I think the greatest danger mentioned of the sheilds is that when an energy weapon hit's the sheild it
1 automatically destroys the wearer
2 automatically destroys the shooter, irregardless of range
the implication being given that the energy released is so huge that near atomic is right, basically the explosion needs to be large enough that it guarantees death for cities.
near atomic is good enough.
BTW what book is the LP on delay and sheild generator trick mentioned?
we were doing similar things in a Battletech campaign....

evil feinds that we were....
Master of the 14th Millenium and more on Dollwizard!!!!!
I feel like the Steven Hawking of RPG's, Im brilliant but can't communicate my ideas worth a darn.
Among the "superheroes" that U.S. boys under the age of 10 in 1997 reported they most wanted to be, Catwoman rated number one. (The Harpers Index Book, Volume 3. Charis Conn & Lewis H. Lapham, Franklin Square Press, 2000)
-Glibly Skip!
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