Misterdeath mentioned something in another thread that got me thinking...
Basing a Magic Skill roll on END would have some interesting effects. It would make it easy to cast spells when you were well-rested, and gradually harder and harder as you got tired. Then, as you rested, it would gradually get easier again.
If you based the roll on the usual 9+(CHA/5), then your base Magic Skill roll would never be less than 9- (plus whatever amount you may have bought it up), so your ability to cast would never go away completely, no matter how tired you were. But it might be an interesting way to simulate the fact that it's probably easier to cast that big world-alteration spell when you're bright-eyed and bushy-tailed.
And actually, if you used the Mana and Mana Recovery stats from Fantasy Hero Companion II, that might work even better...
Any thoughts?




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