Well, having set up the ground rules well enough for a one-on-one game (ie. very vaguely indeed) on this thread, I've started my Final Fantasy 7 based pbem game. On the same thread, you can find the write up of the lead (and only) PC.
The basic idea is a game that starts at the same point as the FF7 computer game. However, the universe isn't quite the same... Cloud is no where to be seen, and now that things have reached this points things will be diverging from the FF7 plot line rapidly. The player is aware that there are differences between the universes, but will have to find out what they are the hard way. The main ones he knew in advance are that materia work slightly differently (one spell per materia, they don't grow more powerful with use) and that materia are much harder to buy than in the computer game.
What I'm planning to post below, are chunks of the IC story as we finish them. Note that we're writing this as quick emails in work breaks slowly building into larger posts, so if they don't always flow like classic prose, that would be why.
I'm hoping these are useful, inspiring, or at least interesting to some people out there. If they are, let us know. If you not, don't say anything and I'll stop posting at some point and not waste the bandwidth.
There are obviously OOC things going on in the emails that I've cut from the finished 'turns'. If you really want to see the mechanics behind fights and stuff, just ask.
As our story opens, the hero of the piece is an amnesiac with no memory of who he is, what he's doing, or where he is.
Michael


. The main ones he knew in advance are that materia work slightly differently (one spell per materia, they don't grow more powerful with use) and that materia are much harder to buy than in the computer game.
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