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  1. Dr Strange Build

    Zatanna's 6-7, 220?
  2. Exploring the Possibilities of HERO System

    I'll keep an eye out for them. From what I understand, Stands don't enter the picture until the third part, and I'm on the second, where it's all about Ripples. Since all the Stand names seem to be musical references, if it was a Stand in JoJo's Bizarre Adventures, my first attempt at a name was “Prevent This Tragedy,” after the song by Alkaline Trio, since it prevents unwanted events from occurring. It doesn't seem that Stand names necessarily reflect what it does, but I'd prefer it have a name that does. "Tragedy" in "Prevent This Tragedy" can work both in the sense of "an event causing great suffering, destruction, and distress, such as a serious accident, crime, or natural catastrophe," or "a play dealing with tragic events and having an unhappy ending, especially one concerning the downfall of the main character." Nothing to hold, all hope deleted Our demise has been completed now Nowhere left to go but down Those lyrics would be applicable when heroes can't get past Prevent This Tragedy's defense, as it keeps making one of the possible timelines where the heroes' attacks against the Stand user fail (the related group of dimensions) the actual timeline. It would have a humanoid appearance, that of a railroad switch operator (I'd have to do some research to see if there's a particular uniform they wear, or wore historically), as it would be throwing the railroad switch so that reality goes down one particular set of tracks instead of another. Or, alternately, it could be a railroad switch. It would seem to fit in the JJBA world, and it seems in that world one can have a powerful ability that isn't about how much it can blow up.
  3. Exploring the Possibilities of HERO System

    Well, I can add Invisibility to Hearing Group, then, it isn't a problem. Since they're representatives of his mind/shards of consciousness that are split off for the sole purpose of preventing unwanted events from happening, they have no reason to speak, since speech isn't required for their function. Telekinesis doesn't talk either, after all, which it was initially built as. Though isn't this an issue of what Senses a Desolidified character can be perceived by rather than what Senses a Desolidified character can use? Invisibility makes a character unperceivable by whatever Sense Group it covers. There's nothing, for instance, that says someone with Invisibility to Hearing Group wouldn't be able to perceive anyone else with Hearing, whereas that would be exactly the case with Darkness to Hearing Groups.
  4. Exploring the Possibilities of HERO System

    Ah, so no changes need to be made then. That's how his Strength of Mind manifests itself. Well, blast attacks are explicitly covered by the power: Built as TK, blasts are telekinetically deflected away, and reflected on occasion. But the game mechanic used to accomplish this effect doesn't exist in HERO System, which requires it to be built differently. I don't suppose, if the shards of consciousness Duplicates are replacing TK in HERO, that there's a mechanic that could represent them deflecting away blasts? If their STR affects the physical world, then the examples of bullets, arrows and other physical projectiles could be explained as the shards of consciousness Duplicates deflecting them or catching them and then letting them fall to the ground or something. Though them affecting energy that way might be dubious. That's one thing Telekinesis had going for it, it could account for both physical and energy projectiles.
  5. Exploring the Possibilities of HERO System

    That was a basic outline of some of the stuff that came to mind immediately to get an idea of the cost, not the final numbers. I just put the character's base strength to have a number there. (I'm unsure why some of the published characters have superstrength. Like, why is it necessary for the Magneto analogue to have 40 STR? The entire point of her powers is that she can make people too heavy to move, make anything weigh nothing, and make anything "fall" in any direction. What on earth would she need superstrength for?) The AoE Telekinesis the power was originally built as was STR 65 which translates as is to HERO, so it'd have to be at least that or there wouldn't be any point in changing the build. Plugging that in gets: Affects Physical World (+2) (132 Active Points) applied to STR Which raises the total cost to 230, which is only a little over half of 450, which doesn't change that it doesn't seem it would actually cost much less than 450. There were limitations in that system where 65 STR was the cap for how high his TK STR could be, while HERO doesn't seem to have such a cap. So without such a cap, there's actually no reason that it has to stay at 65 for the HERO build. Would you recommend more than that, and if so, how much more? I guess I'll use a concrete example. Speaking of "mega STR," Grond is HERO's Hulk analog, so I'll assume he's "the strongest one there is" in the Champions universe. Conquerors, Killers, and Crooks says he has 90 STR. Now, none of the Duplicates should have 90 STR, because if he's the strongest, there shouldn't be any single individual as strong as him, since that's his particular niche. But (and what makes it better than just using an AoE TK), since the character would have multiple duplicates, they can all work simultaneously to restrain him where no single one would be able to do so alone (which is why it would work better than a telekinetic attempting to Grab Grond with a single Telekinetic "limb"), and they would be able to account for Grond's four arms. How strong would each Duplicate need to be in order that, with all of them working together, they would be able to restrain Grond? (Though looking at it, seeing how Grond has an EGO of 8, the character could simply Keep 'em in Line and prevent him from moving that way for a lot less trouble, but this is for establishing how strong each Duplicate would need to be so that they could collectively restrain a "mega-strong" character.) What I was wondering about was SPD. I was looking for a rough estimate for speed of thought (since his consciousness isn't slowed by a physical body) for a SPD number, but it seems SPD x represents how many of the 12 Phases you can act in. As aforementioned, I liked it for a "to make character more powerful, do X" option that all the published characters are provided with. With the AoE TK the power was built as, since you have to roll to hit, it doesn't work 100% of the time, and Duplicates also require attack checks (in comics it could just "work," but in an RPG everything has to be rolled out, so it doesn't always work that way in a game). Switching the pathway to one in which the undesired event didn't occur isn't something PCs would have any defense for, or even have any idea is happening, so I wouldn't use it for the base powerset, as it's a bit too powerful for use on a regular basis. But it's perfect for when the character increased his existing powers, as that was one big storyline.
  6. Exploring the Possibilities of HERO System

