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About Armory

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  1. Using held actions

    It wasn't an attempt to attack your credibility at all, calm down. You said yourself, "under the strictest reading of the rules". I just stated that I thought you were reading too strictly. I maintain that it doesn't make sense to me to rule that a Held action cannot be used until after a specified event (unless that's what the player intends; and even then, it doesn't compute to disallow him the use of his held action if circumstances change). To me that violates common sense and dramatic sense. So what you call optional, I call essential to the maneuver. And I'm my GM.
  2. Using held actions

    I think Cantriped's interpretation is simply semantics. To say that "until an event occurs" means a Held action can't be used offensively until after a certain event has occurred is way too strict a reading. In fact the player doesn't have to lock in a condition at all when he holds an action, he simply states that he's not using his action just yet, but he's ready to. Seems to me that means he can act at any time, under any circumstances, until the beginning of his next Phase. That includes attempting to interrupt an attack. That's the whole reason of delaying an Action, to see what might happen between now and his next Phase that might require a reaction. You seem to be reading "until a lower DEX or until an even occurs" as a list of only two specific options, when they are just two examples.
  3. Hero System 5th Edition

    My group still uses 5th ED Rev for our superhero game. Welcome aboard! You'll find this community to be more helpful than you could possibly imagine.
  4. TV characters you base game characters on.

    I recently created an entire family of villains, the leader of which was based on Boyd Crowder (well, Walton Goggins, mainly), from Justified.
  5. Power Armory

    My first Champions character was/is a powered armor type (yes, I'm still running him...he should be about 60 by now, thank God for comic book time..). I did at one time use Multiform but he ended up never changing suits in combat, so I just went with a VPP (once it was invented) as mrinku mentioned: I drew up different suits, each with pre-defined, specialized powers, then I just picked one before each scenario. He can still change the powers in the VPP of the suit he's wearing during combat, of course. To swap out a whole suit he'd have to head back home.
  6. 2017 Major League Baseball Thread

    Congrats to the Astros, it was a great series! Not as great as my beloved Cubs winning last year, but pretty close! Now to hibernate until pitchers and catchers report...
  7. Reverse the polarity of the plotron flow!

    ...by using the wrong methods.
  8. Reverse the polarity of the plotron flow!

    Yes, imagine my surprise to discover I may be a psychopath. I'll have to re-examine my whole life now.
  9. Name a RPG system you can't stand.

    A friend of mine always tries to pooh-pooh point totals, claiming he doesn't want to get in the way of the player's vision for the PC. Invariably he ends up being surprised at PCs who are too powerful for the campaign, and he has to get with the player and back them down. I can't get it through to him that points are there for a reason. Not only that but I think creativity is enhanced by boundaries: when you have obstacles to work around, like fitting under point limits, neat things can happen with a build. I have no problem viewing campaign limits as guidelines and not written in stone; everything depends on context and the GM's determination of balance. In fact, every one of my players has a PC that has one Power that does exceed my campaign guidelines, a kind of signature move. But points should at least be guidelines and not just ignored. IMO of course.
  10. Goofy characters

    One of my players years ago had a PC called Thermo, who could project a heat ray and a freeze ray. Poor guy; in addition to being stuck with the nickname "Thermos", his arch-villain was decidedly silly: Captain Coffee, who claimed to have invented the whole backpack-that-shoots-hot-and-cold concept. First he sued the hero, then in the courtroom strapped on his own backpack (one nozzle steaming coffee, the other iced mocha) and went nuts. Stanley Steamer, Vacuum, Captain Coffee...we have the makings of The Brotherhood of Evil Appliances...
  11. Goofy characters

    I highly recommend it! It's one of my all-time favorite movies. In fact, every time I buy a new DVD/Bluray player, that's the first thing I pop in.
  12. Shades of Ray Chapman. I didn't say no other sports were dangerous, just that hitting a round ball with a round bat, squarely, is the most difficult skill. I like cricket, I keep telling myself I want to learn more about the game that is at least a spiritual cousin to baseball but I never get around to it.
  13. I wouldn't go so far as to say analytics themselves have hurt the sport, but the way they're being used might be. They are a direct cause of most players just swinging for the fences now, and being unconcerned with strikeouts. The great thing about baseball is that nothing lasts. It's a game of constant adjustment. As you mentioned, in the '80s when the Cards succeeded with lots of team speed, so other teams tried to emulate that for awhile. We see tons of defensive shifts today, but players are starting to adjust to it: bunting the ball to toward third for a base hit, since the third baseman has shifted over to the traditional shortstop spot. If more players do that, the shift will die, or at least fade a bit. One positive adjustment we're seeing right now (IMO) has been the reexamination of bullpen roles. There are still managers today who won't use their "closer" until they have a lead in the 9th, no matter what. But that's beginning to change, as we're seeing "closers" brought in in the 8th, the 7th, even earlier in some of these postseason games. Because there are high-leverage, boom-or-bust situations in a game long before the 9th inning rolls around, and why wouldn't you want your best pitcher in the game at that point, no matter what inning it is? I certainly agree with you about mound visits. I scoff at proposed rules to mandate strategy to the manager, like limiting pitching changes or even the number of pitchers on a roster to begin with. And the idea of placing a free running on 2B in extra innings is batshit crazy. But limiting mound visits and installing a pitch clock I think are reasonable suggestions. The minors have been using a pitch clock for a couple of years now with some success. It certainly hasn't hurt anything. Also, make the batter stay in the damn batter's box between pitches. The automatic walk instituted this year is silly though. We've seen batters actually hit those pitches. We've seen them thrown wild and runs have scored. And it doesn't save more than a few seconds, on a play that doesn't happen enough to take up much time anyway. So Manfred is trying, but it looks more like flailing around at this point.
  14. Hitting a major league fastball is the hardest thing to do in all of sports. The batter has about two-tenths of a second to decide to swing or not. You pretty much have to be a mutant to play football or basketball. This year's front-runner for American League MVP, Jose Altuve, stands about 5'6". So it's more of an "everyman's" game in that regard.