I've been working on an Export Filter for HD that will create a file HCS can read. The filter part is pretty much complete.
I am now working on the HCS Import Patterns to read HD export file & still maintain its Meta Creator import functionality.
This is a list of where I'm at so far:
Importing into HCS - no modifications to the Hero Designer Templates
CHARACTERISTICS
All
Leaping
Running
Swimming
SKILLS
Acrobatics
Acting
Analyze
Animal Handler
Breakfall
Bribery
Bugging
Bureaucratics
Climbing
Combat Driving
Combat Piloting
Combat Skill Levels - Overall (no OCV/DCV/DC levels coming over)
Combat Skill Levels - with All Combat (no OCV/DCV/DC levels coming over)
Combat Skill Levels - with DCV (no OCV/DCV/DC levels coming over)
Combat Skill Levels - with Ranged Combat (no OCV/DCV/DC levels coming over)
Combat Skill Levels - with HTH Combat (no OCV/DCV/DC levels coming over)
Combat Skill Levels - with any three maneuvers or a tight group of attacks (no OCV/DCV/DC levels coming over)
Combat Skill Levels - with any single attack (no OCV/DCV/DC levels coming over)
Computer Programming
Concealment
Contortionist
Conversation
Cramming
Defensive Maneuver (fixed)*
Demolitions
Disguise
Electronics
Fast Draw
Forensic Medicine
Forgery
Gambling
High Society
Interrogation
Inventor
Lockpicking
Mechanics
Mimicry
Oratory
Paramedics
Persuasion
Riding
Security Systems
Seduction
Shadowing
Slieght of Hand
Stealth
Streetwise
Systems Operation
Tactics
Teamwork
Tracking
Trading
Ventriloquism
POWERS
Absorption (fixed - AbsorbTo not currently working)
Aid (fixed - AidTo not currently working)
Armor (fixed)
Change Environment (fixed)
Clairsentiance
Clinging (fixed)
Damage Reduction (fixed)
Damage Resistance (fixed)
Darkness (fixed - works if one sense group is set)
Density Increase
Drain (fixed - DrainTo not currently working)
Ego Attack (fixed)
Energy Blast (fixed - but 1/2 & +1 not supported)
Endurance Reserve (added ability to identify power as END or Endurance)
Entagle (fixed - DEF does not import)
Extra Limbs (only 1 lim)
Flash (fixed)
Flash Defense (fixed)*
Flight (fixed - need to add NonCombat Modifier)
Force Field (fixed)
Force wall (fixed - width not importing properly, adding 3" to the value)
Gliding (fixed - NonCombat Modifier working)*
Growth
Hand-to-Hand Attack (fixed)*
Healing (fixed - HealTo not currently working)*
Killing Attack - HTH (fixed, no longer need template edit, but 1/2 & +1 not supported)
Killing Attack - RKA (fixed, no longer need template edit, but 1/2 & +1 not supported)
Knockback Resistance (fixed)*
Life Support (fixed - does not apply adders)*
Mental Defense (Amount coming over needs to be tested)*
Power Defense
Telekinesis (fixed)*
Teleportation (fixed - brings in fixed and floating locations)*
Transfer (fixed - TransferFrom, TransferTo not working)*
Tunneling (FillIn not working)*
MARTIAL ARTS
Basic Strike
Charge (added Charge.abt to Templates & maneuverCharge to powers)
Choke Hold
Counterstrike
Defensive Block
Defensive Strike
Fast Strike
Legsweep
Martial Block
Martial Dodge
Martial Escape
Martial Flash
Martial Grab
Martial Strike
Martial Throw
Nerve Strike
Offensive Strike
Passing Strike
Sacrifice Lunge
Sacrifice Strike
Sacrifice Throw
Importing into HCS - need HCS import pattern modifications
SKILLS
POWERS
Shrinking (levels not coming over properly, using the -8 from PER Roll and it actually has to be /2)
Running
Leaping
Swimming
MARTIAL ARTS
Not Importing into HCS - HCS does not recognize or support
SKILLS
Autofire - Accurate Sprayfire
Autofire - Concentrated Sprayfire
Autofire - Rapid Autofire
Autofire - Skipover Sprayfire
Knowledge Skill (not supported by HCS)
Language (not supported by HCS)
Lipreading (not supported by HCS)
Navigation (not supported by HCS)
Professional Skill (not supported by HCS)
Rapid Attack (HTH) (not supported by HCS)
Rapid Attack (Ranged) (not supported by HCS)
Science Skill (not supported by HCS)
Skill Levels
Survival (not supported by HCS)
Transport Familiarity (not supported by HCS)
Two-Weapon Fighting (HTH) (not supported by HCS)
Two-Weapon Fighting (Ranged) (not supported by HCS)
Weapon Familiarity (not supported by HCS)
Weaponsmith (not supported by HCS)
POWERS
Desolidification (not supported by HCS)
Dispel (not supported by HCS)
Duplication (not supported by HCS)
Extra-Dimensional Movement (not supported by HCS)
Faster-Then-Light Travel (not supported by HCS)
Find Weakness (not supported by HCS)
Images (not supported by HCS)
Invisibility (not supported by HCS)
Lack Of Weakness (not supported by HCS)
Luck (not supported by HCS)
Mental Illusions (not supported by HCS)
Mind Control (not supported by HCS)
Mind Link (not supported by HCS)
Mind Scan (not supported by HCS)
Missile Deflection (not supported by HCS)
Multiform (not supported by HCS)
Naked Modifier (not supported by HCS)
Shapeshift (not supported by HCS)
Stretching (not supported by HCS)
Succor (not supported by HCS)
Summon (not supported by HCS)
Suppress (not supported by HCS)
Swinging (not supported by HCS)
Telepathy (not supported by HCS)
Transform (not supported by HCS)
MARTIAL ARTS
Basic Strike
Counterstrike
Crush
Defensive Block
Defensive Throw
Disarming Throw
Flying Dodge
Flying Grab
Flying Tackle
Grappling Block
Grappling Throw
Joint Break
Joint Lock/Throw
Killing Strike
Killing Throw
Martial Disarm
Martial Flash
Passing Disarm
Passing Strike
Passing Throw
Reversal
Root
Sacrifice Disarm
Sacrifice Lunge
Sacrifice Throw
Shove
Takeaway
Takedown
Weapon Bind
Basic Shot
Defensive Shot
Distance Shot
Far Shot
Moving Shot
Offensive Range Disarm
Offensive Shot
Offensive Trip
Quick Shot
Ranged Disarm
Trip
+3 HTH Damage Class(es)
+3 Ranged Damage Class(es)
Weapon Element



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