Results 1 to 4 of 4

Thread: The Ultimat Vehicle

  1. #1
    Join Date
    Feb 2003
    Age
    36
    Posts
    7,713
    Blog Entries
    3
    Rep Power
    401172

    The Ultimat Vehicle

    Okay, I don't have TUV yet, but that won't stop me from asking people to post the vehicles they have made to the web

    I have been working on a massive vehicle, it is not done yet, but here is what is done

    Heavy Metal Fighter

    Player:

    Val Char Cost
    30 STR -20
    23 DEX 39
    20 BODY 2
    5 SPD 17

    5" RUN -2
    1" SWIM -1
    0" LEAP 0
    Characteristics Cost: 99

    Cost Power

    70 Sub Vehicles: Duplication (creates 5 275-point Duplicates), Cannot Recombine (+0), Altered Duplicates (1/4 of Duplicate's points spent differently; +1/4) (87 Active Points); Concentration (1/2 DCV; -1/4)

    15 Weapons Array: Multipower, 45-point reserve, all slots: (45 Active Points); OAF Bulky (-1 1/2), Beam (-1/4), Can not be bounced (-1/4)
    1u 1) Full Power Shot: Killing Attack - Ranged 1d6 +1 (vs. ED), +1 STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (45 Active Points)
    1u 2) Rapid Shots: Killing Attack - Ranged 1d6 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (45 Active Points); OAF Bulky (-1 1/2)

    36 Jets: Flight 15", Variable Advantage (+1/4 Advantages +1/2) (45 Active Points); Cannot move Backwards (-1/4) [Notes: Variable Advantages: Megascale 1"=10m, Megascale 1"=100m, Megascale 1"=1km , Usuable Underwater]

    18 Rocket Packs I: Killing Attack - Ranged 1d6 +1 (vs. PD), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (45 Active Points); OIF Bulky (-1), 32 Clips of 4 Charges (-1/4), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages: Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5]
    18 Rocket Packs II: Energy Blast 4d6 (vs. ED), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (45 Active Points); OIF Bulky (-1), 32 Clips of 4 Charges (-1/4), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages:Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5]

    10 Life Support Systems: Life Support (Eating: Character only has to eat once per week, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (20 Active Points); OIF Bulky (-1)

    Comm Systems & Sensors, all slots: OIF Bulky (-1)
    6 1) Basic Radio: High Range Radio Perception (12 Active Points)
    10 2) Encrypted Radio: Mind Link (Specific Group of Minds; Number of Minds (x16)) (30 Active Points); Only With Others Who Have Mind Link (-1)
    15 3) Radar: Radar (Increased Arc of Perception: 360-Degree), Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (30 Active Points) [Notes: Variable Advantages: Difficult to Dispell, Megascale]
    4 4) Ultrasonic Scopes: Ultrasonic Perception (Increased Arc of Perception: 360-Degree) (8 Active Points)

    43 Multipower, 75-point reserve, all slots: (75 Active Points); IIF Bulky (-3/4)
    3u 1) Combind Mecha Mode: Multiform (350 Character Points in the most expensive form) (x2 Number Of Forms) (75 Active Points); Extra Time (Full Phase; -1/2), Concentration (1/2 DCV; -1/4)
    4u 2) Alternate Forms: Multiform (325 Character Points in the most expensive form) (Instant Change, x2 Number Of Forms) (75 Active Points)
    Powers Cost: 254


    Cost Skill
    2 TF: Squad Vehicles
    Skills Cost: 2

    Total Character Cost: 355

    Pts. Disadvantage

    15 Distinctive Features: High Tech Ship, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
    20 Enraged: Electrical Attacks, Common, go 8-, recover 14-, Berserk

    10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
    20 Hunted: The World Hostility Implementation Party, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
    10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence

    10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing
    10 Reputation: Heroic Vehicle, Frequently (11-)
    20 Vulnerability: Electrical Attacks, Common, Vulnerability Multiplier (2x BODY)
    Disadvantage Points: 115
    Base Points: 225
    Experience Required: 15
    Total Experience Available: 0
    Experience Unspent: 0

    This is still a work in progress, thus the 15 points needed...

    Next up is one of its Multiforms (one of the comining)



    Player: Mecha

    Val Char Cost
    70 STR 0
    20 DEX 30
    20 BODY -2
    4 SPD 10

    10" RUN 8
    1" SWIM -1
    0" LEAP 0
    Characteristics Cost: 129

    Cost Power
    4 Mecha (2 Arms, 2 Legs): Extra Limbs (5 Active Points); Limited Manipulation (-1/4)
    10 Boot Jets: Flight 5", Usable Underwater (+1/4) (12 Active Points); No Noncombat Movement (-1/4)

    66 Combat Fighter: Duplication (creates 275-point form), Cannot Recombine (+0), Altered Duplicates (1/2 of Duplicate's points spent differently; +1/2) (82 Active Points); Concentration (1/2 DCV; -1/4)
    10 Hardy Design: +5 DEF (15 Active Points); Coverage does not protect passengers (-1/2) (added to Secondary Value)

    22 Rocket Packs I: Killing Attack - Ranged 1d6 +1 (vs. PD), 16 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages: Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5]
    22 Rocket Packs II: Energy Blast 4d6 (vs. ED), 16 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages:Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5]

    10 Life Support Systems: Life Support (Eating: Character only has to eat once per week, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (20 Active Points); OIF Bulky (-1)

    Comm Systems & Sensors, all slots: OIF Bulky (-1)
    6 1) Basic Radio: High Range Radio Perception (12 Active Points)
    5 2) Discriminatory Sense (Radio Group) (10 Active Points)
    8 3) Encrypted Radio: Mind Link (Specific Group of Minds; Number of Minds (x8)) (25 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4)
    7 4) Energy Meters: Detect Energy Signatures (part of Radio) A Large Class Of Things 9- (Tracking) (15 Active Points)
    2 5) Life Signs: Detect A Class Of Things 9- (5 Active Points)
    11 6) Radar: Radar, Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (22 Active Points) [Notes: Variable Advantages: Difficult to Dispell, Megascale]
    5 7) Increased Arc Of Perception (360-Degree) (Radio Group) (10 Active Points)
    2 8) UV Sensors: Ultraviolet Perception (5 Active Points)
    4 9) Ultrasonic Scopes: Ultrasonic Perception (Increased Arc of Perception: 360-Degree) (8 Active Points)

    20 Weapons Array: Multipower, 50-point reserve, all slots: (50 Active Points); OAF Bulky (-1 1/2)
    2u 1) Energy Saber: Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. ED), Armor Piercing x1 (+1/2), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (50 Active Points)
    2u 2) Full Power Energy Blast: Killing Attack - Ranged 1 1/2d6 (vs. ED), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (50 Active Points); Only may be used at maximum effect and Can not be Spread (-1/4), Cannot Be Used With Bounce (-1/4)
    1u 3) Rapid Shots : Killing Attack - Ranged 1d6 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (45 Active Points); Beam (-1/4), Cannot Be Used With Bounce (-1/4)
    Powers Cost: 219


    Cost Skill
    2 TF: Squad Vehicles
    Skills Cost: 2


    Total Character Cost: 350

    Pts. Disadvantage
    15 Distinctive Features: Giant Robotic Vehicle, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
    20 Enraged: Electrical Attacks, Common, go 8-, recover 14-, Berserk
    10 Hunted: Giant Monsters, As Powerful, 8- (Occasionally), Harshly Punish
    10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
    20 Hunted: The World Hostility Implementation Party, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
    10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
    10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing
    15 Reputation: Heroic Vehicle that tends to destroy cities in huge battles, Frequently (11-), Extreme
    20 Vulnerability: Electrical Attacks, Common, Vulnerability Multiplier (2x BODY)
    Disadvantage Points: 130
    Base Points: 225
    Experience Required: 0
    Total Experience Available: 0
    Experience Unspent: 0

    And here is another form of mecha:

    Ultimate Mecha

    Player:

    Val Char Cost
    75 STR 0
    20 DEX 30
    20 BODY -3
    5 SPD 20

    15" RUN 18
    1" SWIM -1
    0" LEAP 0
    Characteristics Cost: 153

    Cost Power
    4 Mecha (2 Arms, 2 Legs): Extra Limbs (5 Active Points); Limited Manipulation (-1/4)

    12 Force Field Generators: Force Field (10 PD / 10 ED), 2 Clips of 1 Recoverable Continuing Fuel Charges lasting 1 Minute each (+0), Hardened (+1/4) (25 Active Points); OIF Bulky (-1) (added to Secondary Value)

    10 Boot Jets: Multipower, 10-point reserve
    1u 1) Boot Jets: Flight 5" (10 Active Points); No Noncombat Movement (-1/4)
    1u 2) Swimming 10" (10 Active Points) (not added to totals)
    1u 3) Leaping 10" (10 Active Points) (not added to totals)
    10 Hardy Design: +5 DEF (15 Active Points); Coverage does not protect passengers (-1/2) (not added to totals)

    22 Rocket Packs I: Killing Attack - Ranged 1d6 +1 (vs. PD), 16 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages: Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5]

    22 Rocket Packs II: Energy Blast 4d6 (vs. ED), 16 Clips of 12 Charges (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages; +3/4) (50 Active Points); OIF Bulky (-1), Only may be used at maximum effect and Can not be Spread (-1/4) [Notes: Variable Advantages:Explosion fade rate +2", Armor Piercing, No Range Modifier, Autofire-5]

    10 Life Support Systems: Life Support (Eating: Character only has to eat once per week, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (20 Active Points); OIF Bulky (-1)

    Comm Systems & Sensors, all slots: OIF Bulky (-1)
    6 1) Basic Radio: High Range Radio Perception (12 Active Points)
    5 2) Discriminatory Sense (Radio Group) (10 Active Points)
    8 3) Encrypted Radio: Mind Link (Specific Group of Minds; Number of Minds (x8)) (25 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4)
    7 4) Energy Meters: Detect Energy Signatures (part of Radio) A Large Class Of Things 9- (Tracking) (15 Active Points)
    2 5) Life Signs: Detect A Class Of Things 9- (5 Active Points)
    11 6) Radar: Radar, Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (22 Active Points) [Notes: Variable Advantages: Difficult to Dispell, Megascale]
    5 7) Increased Arc Of Perception (360-Degree) (Radio Group) (10 Active Points)
    2 8) UV Sensors: Ultraviolet Perception (5 Active Points)
    4 9) Ultrasonic Perception (Increased Arc of Perception: 360-Degree) (8 Active Points)

    25 Weapons Array: Multipower, 62-point reserve, all slots: (62 Active Points); OAF Bulky (-1 1/2)
    2u 1) Energy Saber: Killing Attack - Hand-To-Hand 1 1/2d6 (plus STR) (vs. ED), Armor Piercing x1 (+1/2), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (62 Active Points)
    2u 2) Full Power Energy Blast: Killing Attack - Ranged 2d6 (vs. ED), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (60 Active Points); Only may be used at maximum effect and Can not be Spread (-1/4), Cannot Be Used With Bounce (-1/4)
    2u 3) Rapid Shots : Killing Attack - Ranged 1d6 +1 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (60 Active Points); Beam (-1/4), Cannot Be Used With Bounce (-1/4)
    1u 4) Protective Stance: Force Field (10 PD / 10 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (45 Active Points); Concentration (0 DCV; -1/2) (not added to totals)

    20 Nova Missile Launcher: Summon 250-point Nova Missile, Amicable (Slavishly Devoted; +1) (100 Active Points); 1 Charges (-2), OIF Bulky (-1), Extra Time (Full Phase; -1/2), Concentration (0 DCV; -1/2)
    Powers Cost: 195


    Cost Skill
    2 TF: Squad Vehicles
    Skills Cost: 2



    Total Character Cost: 350

    Pts. Disadvantage
    15 Distinctive Features: Giant Robotic Vehicle, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
    20 Enraged: Electrical Attacks, Common, go 8-, recover 14-, Berserk
    10 Hunted: Giant Monsters, As Powerful, 8- (Occasionally), Harshly Punish
    10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
    20 Hunted: The World Hostility Implementation Party, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
    10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
    10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing
    15 Reputation: Heroic Vehicle that tends to destroy cities in huge battles, Frequently (11-), Extreme
    20 Vulnerability: Electrical Attacks, Common, Vulnerability Multiplier (2x BODY)
    Disadvantage Points: 130
    Base Points: 225
    Experience Required: 0
    Total Experience Available: 0
    Experience Unspent: 0

    Okay, now is the Fighter X, this is one of the Duplicates on the original ship, and the single Dup on the first Mecha

    X Fighter

    Player:

    Val Char Cost
    35 STR -15
    25 DEX 45
    20 BODY 2
    6 SPD 25

    5" RUN -2
    1" SWIM -1
    0" LEAP 0
    Characteristics Cost: 124

    Cost Power

    36 Jets: Flight 15", Variable Advantage (+1/4 Advantages +1/2) (45 Active Points); Cannot move Backwards (-1/4) [Notes: Variable Advantages: Megascale 1"=10m, Megascale 1"=100m, Megascale 1"=1km , Usuable Underwater]
    9 Life Support Systems: Life Support (Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) (19 Active Points); OIF Bulky (-1)

    20 Nova Missile Launcher: Summon 250-point Nova Missile, Amicable (Slavishly Devoted; +1) (100 Active Points); 1 Charges (-2), OIF Bulky (-1), Extra Time (Full Phase; -1/2), Concentration (0 DCV; -1/2)

    Comm Systems & Sensors, all slots: OIF Bulky (-1)
    6 1) Basic Radio: High Range Radio Perception (12 Active Points)
    10 2) Encrypted Radio: Mind Link (Specific Group of Minds; Number of Minds (x16)) (30 Active Points); Only With Others Who Have Mind Link (-1)
    15 3) Radar: Radar (Increased Arc of Perception: 360-Degree), Variable Advantage (+1/4 Advantages Limited Group of Advantages; +1/2) (30 Active Points) [Notes: Variable Advantages: Megascale 1"=10m, Megascale 1"=100m, Megascale 1"=1km , Difficult to Dispell]

    17 Weapons Array: Multipower, 50-point reserve, all slots: (50 Active Points); OAF Bulky (-1 1/2), Beam (-1/4), Can not be bounced (-1/4)
    2u 1) Full Power Shot: Killing Attack - Ranged 1 1/2d6 (vs. ED), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (50 Active Points)
    1u 2) Rapid Shots: Killing Attack - Ranged 1d6 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1) (45 Active Points); OAF Bulky (-1 1/2)

    34 Mechaforms: Multiform (250 Character Points in the most expensive form) (Instant Change, x2 Number Of Forms) (60 Active Points); IIF Bulky (-3/4)
    Powers Cost: 150


    Cost Skill
    1 TF: Itself
    Skills Cost: 1



    Total Character Cost: 275

    Pts. Disadvantage
    15 Distinctive Features: Giant Robotic Vehicle, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
    10 Hunted: Japenese Goverment, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
    10 Hunted: Centurians, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence
    10 Physical Limitation: Specilised Maintnance, Infrequently, Greatly Impairing
    5 Reputation: Heroic Vehicle that tends to destroy cities in huge battles, Sometimes (8-)
    Disadvantage Points: 50
    Base Points: 200
    Experience Required: 25
    Total Experience Available: 0
    Experience Unspent: 0

    And finnaly the SUmmons, it appears on the Ultimate Mecha, and on the Fighter X, It is called the Nova Missile, and it is kind of a Big Honking single attack weapon that is just down right disgusting

    Nova Missile

    Player:

    Val Char Cost
    15 STR 0
    24 DEX 42
    10 BODY -1
    5 SPD 16

    0" RUN -12
    0" SWIM -2
    0" LEAP 0
    Characteristics Cost: 72

    Cost Power
    112 Propulsion System: Flight 45", Usable Underwater (+1/4) (112 Active Points)
    11 Radar System: Radar (Discriminatory, Increased Arc of Perception: 240-Degree) (22 Active Points); OIF Bulky (-1)
    6 Radio Command Unit: High Range Radio Perception (12 Active Points); OIF Bulky (-1)
    37 Warhead: Killing Attack - Hand-To-Hand 6d6 (plus STR) (vs. ED), Trigger (+1/4), Penetrating (+1/2), Explosion (Normal (Radius) -1 DC/2"; +3/4) (225 Active Points); 1 Charges which Never Recover (-4), OIF Bulky (-1) [Notes: With Move Through Damage total Damage is 8d6+1]
    Powers Cost: 166


    Cost Skill
    12 +6 Move Throughs
    Skills Cost: 12

    Total Character Cost: 250

    Pts. Disadvantage
    20 Vulnerability: Electrical, Common, Vulnerability Multiplier (2x BODY)
    20 Distinctive Features, Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
    Disadvantage Points: 40
    Base Points: 225
    Experience Required: 0
    Total Experience Available: 0
    Experience Unspent: 0

    When all done this vehicle will require 13 different Character sheets, but thought I would show it off now, the sheets still need some work, pklease show off your vehicles
    Come talk comics at http://www.kountrykomicsonline.com/forum/index.php

    The only thing common about common sense is the common lack of it

    ...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade

  2. #2
    Join Date
    Feb 2003
    Location
    Corvallis, OR
    Age
    50
    Posts
    6,925
    Rep Power
    644163

    Ahem...

    You didn't list a Size characteristic for any of these.

    On the plus side, using Duplication for certain subordinate Vehicles is a clever idea. I wish I'd thought of it, for such things as escape pods and shuttles. Maybe if there's a second edition in the future, it can be included.

  3. #3
    Join Date
    Feb 2003
    Age
    36
    Posts
    7,713
    Blog Entries
    3
    Rep Power
    401172
    You know, I didn't...

    The Missile has a size of 1 level (5 points)

    The X fighter and Heavy Metal is size 8 (40 Points)

    Ultimat Mecha is size 13 (65 Points)

    Mecha is size 12 (60 Points)
    Come talk comics at http://www.kountrykomicsonline.com/forum/index.php

    The only thing common about common sense is the common lack of it

    ...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade

  4. #4
    Join Date
    Feb 2003
    Age
    36
    Posts
    7,713
    Blog Entries
    3
    Rep Power
    401172

    Re: Ahem...

    Originally posted by BobGreenwade
    You didn't list a Size characteristic for any of these.

    On the plus side, using Duplication for certain subordinate Vehicles is a clever idea. I wish I'd thought of it, for such things as escape pods and shuttles. Maybe if there's a second edition in the future, it can be included.
    Hi praise, thank you. If you ever want to steal the idea be my guest, it might be appropriate for a Digital Hero article or something...

    On second thought, I just deleted a Huge post, do to I think I will send in a DH article
    Come talk comics at http://www.kountrykomicsonline.com/forum/index.php

    The only thing common about common sense is the common lack of it

    ...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Star Frontiers
    By jguerin in forum Star Hero
    Replies: 82
    Last Post: Oct 13th, '07, 01:19 PM
  2. Super Vehicle: Bonaparte T-1
    By Susano in forum Champions
    Replies: 0
    Last Post: May 7th, '03, 03:44 PM
  3. Vehicle Damage question
    By ShadowRaptor in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: Mar 26th, '03, 12:22 PM
  4. Vehicle STR
    By Chris Goodwin in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: Mar 16th, '03, 10:53 PM
  5. Weird thought on a vehicle
    By JmOz in forum HERO System Discussion
    Replies: 12
    Last Post: Mar 16th, '03, 10:27 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •