Jump to content

Scott Baker

HERO Member
  • Content count

    1,737
  • Joined

  • Last visited

2 Followers

About Scott Baker

  • Rank
    One of The First Ones

Profile Information

  • Gender
    Not Telling
  • Location
    Beyond the Rim
  • Biography
    I've played Champions since 1981. Is there anything else that really matters?
  1. The Two Types Of Standard Effects.

    Maybe, but the OP is the one who stated it isn't documented. 6E1 doesn't use that phrasing and it isn't covered in the SER description. Powers uses it without any additional SER definition. APG II references 6E1 as an example of this use of the SER, even though it isn't used that way in 6E1.
  2. The Two Types Of Standard Effects.

    So this "fact" isn't RAW, which automatically makes it a house-rule. That's perfectly acceptable, but shouldn't be presented as a fact. It also invalidates your original post. No one is confused about a rule that doesn't exist.
  3. Drain Powers, on non-living things?

    It was Characteristic Drain in 1st edition (c.f. #23).
  4. Drain Powers, on non-living things?

    The 1E Characteristic Drain used to last for 1 of the drainer's phases, but could be bought to last longer. The 2E and 3E Power Drain returned at a rate of 1 point per segment, and could be bought to delay the start of the return.
  5. STAR TREK: Discovery

    I don't watch Walking Dead, so I don't know if her role there is large enough to be concerned about the split focus, and likely inevitable conflict between series scheduling. (Maybe not initially, but somewhere down the road.)
  6. Drain Powers, on non-living things?

    As Steve noted in his answer, Drain is not based on the target's REC. The effects fade over time.
  7. RIP Alan Thicke

    To quote Old Man from another thread. RIP.
  8. 6E2 200 Real Weapon 6E2 210 Real Armor (a less-defined description than Real Weapon, to be sure) CC 113 has these as well, but taking out the toolkitting text lost the more explicit reference you are looking for. FHC 134 suffers the same loss of the toolkitting text.
  9. A Very Special Chrstmas Episode...

    I haven't run any Christmas-themed adventures (that I remember), but I must say that I think all Christmas adventures should feature Foxbat.
  10. Trigger Happy

    3. No. RAW states you have to use the advantage, so it's always a triggered power. 3.1 Yes. That's what Naked Advantages are for. Steve just addressed this very thing with regards to a question on Barrier in the rules forum: http://www.herogames.com/forums/topic/94472-barrier-question/
  11. Movement as a zero phase action?

    What they said, only with more colorful language.
  12. Kirk Douglas is 100

    Bob Hope also made it to 100. Which doesn't detract at all from Kirk Douglas doing so.
  13. RIP John Glenn

    RIP
  14. Classic Cinematic Battles in Hero

    The duel between Inigo Montoya and the Dread Pirate Roberts in Princess Bride https://youtu.be/lC6dgtBU6Gs
  15. How much do you use Millennium City?

    A few points to consider: That supplement was published in 2003 (and written in 2002). No matter how close it may have been at the time, 13 years have passed and Detroit has surely changed in that time. Detroit was blown up in the CU--at least a good chunk of it. Millennium City is a re-built Detroit, so I don't know how faithful to the old layout Darren even intended it to be. You should be able to do a rough comparison just by using Google and looking at the MC map. Darren's still around, so he may see this and provide more definitive answers.
×