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Thread: That '70s Superspy Campaign

  1. #1
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    That '70s Superspy Campaign

    I just got the weird idea of doing an espeionage campaign set in the 1970s, when I first got into the genre. Girls, guns, gadgets, vehicles of eevry description you can imagine, and you get your choice of dealing with the KGB or some mad industrialist who decided he;d rather exterminate homo sapiens than make money.
    6th Edition is for entertainment purposes only.

    "Those who cannot remember the past are condemned to make crummy re-imaginings. "

  2. #2
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    I said good day.

    Llama plops down his 3 points for KS (Fashion).

  3. #3
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    Oh, man, that'd be cool! I mean, I'd be in like Flint!
    I know karate, voodoo too...

    And I own a comic/game store. Take a look at Lost Worlds

  4. #4
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    I have been thinking hard about you game, and I would almost have to set mine in the 80's

    Better music, and I know the era's movies better
    Dad, your snoring is like a chainsaw cutting re-bar, while children are singing Satan's lullaby.

    My son Corwin.

  5. #5
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    Hello, Bahamas? This is Gorbachev.

    Nothing like the cold war for a spy campaign. Can Jan Hammer do the soundtrack for llama's campaign?

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