    When I added that suggestion to my character notes, the first thing I did was go to the rulebook, which says: "When Desolidified, a character cannot be touched, doesn’t register on Sonar or Radar, and emits no scent. " (5ER 147). If they can't be touched, don't register on sonar or radar and don't emit any scent, that would only leave visibility, wouldn't it? If Desolidified characters "cannot affect the physical world in any way" (5ER 148), that would seem to mean Invisibility to Sound, but even if not, it's explicitly stated that Desolidified characters have no scent and don't register on radar.
  7. Exploring the Possibilities of HERO System

    It's interesting you should say that, because I'm actually in the process of reading Jojo's Bizarre Adventure (currently on Chapter 33). When I come up with ideas for powers, I do some research to see if anything like it currently exists, and when posters have made suggestions, I've looked to see if there's any precedent among fictional characters. I referenced Jojo's Bizarre Adventure earlier after coming across Stands in my research, and started reading it to find out more about it. So it's funny that you said this now. The Champions Book of.... lists suggestion for how characters could fit into different genres (which I find cool, since I like to think about how characters could fit into multiple settings), so that would be the character's Stand in a Jojo Bizarre Adventure campaign. While it wasn't deliberate, it's unlikely to be a coincidence that this response came just after I started reading it.
  8. Exploring the Possibilities of HERO System

    Hmm... I like this idea for when the character reached the ultimate expression of his powers. (And HERO System published characters seem to be written with a base powerset and how to make them more or less powerful.) It's like after sensing what's going to happen, from all the potential pathways the future could branch out to from there, he chooses one in which what he doesn't want to happen "didn't happen." "Alternate timeline" is specifically one of the suggested dimensions, so he's moving the world (switched the tracks, so to speak) down the course of a specific alternate timeline in which the undesired event didn't occur.
  9. Exploring the Possibilities of HERO System

    It actually doesn't look like it after starting a new Hero Designer file for it. Doesn't look like it'll take anywhere near that many points. So far I've got: Power Desolidification, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Always On (-1/2) Invisibility to Sight Group (20 Active Points); Linked (Desolidification; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -1/2) Life Support (Self-Contained Breathing) (10 Active Points); Linked (Desolidification; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -1/2) Affects Physical World (+2) (32 Active Points) applied to STR +0 DEX, Affects Physical World (+2*) Mind Link, Human class of minds, Specific Group of Minds, Number of Minds (x8) Though as far as Life Support goes, his consciousness actually wouldn't need anything as far as breathing, food, water, etc., since it's the physical body it inhabits that requires it. Which is as it should be, as it's preventive, not causative. There's a reason which Desolidification is a stop sign power. It would be highly likely to abused in the hands of a PC. Even as far as NPCs in the comics, Shadow King is the only one that immediately comes to mind who is Desolidified and has a complete offensive arsenal. One thing I was curious about, for the fine work modeled with the Fine Manipulation adder on the Telekinesis, like locking a door since TK is "inherently clumsy" (5ER 229), a Duplicate could do any fine work necessary. But since a Desolidified character needs Affects Physical World to interact with physical reality, I was going to apply it to DEX, but HERO Designer says it's actually an Unavailable Advantage for that because it's only for things that affect others. I force added it, but it seems it would be correct to apply Affects Physical World to DEX to do any precision work since you can't actually interact with the physical world without it.
  10. Exploring the Possibilities of HERO System

