Page 1 of 2 12 LastLast
Results 1 to 15 of 30

Thread: Absorption to 'top off'

  1. #1
    Chuckg is offline Quadruple Millennial Master Senior Member
    Join Date
    Sep 2003
    Posts
    4,498
    Rep Power
    7550

    Absorption to 'top off'

    Suppose I wanted to create a Sebastian Shaw type character, who got his STUN refreshed every time you punched him... forever and ever, amen. (i.e. -- a character you simply cannot beat down with your fists, but /must/ find a way to indirectly attack).

    Since I am not the DM, I can't make a house rule to just ignore the Absorption cap. I have the DM's permission to create thie type of character, however... if I can find a way to do it within standard FRED.

    How can I do this effect on a reasonable point budget?

  2. #2
    Steve Long's Avatar
    Steve Long is offline Decuple Millennial Master Administrator
    Obsessed Member
    Join Date
    Feb 2003
    Location
    Greensboro, NC
    Age
    46
    Posts
    15,108
    Blog Entries
    21
    Rep Power
    913084
    Since this is a "how to," I've moved it so Herodom Assembled can offer its collective wisdom.
    Steve Long
    Young Curmudgeon

  3. #3
    Join Date
    Feb 2003
    Location
    Hillsboro, Oregon, USA
    Age
    42
    Posts
    3,810
    Blog Entries
    11
    Rep Power
    570061
    Absorption to REC? That's not every time he's punched, I know....

    Use Regeneration as a precedent. Build a STUN Regeneration that happens every time he gets punched, using Trigger. Buy lots of PD and/or Damage Reduction vs. STUN.

    That's about the only way I can see doing it.
    Chris Goodwin

    Visit the Oregon Heroes group at Yahoogroups.com!

  4. #4
    Chuckg is offline Quadruple Millennial Master Senior Member
    Join Date
    Sep 2003
    Posts
    4,498
    Rep Power
    7550
    Damn, I should've rephrased the question to...

    'Does Absorption to STUN that serves only to ramp the STUN back up to its original starting value (at maximum) still suffer the max Absorption cap?'

    (I just looked at the Healing rules, and Healing /also/ has a max cap, darnit...)

  5. #5
    Join Date
    Feb 2003
    Location
    Hillsboro, Oregon, USA
    Age
    42
    Posts
    3,810
    Blog Entries
    11
    Rep Power
    570061
    Originally posted by Chuckg
    Damn, I should've rephrased the question to...

    'Does Absorption to STUN that serves only to ramp the STUN back up to its original starting value (at maximum) still suffer the max Absorption cap?'
    By the rules, yes. Any Adjustment Power built Only To Starting Value still has the cap. (This used to be a pet peeve of mine in 4th Edition.)

    There's a ruling in the FAQ on interleaving Adjusted STUN/END/BODY with recovered same.


    (I just looked at the Healing rules, and Healing /also/ has a max cap, darnit...)
    Yes. I'm thinking the only way you're going to get exactly what you're looking for is to house rule it.
    Chris Goodwin

    Visit the Oregon Heroes group at Yahoogroups.com!

  6. #6
    Join Date
    Feb 2003
    Location
    Nashville, TN
    Age
    44
    Posts
    667
    Rep Power
    455

    Cheese Alert! Cheese Alert!

    Originally posted by archer
    Yes. I'm thinking the only way you're going to get exactly what you're looking for is to house rule it.
    Or, do what Bruce Harlick Did for Emissary (Plasmoid) in Enemies Assembled.

    Have the Absorption feed the Stun and the Absorption max.

    So, as you take damage you keep raising the Max so that you can keep taking damage, ad infinitum.

    You might be able to convince the GM that some sort of Semi-custom advantage is what you want instead.

    Cumulative is a +1. That might be about right.

    It might be more cost effective to just put on a really high cap.

    D
    Nathan, after rolling his 6th consecutive 15+, crosses out the name on his character sheet, "I'm now Chris, the Gestalt of Incompetence."

    Chris, sitting next to him, "Grrr."

  7. #7
    Join Date
    Feb 2003
    Posts
    12,601
    Rep Power
    1814412
    Originally posted by Chuckg
    Damn, I should've rephrased the question to...

    'Does Absorption to STUN that serves only to ramp the STUN back up to its original starting value (at maximum) still suffer the max Absorption cap?'

    (I just looked at the Healing rules, and Healing /also/ has a max cap, darnit...)
    Yes, Absorption does have a maximum cap. However, there may be a way around this. From the FAQ:

    Q: Can Absorption, Aid, or Transfer specify that some or all of the Character Points received go to improve the effectiveness of the Adjustment Power itself?

    A: At the GM’s discretion, yes. However, the GM should watch over such powers carefully, and be prepared to forbid them or require the player to revise them, if they prove to have too unbalancing an effect on the game.


