Stats would depend on what you're actually trying to model. How about we use the usual stats, and the things Taber suggested would be modelled through skills/perks. Wealthy for a rich nation, Well Connected for a nation that is usually the "neutral" country (think Switzerland during WW2), some kind of perk for resources, things like that. Then, the stats would represent the nation's attributes in a bit more abstracted vien. For instance, INT could represent the overall education level of the inhabitants, STR would be military force available, EGO would be the wisdom of the rulers, and BODY would be a measure of the population level, and how much damage it could take before the nation ceased to exist as a coherent whole. This way, you're still using the stats you know, and the rules (sort of) as they're already built...
To announce that there must be no criticism of the President, or that we are to stand by the President right or wrong, is not only unpatriotic and servile, but morally treasonable to the American public.
Theodore Roosevelt
Bookmarks