    The reasoning makes sense, and I was looking at it, and it would fit within both the character and power concept. In comics, Iceman can split his consciousness among ice clones, and Clayface can do the same with clay. JoJo's Bizarre Adventures has Stands, manifestations of psychic energy, which are invisible to anyone except other Stand users but can interact with objects, are intangible, and invulnerable to harm except against other Stands. So there's precedence among other fictional characters, but this specific use would preserve its uniqueness. Each split consciousness Duplicate would be Mind Linked with himself and each other, so that when he Foresees something, the Duplicates would be able to act on that information. Five is a good starting number, as with him facing forward at 12 o'clock, he could have one at his 10 o'clock, one at his 2 o'clock, one at his 8 o'clock, one at his 4 o'clock, and one at his six. So all directions would be covered, and it would preserve the idea of it covering a radius. All of the Mind Linked Duplicates would provide him with Increased Arc Of Perception (360 Degrees). One wouldn't be able to sneak up on him. If he was confronted with a single individual with superstrength rather than a team of superhumans, he could have more than one of the Duplicates combine to restrain him. And Held Actions could be used to have them respond to a specific occurrence to counterattack. The only thing I see is that Duplicates have to take a Segment to orient himself, but as I haven't gotten to combat yet, I don't know how that would be. So he couldn't instantly split his consciousness into a Duplicate, but would have to do it before he needed it. But the more I thought about it, the more I saw your point. Thank you. I think I will build it like that. I think I'll try rebuilding it that way for the initial build as well, and try it out. So in HERO I guess it would be: Naught Shall Occur Save Whatso I Will: Duplication (creates 5 450-point Duplicates), Altered Duplicates (100%; +1) (370 Active Points) So that actually costs less than the AoE TK did, not that price is a concern. It seems 430 Active Points would get 300 duplicates, which is far more than is needed for the power's concept. Then the Invisibility, Desolidification and Mind Link would be listed on the character sheet of the Duplicates.
  11. Exploring the Possibilities of HERO System

    Altered Duplicates, then? But then wouldn't they be limited to whenever their turn is? Trigger makes something happen whenever the Triggering condition takes place, but characters can only go whenever their turn is, in which case it's possible that nothing's happened yet or that something's already happened, and it's too late to do anything about it. He's able to take on teams because the Trigger activates even when it isn't his turn, which counteracts the fact that he can only make one action to the team's 4-5 or however many members there are. (Of course, this is assuming it works the same way in HERO.) I'm just trying to understand how it differs from someone who just has a bunch of minions, aside from the invisibility and intangibility.
  12. Exploring the Possibilities of HERO System

    Well, it certainly isn't a PC. That should be clear. Though in my experience, what usually follows is, "Well, if it's an NPC, you don't have to sweat it, just have it do what you want and don't worry about statting it up." Which defeats the whole purpose of purportedly being able to build "anything you can imagine" if the default answer is, "Don't worry about building it if it's an NPC." In no system one may care to name, does it not list any stats for NPCs in their published material (and most if not all published characters will be NPCs, because it's up to the players to make their characters they're going to play as, but most GMs aren't going to want to build every single character from scratch), saying, "Don't worry about it. Do it how you want."
  13. Exploring the Possibilities of HERO System

    Hmm... you're actually the second person to suggest something like this (not on here, of course). Someone else said something similar when I initially built the character. I'm not sure how it would work combat-wise in HERO, because as I understand it, combat's done differently than what I'm accustomed to. I started with character creation since that's the very first thing you do in any RPG system, so I'm afraid I can't answer, as I don't know how you do combat yet. He has senses that work in conjunction with the power. Danger Sense (immediate vicinity, any danger, Function as a Sense) 13- Clairsentience (Spatial Awareness), Increased Arc Of Perception (360 Degrees), Targeting Though multiple aspects of his mind would have 360 degree perception and notice any immediate danger in the vicinity. I like the idea of aspects of his consciousness dealing with things. It would have to be along the lines of representatives of his own mind/aspects of his own consciousness, because he's specifically a contrast to luck controllers whose powers do everything for them. But how much would this be capable of doing? Because unlike the invisibility power, he does use this power in combat. Lizard Man man leaps at him, it Triggers Naught Shall Occur Save Whatso I Will, and Lizard Man is Grabbed and falls to the ground. TK can be used as a base effect that's just as capable of restraining someone as grabbing a falling vase. How physically strong would the duplicates be? Because he can lift and restrain more with the power than he can physically do himself.
  14. Exploring the Possibilities of HERO System

    Yep. That's something you want to keep hidden, because the knowledge getting out that you have illusion powers will undermine their effectiveness, as people would automatically assume it's an illusion. lol If you're genuinely curious, it's the power of SITuation CONtrol. More than luck control, but less than something like reality warping. I was actually curious as to how it would translate in HERO, but I haven't figured out to to convert all of it yet. The character has a 120-foot radius around him with him at the center, which is his sphere of influence. In that respect he's similar to Proteus, whose powers were localized. It's not something that can be used from the safety of his living room. People and events within that sphere are subject to his control. In addition to having to be physically present in order to use the power, it has the limitation that it is preventive, not causative. Meaning, with the power he can prevent people from doing things he doesn't want them to do or prevent something undesired from happening, but not to make people do things or cause things he wants to happen to happen. This is to contrast him with luck controllers, who jump headlong into a situation trusting their power to make it all work out. They don't know how it will, but that's what they bank on. Which is why this character is contemptuous of them. There isn't anything special about them, as if the power is doing the work, then you could switch them for someone else. His power doesn't do the work for him, but merely makes sure that what Robert Burns said—"The best laid plans of mice and men often go awry"—doesn't happen to his plans. He has to conceive the plan for what he wants to do and execute it, and his power simply prevents his best-laid plans from going awry. He makes the power, not vice versa. If someone else had it, they wouldn't know how to actually make anything happen, since the power doesn't do that for you like luck powers do. One aspect of the power is: In Control of the Situation: Keep ’em in Line: Mind Control 13d6 (Human class of minds), Reduced Endurance (1/2 END; +1/4), Invisible Power Effects (Fully Invisible; +1/2), Area of Effect (20” Radius; +1 1/4), Selective (+1/4) (211 Active Points); Limited to Preventing Unwanted Actions (-1/2), No Range (-1/2), Stops Working If Mentalist Is Stunned (-1/2) It's preventive, not causative, so how it works, is, he could walk into a superhero headquarters, and as he enters, he puts everyone in a 120 foot radius around him in his sphere of influence. They see him and wonder what he's doing there, but before they can act, he Keeps 'em in Line, preventing them from moving, so everyone remains motionless as he walks up to whomever he's come there to see. He's preventing them from doing something he doesn't wish them to do (in this case, move), rather than making them do something. But he couldn't, say, make them fight each other, because that's causative, making them do something rather than preventing them from taking an unwanted action. Once he leaves, they'll be freed from his control when they're no longer in his radius. But once they go outside to go after him, he'll be gone, which is what the That Which is Done in Secret Will Remain Secret powers are for. In HERO, it may be Cumulative as well, I'll have to take a closer look at it. Another aspect of the power is: In Control of the Situation: Naught Shall Occur Save Whatso I Will: Telekinesis (65 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4), Invisible to Sight Group (+1/2), Trigger (Activating the Trigger is an Action that takes no time,Trigger resets automatically, immediately after it activates; Whenever an unwanted event is about to occur; +1) Area Of Effect (20” Radius; +1), Selective (+1/4) (436 Active Points); No Range (-1/2) This is the workhouse of the power in conjunction with: In Control of the Situation: Foresight: Precognitive Clairsentience And a couple other senses. Foresight is what enables him to see whether or not an event is something he wants to happen. I actually have to word a Limitation that he doesn't see things like the next lottery winner, or who's going to win the World Series—neither of those are events that have anything to do with him, and they're irrelevant to any of his plans. But someone he sent his men to find has been caught. He's brought to him. But he manages to break free and tries to run away. The character Foresaw this, which triggers Naught Shall Occur Save Whatso I Will. The door he was about to run out of suddenly slams shut, and locks because it has Fine Manipulation. Or he could additionally put a large, heavy object in front of the door to obstruct it. He's In Control of the Situation the entire time. It prevented something he didn't want to happen from happening. Since it's preventive, not causative, it requires thought to use. He's the anti-Black Cat/Domino/Longshot, in that his power flat-out overrides theirs. In Control of the Situation safeguards against probability and luck manipulators throwing a monkey wrench into the machinery. In HERO, it would be an AoE Suppress Bad Luck effects. This aspect of the power is I'm Afraid Your Luck Has Deserted You. Within his area of influence, his control is greater than their luck. As aforementioned, he's contemptuous of luck controllers. And they're terrified of him because they can no longer count on their luck when facing him. In Champions, someone like Hazard couldn't impose random misfortunes on him within his sphere of influence. No Attack Launched Against Me Shall Succeed is an aspect of the power I haven't figured out how to translate into HERO yet. He cannot be harmed by ranged physical or energy attacks, because in order