    So, you could theoretically build an Absorption Power to both STUN and to the Absorption, so that the maximum amount of STUN that the Absorption could give you continues to increase after each attack.

  8. #8
    Join Date
    Feb 2003
    Location
    Hillsboro, Oregon, USA
    Age
    42
    Posts
    3,810
    Blog Entries
    11
    Rep Power
    570061
    You reach a point of diminishing returns. No Adjustment Power is efficient enough to infinitely increase both its own maximum and whatever it is adjusting.
    Chris Goodwin

    Visit the Oregon Heroes group at Yahoogroups.com!

  9. #9
    Join Date
    Feb 2003
    Posts
    12,601
    Rep Power
    1814412

    Question

    Originally posted by archer
    You reach a point of diminishing returns. No Adjustment Power is efficient enough to infinitely increase both its own maximum and whatever it is adjusting.
    Uhm... why not?

  10. #10
    Join Date
    Feb 2003
    Location
    Northern NJ
    Age
    44
    Posts
    3,972
    Rep Power
    43780
    There is a way of doing it, but it's very expensive. Buy your absorption as normal. Then buy +500 stun (or something equally outrageous) with the limitation that it only kicks in when the regular absorption is maxed out, and only as much stun is activated as would normally be activated by the absorption. That should be good for a -1 or -1.5 limitation.
    The difference between kinky and perverted is as follows:

    Kinky is with a feather. Perverted is with the chicken.

  11. #11
    Chuckg is offline Quadruple Millennial Master Senior Member
    Join Date
    Sep 2003
    Posts
    4,498
    Rep Power
    7550
    Originally posted by archer
    You reach a point of diminishing returns. No Adjustment Power is efficient enough to infinitely increase both its own maximum and whatever it is adjusting.
    Even if you use the +1/2 Advantage to simultaneously feed both?

  12. #12
    Join Date
    Feb 2003
    Location
    San Diego
    Age
    37
    Posts
    12,282
    Blog Entries
    14
    Rep Power
    477217
    Alternately consider making the character using the Automaton Takes No Stun and call it a wash.

    Then have Absorption feed an END Reserve with no REC, and have gobs of extra Strength that spends END from the END Reserve.

    Thus the STUN doesnt really hurt the character at all, and the more END that goes into his END Pool, the more of his Super Strength he can use.

    Bump the Absorption max up a bit, and take advantage of the efficiency of an END Reserve. You still Adjust the Reserve at the 2/1 END/Character Point rate rather than the 10/1 rate of an END Reserve (I think there is a FAQ entry about that), but its still pretty cheap all around.
    Last edited by Killer Shrike; Nov 13th, '03 at 11:12 AM.
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  13. #13
    Join Date
    Feb 2003
    Location
    San Diego
    Age
    37
    Posts
    12,282
    Blog Entries
    14
    Rep Power
    477217
    Originally posted by Chuckg
    Even if you use the +1/2 Advantage to simultaneously feed both?
    Somebody sat down and figured this out at some point -- maybe on the old boards.

    You do eventually reach a point of finiteness IIRC. Its still pretty decent however. My main gripe with it is the constant bookkeeping. Slows the game down too much.
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  14. #14
    Join Date
    May 2003
    Location
    Chico, CA
    Age
    43
    Posts
    49
    Rep Power
    0
    I have a question. Does he only get his Stun back when "punched" or attacked with physical force, not energy damage. If so, then depending of frameworks this is what you might want to do:

    absorption xd6 -> STUN(2/3) Absorption(1/3).

    You still can't absorb more than xd6 stun in a phase, but it would have no cap.

  15. #15
    Join Date
    Feb 2003
    Location
    Northern NJ
    Age
    44
    Posts
    3,972
    Rep Power
    43780
    Another extremely cheesy possibility would be to have about 64 multiforms that triggers when absorption max is reached. Each one is identical to the original character, but has a "fresh" absorption. With 64 multiforms, it becomes extremely unlikely that the character will ever cycle through all of them.
    The difference between kinky and perverted is as follows:

    Kinky is with a feather. Perverted is with the chicken.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Absorption
    By Rhyus in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: May 4th, '03, 03:36 PM
  2. Absorption Question
    By CrosshairCollie in forum HERO System Discussion
    Replies: 5
    Last Post: Apr 29th, '03, 12:05 AM
  3. Combined Absorption
    By Christougher in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: Apr 17th, '03, 05:57 PM
  4. Top 10 list at www.gamingreport.com
    By Balok in forum Company Questions
    Replies: 2
    Last Post: Apr 14th, '03, 01:06 AM
  5. Replies: 11
    Last Post: Apr 11th, '03, 10:13 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •