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About dsatow

  • Rank
    Bionic Occult Mutant Alien Samurai Hero
  • Birthday April 7

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  • Location
    Silicon Valley
  • Biography
    I am a geek and have been playing HERO since about 85.
  • Occupation
    SQA engineer (geek job)
  1. Choke Hold Maneuver as ranged?

    Both builds are valid and have good points. I like the TK at range only because its a simpler build. Also, Darth Vader has used a non-force choke hold to interrogate prisoners before so it fits. On the other hand, I've used the NND approach on a character who pulled the oxygen from people's lungs and another who constricted blood flow to the brain.
  2. Lucius' build is cheaper and straighter to the point though again a trigger might be even better. But here is an alternative. I made it invisible and indirect so the character can use it surreptitiously. At 20d6 of Mental Illusions, 70 Active can have the illusions do a pretty good drain. Mental Illusions 20d6, Invisible Power Effects (Invisible to Mental Group; +1/4), Indirect (Source Point can vary from use to use, path is from Source Point to target; +1/2) (175 Active Points); Mandatory Effect EGO +30 or Greater (Must Always Achieve [Particular Effect]; Must inflich body and stun; -1), Conditional Power Power does not work in Very Common Circumstances (Only when target is asleep do the illusions affect the character; -1) Real Cost 58
  3. Can you aid a naked advantage? Can the aid adjust the maximum active points the advantage applies towards? (ex: if Gunner has a 45 act RKA and 30pt naked advantage AP, can Aidalot aid the AP so that he can use the 45 RKA with AP?) Can the aid adjust the naked advantage to increase the effect of a naked advantage? (ex: if Gunner has a 45 act RKA and 45pt naked advantage Area of Effect Radius 4m, can Aidalot aid the AoE Radius such that instead of being 4m Rad, its 8m? Or AP such that its 2xAP?) If the answer is yes to both 2 and 3, can the aid be switched between the two freely?
  4. Or you can make it a conditional power (limitation). Not saying I don't think trigger isn't the best call (I think it is), but its another option. Best bet would be to work it out with your GM, as they are the last arbiter. But hey, having a handful of ideas from this board on how to do it couldn't hurt.
  5. Version 1.0.0


    These are the hdc files for a generic Babylon City gang members. They shouldn't be too tough for standard supers to beat. Most of them will generally go for mob tactics, increasing their chance to hit by using numbers.
  6. If I use healing to heal a wall, how do I have to buy it? For example, Mighty Man punches a brick wall and destroys a section of it. The Reassembler uses healing on the wall to reassemble it. Does the Reassembler need resurrection on the healing? How about "Can heal limbs"? What if Might Man smashes a car? Is a wheel a limb? Does complete destruction require resurrection?
  7. Barrier

    Material thickness relative to Body can be found on 6e2p172-173.
  8. Entangle

    I gave a recent vampire who transformed into a giant snake martial arts with martial grab and crush.
  9. Barrier

    The thickness of the power barrier does not relate to the thickness of material's Body as noted in 6e2. Because its a power, it doesn't have to correlate unless the player/GM wants it to correlate when purchasing the power.
  10. Presence Tricks?

    Side Note: A high EGO can act as defensive PRE.
  11. Build Ideas for "Digital Energy Being"

    I think the Framework was more like extra dimensional movement leaves physical body behind.
  12. Need Help - Theme Team Member

    I was also going to suggest Knockout. They can also have lots of tech skills and be the technical knockout.
  13. Legion of Attackers

    Assuming the use of Change Environment, 1) Yes, it still requires a to hit roll as it is an attack. 2) No, as the effect of the change environment is not environmental per say. However, your GM may allow other defenses against it*, like say 10-20 pts of mental defense or a successful EGO roll, based on the fact it is a mental power. *NOTE: I am not saying that these are valid defenses, but that a GM may, for their campaign, allow such a defense (personally, I would). The power uses an APG ruling which are not universally accepted and it furthermore has an exclamation point in that it can be unbalancing.
  14. 6th Edition Rulebook Errata

    Probably need to ask Derek Heimforth. I don't think Steve Long wants to edit a work that is not his. Hey Derek, if your reading this, want to produce an errata?
  15. Presence Tricks?

    I have used PRE offensively by mentalists (Telepaths/empaths). They get a multipower slot with PRE not as a defense -1/2, costs 1/2 end -1/4. It allows the telepath or empath to use their powers to win friends and influence enemies. As Surrealone notes, with the adders and using PRE based skills, the mentalist easily becomes the face man of the group. It can backfire in making the said telepath/empath the primary target.