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Thread: 40K Hero

  1. #1
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    40K Hero

    Working on a campaign using the Warhammer 40K Universe.

    Right now the characters are a squad of Imperial Guard Catachans. Their assigned to Black Company of the Catachan 128th. 129th gets the worst assignments and Black Company gets the worst of them.

    Still working on getting everything fleshed out as we go. Have had to rework the weapons a couple times. Trying to get the "feel" of 40K, but payable at the same time.

    An ongoing process to say the least, but we having a good time.

  2. #2
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    Are you sure you want to go this route? The 40k universe has more than just constant fighting. If you place the players in a military unit then your options are pretty limited as far as the adventures you can put them through.

    I would highly recommend the Necromunda setting instead. That way you can run pretty much the full bang of adventure types while remaining in genre. More of a flexibility thing as far as player options go.

  3. #3
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    Oh yeah, it would be pretty cool to see your versions of weapons and armor converted to Hero. Please post a link or something.

  4. #4
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    Actually the idea from the start was a squad based campaign. It's grown into other ideas as well.

    Squad based, Rogue trader style, Necrumunda. The idea of a Star Hero campaign in the 40K universe has also been mentioned. Basically have adventurers in that setting

    So far it's working pretty well. Still getting the bugs worked out of the weapon stats and start working on vehicles.

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    At least you have no shortage of source material...

  6. #6
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    40K game

    You might want to take a look at the inquisitor game.
    It's got a lot good info to steer you in the right direction.
    It's got template for space marines, imperial guardsmen, inquisitors and a number of other playable characters. Not to mention laods of story ideas.

    Let us know how your game progresses.

    tyrant
    "I can imagine a world with no fear, no hate, no war.
    And I can imagine us taking over that world, since they would never expect the attack..."
    Tyrant of St-Anne's

  7. #7
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    I got asked by some of my players to run a game set in the 40K universe a while back - just a one-off, root-out-the-evil-cult-and-punish-the-impious
    deal.

    I converted all the weapons and armour and a variety of nifty widgets from the Inquisitor books, but kept to the 40K rules as closely as possible.

    If there is interest, I can whip up a couple of quickie illustrations and turn the word documents into webpages.

    But be warned - adhering to the 40K rules means that some of the weapons are ridiculously lethal :-)

    cheers, Mark

  8. #8
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    Mark! Do it do it do it!!

    Immediately, of not sooner, please!!!

    To announce that there must be no criticism of the President, or that we are to stand by the President right or wrong, is not only unpatriotic and servile, but morally treasonable to the American public.

    Theodore Roosevelt

  9. #9
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    Hear, hear!

    I've always wanted to run a 'major plotline' in a Champions campaign that consisted of a Warp-lost Space Marine chapter showing up in the Pacific Ocean...

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    Here are the writeups I did for some 40K weapons. They're supposed to be somewhere between the 2nd and 3rd edition versions of the weapons.

    42 PKG,"Lascannon",OAF(-1 1/2),bulky
    (35) 4D6+1 RKA,9-12 Charges(-1/4),x1 Armor Piercing(+1/2) 0
    (2) 1 Levels,related group
    (5) 4 Rng Levels,all ranged attacks

    25 MP (81),"Missile Launcher",OAF(-1 1/2),bulky,1 Charges (-3/4),16 Clips
    1u 2 Rng Levels,all ranged attacks
    2u 5D6 RKA,"Krak Missile",vs physical defense 0
    2u 3D6+1 RKA,"Frag Missile",vs physical defense,Explosion(+1/2) 0

    42 PKG,"Plasma Cannon",OAF(-1 1/2),bulky,9-12 Charges(0),2 Clips,15- Activation(-1/4),Side Effects(-1/2)
    (42) 4D6-1 RKA,vs physical defense,use D6-1,x1 Armor Piercing (+1/2),Area Effect(+1),radius 0

    54 PKG,"Assault Cannon",OAF(-1 1/2),bulky
    (42) 3D6 RKA,vs physical defense,15- Activation(-3/4),jammed,x1 Armor Piercing(+1/2),x10 Autofire(+3/4),65-125 Charges(+3/4) 0
    (12) 10 Levels,related group,only to negate autofire penalties (-1),staggered levels(-1/2)

    30 2 1/2D6 RKA,"Storm Bolter",vs physical defense,OAF(-1),17-32 Charges(+1/4),Autofire x3(+1/4) 0

    18 1 1/2D6 HKA,"Power sword",vs physical defense,OAF(-1),x1 Armor Piercing(+1/2) 4

    27 3D6 HKA,"Power Fist",vs physical defense,OAF(-1 1/2),bulky, x1 Armor Piercing(+1/2) 7

    36 3D6 HKA,"Thunder Hammer",vs physical defense,OAF(-1 1/2), bulky,x1 Armor Piercing(+1/2),+1 Increased Stun Mult(+1/2) 9

    33 PKG,"Lightning Claws",OAF(-1),x1 Armor Piercing(+1/2) 7
    (18) 1 1/2D6 HKA,vs physical defense 4
    (15) 1 1/2D6 HKA,vs physical defense,Linked(-1/2) 4

    37 PKG,"Force Weapon",OAF(-1),x1 Armor Piercing(+1/2) 10
    (18) 1 1/2D6 HKA,vs physical defense 4
    (19) 3D6 HKA,vs physical defense,only if first attack does Body (-1/2),must pass Ego roll(-1/2),not vs vehicles(-1/2) 7

