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assault last won the day on April 22 2006

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  1. Silver/Bronze age post-modern apologetics

    I don't have enough available brain cells to answer your question right now, but this one is easy. Super-technology created the world we have now. Without it, we would be living in the technological equivalent of the 1930s, or maybe the 1950s. If you can, watch some episodes of Lost In Space. See what the more remote bits of the USA looked like according to the 1960s version of the future. Super-tech gave us the world we have now. To get more serious, modern science is "big science". It depends on a whole bunch of people working together. "Super-science" is "little science". It's much more the work of a few people, or even individuals, working on a particular issue. If you have super-geniuses, or even Mad Scientists, "little science" makes sense. We have all the technology we have now. It might not be as evenly distributed. I actually tried to edit that link out.
  2. Glass cannon syndrome.

    My point is precisely that it's an optional rule instead of a Complication. In fact, the passage on page 50 of 6e1 includes: "This isn’t a Complication characters can select; it’s simply a campaign “ground rule” that affects everyone in the setting equally." So the notion that some characters should be affected by it and others shouldn't is explicitly deprecated. But since this is HERO, after all... the same page contains the following suggestion/option: "Lower the Characteristic Maxima breakpoint selectively by character type, to emphasize certain archetypes. Choose one Characteristic that’s important for each character archetype (for example, in a High Fantasy campaign that might be EGO for priests, DEX for rogues, STR for warriors, and INT for wizards). That archetype can buy that Characteristic up to 20 for the normal cost, but must pay double at a lower breakpoint (such as 15) for all other Characteristics. For example, maybe warriors can buy STR 20, but all other character types must pay double for each point of STR above 15. This heightens each archetype’s natural strengths, but may cause difficulties when you try to create some character concepts." In this case "normal human" would be an archetype. The question would be should it the only one? In fact, I've been thinking about archetypes (origin types) recently, but not in terms of using characteristic maxima. I don't think they would be useful for what I have been considering. But that's a chain of thought for another thread...
  3. Glass cannon syndrome.

    That's fair. I doubt he'd do it casually in a game though.
  4. Glass cannon syndrome.

    He wouldn't have 20 Resistant PD. 20 non-resistant PD might mean "he's only wounded", rather than he's taken out when a non-superheroic normal would be. Personally, I would be reluctant to give him 20 PD, but it wouldn't necessarily provide results different from those shown in the source material. And that's what matters as far as I am concerned.
  5. Glass cannon syndrome.

    I'm talking about the NCM Disadvantage, not the NCM heroic-level guideline. I may have missed it, but it doesn't get mentioned in either 6e Vol 1 or Champions Complete. In 5er it's under the Age Disadvantage - which doesn't seem to be in 6e Vol 1 or Champions Complete either. I'll have a look at the errata. EDIT: nope, not there either.
  6. Glass cannon syndrome.

    It's not coincidental that the NCM disadvantage disappeared in 6e. The problem with things like it is that it changes the rules for different characters and tends to force needlessly convoluted workarounds. It also doesn't reflect superheroic source material particularly well. Batman is stronger, tougher and faster than most superheroes, not weaker, more vulnerable and slower. Personally, I prefer the old 100 point base, 8-12 DC range for superheroes to 200 points, 10-14 DC. But there's no objective basis for that. Characters should be built according to the parameters of a particular campaign. EDIT: plus what Ninja-Bear said.
  7. Australians have no constitutional right to own sharks. Clearly an oversight.
  8. "I hate Illinois Nazis." Actually, that scene from Blues Brothers is a bit weird today. Driving a car through a crowd is less of a joke.
  9. What can you Smash and Grab?

    One of the potential twists happened in the case of the Great Bookie Robbery in Australia. Standover men got to them. Sometimes it's better for the heroes to catch you first.
  10. What can you Smash and Grab?

    Actually any of the trucks that transport large amounts of cash.
  11. What can you Smash and Grab?

    Both of these are good for Australian villains. Jewelry stores are good targets for stealthier characters. Superpowers negate the benefits of modern security. But targeting other criminals is so good for more smash and grab oriented criminals that its practitioners have their own name: Toecutters. They are also known as Standover Men. Needless to say, this tends to start gang wars. Superpowered gang wars, in our case. Of course you need to adjust the level of violence to suit your campaign.
  12. Oops, missed the "herself".
  13. Shadowhunter/Paradox Timely? Not that there's anything wrong with that.
  14. Miraculous: Tales of Ladybug & Cat Noir

    It's been on in Australia recently. Definitely able to be stolen from. Being set in Paris is an advantage too. All the written text is in French. Obviously the visuals can't be changed like the voice work.