to reach him, they must first pass within his sphere of influence, at which point it's subject to his control. He cannot be sniped, because no matter how far outside his sphere of influence you are, the bullet/arrow/etc. must first enter his sphere of influence in order to reach him, and once it enters his sphere of influence, he can do with it what he wishes. The logic is that once a ranged attack has been released, the attacker no longer has control over it. It travels toward its target, and once it enters his sphere of influence, it then can be commandeered. Melee attacks are different, because the attacker has complete control over their attacks at all times: they can decide to hit with full power, pull their punch, or feint. They have control over their attack the way a ranged attacker does not. So luck controllers who randomly make chandeliers, masonry and the like fall, those objects enter his sphere of influence, and are deflected harmlessly aside. He's a puzzle villain in a similar vein to Sebastian Shaw, in that he can be harmed, simply not by anything that has to pass through his sphere of influence in order to reach him. He can be harmed by people who are capable of affecting him directly with an attack that doesn't have to travel through his sphere of influence to reach him. In Marvel, for instance, Magneto's iron in the bloodstream trick could directly affect him without having to travel through his sphere of influence. So he'll ignore blasters and make anyone capable of directly affecting him a first priority. And, of course, they in turn must stay outside his sphere of influence so as not to fall under his control. Elementals are among those to be targeted immediately, since they're capable of directly affecting him. But anyone whose normal MO is to blast away from a distance is completely useless against him. The blast will enter his sphere of influence and be deflected or reflected wherever he wishes. Now, it has the Limitation that it stops working when he's stunned, so I don't know how common that is in HERO since I haven't gotten to combat yet. But when he's stunned, he can be harmed from range, so heroes would have to take advantage of that opportunity. Because once he shakes off the stun, he won't be able to be harmed from range again. In comics, Domino has the power to have everything "fall into place," but she doesn't have conscious control of her ability. This character's ability to be In Control of the Situation is greater, and he has conscious control of it, which makes him far more powerful. I've seen walking chaos fields before, but this character is a walking order field. Within his sphere of influence, he can control people and events so that everything happens as he wishes it to, and with his Foresight he can anticipate and preempt those hated random variables from destabilizing the situation, causing him to lose control. A random gunman sticks him up. He Foresaw he was going to pull a gun on him. He's within his sphere of influence, so he can Keep 'em in Line, making him keep on walking, or his pulling the gun out triggers Naught Shall Occur Save Whatso I Will, and he disarms him, jams the gun, makes it prematurely fire, or any number of other things, and then wipes his mind of what he saw if it was obvious a superpower was used, so he doesn't tell anyone. He's mostly a behind-the-scenes mastermind, so society at large doesn't even know he exists, and heroes won't personally encounter him very often, if at all. But if there's something that absolutely must go right, then he must personally be present in order to keep the situation under control. The fact that he can't be everywhere at once is a source of frustration. He's only one person who can be at one place at any given time. I've seen characters who need to be in control, but I've never seen it as a superpower of such a person, like a hotheaded guy having fire powers, or the cold guy having ice-based powers, etc. There are people who need to be control. There are luck controllers with small effects, or reality warpers who can change the very fabric of reality, but I haven't seen a power like this. During the Age of Apocalypse, Mr. Sinister told Nate Grey: “In the weeks I’ve studied you and your abilities, Nathan — met and mapped your mind far more intimately than you could possibly yet know, in fact — I learned all about you. The infinite potential… at your command… the full promise… of the man called Cable... Mine… once before… Mine by right. You are power incarnate, it’s true. Crude, uncontained power. But I, child of the atom... I am control.” That is what this character represents. Power is frequently measured by destructive output: city buster, mountain buster, country buster, continent buster, moon buster, planet buster, solar system buster, galaxy buster, universe buster, etc. This character represents control. After all, it's possible to have power without control. Having power doesn't mean you have control, which is what this character demonstrates. For instance, Menton, for all his power and status as the top human psionic on the planet, was shot in the head at point-blank range. His power didn't give him control. I don't know how big of a threat he'd be in the Champions universe what with undead mystics and multidimensional conquerors running around, but he would have his own niche.
  15. Exploring the Possibilities of HERO System

    Yeah, that's the tradeoff. It's one weapon that is capable of multiple functions. So if he's disarmed of it, he loses all of those functions at once. That's why Focus is a Limitation. Though usually people have them as separate Foci, that way if they're disarmed of one, they still have the others.