In HERO, Darkness trumps Light (via Change Environment, Images, etc.). However, in many fantasy settings, whichever was last, trumps the other. I see a couple of ways to handle this:
1. For Darkness, create Darkness spell. For Light, create a MP with 1 slot to create light (CE or Images), and another slot for Dispel Darkness. This is a bit cumbersome though, and also wouldn't create light in the darkness area, it would simply dispel Darkness (i.e., you were in a very dark setting naturally, but someone cast Darkness, one casting would not be enough to light up the area - first you'd have to dispel darkness, then create light).
2. Another solution I thought of was to apply a limitation to magical darkness spells, such that they were automatically dispelled by subsequently cast magical light spells. This seems smooth, but what would the lim value be? Also, it would have to be worked out what happens when two people are walking around with a pre-created darkness and light fields?
Thoughts?
Also, what'd be best for the magical light spell, images (like for flashlight in the book) or change environment, and why?



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