, I'm a writer
  1. John Wick 6e

  2. Trying to get foreign naming right

    Flexibility is what makes English both the "Devil language" and "the language of the Devil."
  3. My intent is to make my normal PD resistant and hardened only when my hero raises his force field Resistant Protection. The limitations are the same one I have on Resistant Protection.
  4. This is like getting an unexpected tax return. I don't understand it, but I'll take it. Thank you for confirming the math.
  5. When adding a characteristic as a power and using the "Add Modifiers to Base Characteristic" option, HERO Designer calculates the real cost of incorrectly. In this example, the Base Characteristic is a PD of 5. Applying +3/4 worth of Advantages generates 3.75 or 4 Active points, which HERO Designer calculates correctly. Applying -1 worth of Limitations should generate a cost of 2 Real points, but instead generates a cost of 0 Real points. As a workaround, I can use a custom adder of 3 to force the real cost to be 2 points.
  6. Do you have a personal life?

    I've seen hero personal lives come up in two different ways in our group. When one story arc ends and before we start another we tend to have a round-table where the GM asks each of us, "What has your character being doing in their off time?" This gives every character some time in the spotlight, but it can also mean some of us zone out/don't play while we're not the focus of attention. When it's my turn, I prefer off-time activities that might conceivably include my cohorts and give them permission to participate in my personal life. We've gotten some interesting stories and plot hooks from that approach. A character's personal life can also generate adventure seeds for the group. Ideally one character's personal mission becomes the group's mission, but so far all we've had is one character's hunted becoming the group's problem. Frankly, I'd prefer we took turns completing personal missions as a group. We have the story hooks to do it. We could help our wizard become the archmagus. We could help our Jedi yeti recover his memory and find Shangra La. This would require us to be comfortable being the guest star in someone else's solo movie, but I think it would make for some good stories.
  7. Heroes of the Multiverse

    This premise reminds me of Brandon Sanderson's The Reckoners series. In that series, there's a reason power corrupts most people. Certainly you have an opportunity to create a common origin story or perhaps have players explain why they weren't corrupted. I'd also expect this multiverse to have a lot prejudice against powered-people since they are mostly villains behaving badly. I suspect there would be a strong selective-pressure for invulnerability or a high-villain mortality rate in the beginning.
  8. Aphorisms for a Superhero Universe

    Here today, retconned tomorrow.
  9. Ways to destroy the world

    Since Mechanon is working through catspaws, I'd suggest he provides his dupes a new augmented-reality/virtual-reality item that explodes in popularity. The device can be anything, but if you're looking for ideas I suggest the Wingman glasses from the novel After On. They are basically just a Google Glass upgrade linked to an AI. The dupes believe the glasses slowly brainwash and make their wearers more compliant, which they can do, but Mechanon would obviously have the override codes to transform people into full on borg-cyber-zombies. Who doesn't love a good old-fashioned zombie apocalypse?
  10. Who should be the Nest Leader of Campaign City?

    I suggest making him a Catalonian pigment scientist who dabbles in day trading because no one expects the Spanish ink position.
  11. WWYCD: The Skyship Going Down

    Our group faced a variation of this scenario where a V'hanian starship lost power above the Bay Area. Our solution was for our wizard Hexen to aid my Force Field controller Valiant. With boosted strength I was able to divert the falling ship into the Pacific Ocean. Of course we then had to contend with the resulting tidal wave. Some teamwork and a boosted force wall allowed us to create a counter wave and save the Bay Area. Now we have to deal with the salvaged alien technology and keep it from falling into the wrong hands, although the wrong hands may actually be our own given how often hijinks ensue around us.
  12. Killing Attacks: Possible House Rule

    The chances of rolling 2 or less BODY with a 6d6 attack is around 0.36%, which is approximately 4 times in a thousand rolls. Against targets with resistant defenses there is no effective difference between 2 BODY and 0 BODY. Against unprotected targets you could just hand-wave/role-play it as a "1 in a million" chance of being grazed by a bullet instead of being damaged.
  13. Killing Attacks: Possible House Rule

    This particular effect requires having a die roll that produces 0 BODY. It's what I modeled for Nolgroth. It also makes the average damage match standard Killing Attacks, but you're still unlikely to roll either extremely high or extremely low. It's still possible but much more rare.
  14. Killing Attacks: Possible House Rule

    I stand corrected. You're only slightly deadlier on average. :-) Actually, being consistently limited to average damage may mean you never overcome someone's defenses to do BODY damage. It will depend on your campaign norms for defense. For example, if your campaign norm was 10 resistant defense, then you'd only exceed that defense around 1% of the time compared to 16% of the time for a normal Killing Attack. If that's what you're going for, then mission accomplished.