    20 2 1/2D6 RKA,"Bolter",vs physical defense,OAF(-1),13-16 Charges(0) 0

    27 3D6+1 RKA,"Plasma Gun",vs physical defense,15- Activation (-1/4),13-16 Charges(0),OAF(-1),Side Effects(-1/2),x1 Armor Piercing(+1/2) 0

    34 3D6 RKA,"Flamer",No Range(-1/2),OAF(-1),Area Effect(+1 1/4), cone,x2 Increased Area,7-8 Charges(-1/2) 0

  11. #11
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    Here's the "old" stats. I'm in the r=process of changing a few things so they will change. We were working on the concept of autokills in 40K being NNDs. This turned out to be quite overpowering in play so I'm re working again


    <pre>
    Imperial Equipment
    HTH Weapon OCV RMod Damage 2Mod TYPE Special
    Knife 0 0 1D6 + STR
    Bayonet 0/+1 0 1D6 + STR &
    Chain Sword 1 0 2D6 + STR
    Power Sword 1 0 1 1/2D6 AP E + STR ANND Force Field
    Power Fist - 1 0 2 1/2D6 AP E + STR

    Pistols
    Las Pistol 0 0 2D6 E 4 Clips 12 Shots
    HotShot Las Pistol +1 0 2D6 E 4 Clips 12 Shots
    Bolt Pistol +1 0 21/2D6 P 4 Clips 16 Shots
    Plasma Pistol Mark I +1 0 3 1/2D6 +1 E 2 Clips 8 Shots # ##
    Plasma Pistol Mark II +1 0 3 1/2D6 +1 E 2 Clips 8 Shots $ ##

    Rifles
    Las Rifle +1 +1 2D6 E 4 Clips of 32 Shots
    HotShot Las Rifle +2 +1 2D6 E 4 Clips of 32 Shots
    Bolter +2 +1 21/2D6 +1 P 4 Clips of 32 Shots

    Special Weapon
    Flamer 0 0 2D6 E Cone Area Effect ½ Size @
    Grenade Launcher +1 +1 Varies
    Krak Missle - - 3D6 E Area Effect Hex
    Frak Missle - - 2D6 P Area Effect – 3”
    Melta-gun +1 +0 3D6 +1 +1 E 4 Clips of 16 Shots @@
    Plasma Gun Mark 1 +2 +1 3/12D6 +1 E 4 Clips of 16 Shots # ##
    Plasma Gun Mark 2 +2 +1 3/12D6 +1 E 4 Clips of 16 Shots $ ##
    Shotgun-Slug -1 0 2D6 +1 P 4 Clips of 12, Double Knockback
    Shotgun-Shot -1 -1 2D6 P 4 Clips of 12 Shots !

    Heavy Weapon
    Auto-Cannon +2 +2 3D6 +1 P 4 Clips Of 16 Shots %
    Heavy Flamer +0 +0 21/6D6 E Cone Are Effect @
    Heavy Bolter +2 +1 21/2D6AP +1 P ^
    Heavy Bolter – Inferno +2 +1 21/2D6AP +1 P * ##
    Las Cannon +2 +2 4D6 AP +2 E 4 Clips of 12 shots
    Missle Launcher +1 +2 VARIES
    Krak Missle - +1 4D6 E
    Frak Missle - - 21/2D6 P Area Effect ½ Size
    Multi-Melta +1 +0 3D6+1 +1 E Area Effect - 2 HEX @@
    Plasma Cannon +2 +2 3D6 +1 E Area Effect - 1 HEX $ ##

    Vehicle Weapons
    Battle Cannon
    Multi-Laser

    & Adds +1 in HTH attatched to rifle
    # Autofire 3 shot, Jam on 8-less
    $8-less Burnout roll when gunner misses, roll to hit then overheat roll.
    @32 Continuing Charges Last for 1 extra Phase
    ! Cone Area Effect, ½ size
    % Autofire 3 Shot Max
    ^ Autofire 5 Shots Max
    *6 Continuing Charges last 1 Extra Phase
    **4 Clips 12 Shots
    ## ANND Defense is Force Field, +1d6 Vs Vehicles or Emplacements
    @@ ANND Deense Force Fields, AP vs Vehciles or Emplacements with in 16”
    </pre>

    Damage is along these lines
    <pre>
    40K Str Hero Damage Hero Damage Class
    3 2d6 6
    4 2d6+1 7
    5 212/d6 8
    6 3d6 9
    7 3d6+1 10
    8 31/2d6 NND 11
    9 4d6 NND 12
    10 4d6+1 NND 13

    Basically each step up in Str = 1 step up in Damage Class
    </pre>

  12. #12
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    Now, the 40KCr question...

    What are the stats for a Space Marine?

    (Note: I read the Patriarchs as being comparable to Hero supers.)

  13. #13
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    Re: Now, the 40KCr question...

    Originally posted by Peregrine
    What are the stats for a Space Marine?

    (Note: I read the Patriarchs as being comparable to Hero supers.)
    Haven't worked them up yet. Players are IG. Haven't met Choas marines either. So far Necrons, killed all but 2 party memebers, Cultists and Tyranids.

    Play on working up stats for all races as we go. Might start a second group of characters as a marine squad. Only time will tell.

  14. #14
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    OK.

    It's up.

    http://www.angelfire.com/ok3/markdoc...stor_index.htm

    have fun.

    As for Space Marines, they are described as being "the ultimate" in human development, but in practice, are only a little tougher than Imperial Guard, who are after all, just the scum of the galaxy. I initially gave them 20 in all their physical stat.s but that's just an insane amount of points, for a "heroic" level game, so toned the "starting" space marine down to 15's across the board (that doesn't sound like much but it means they are twice as fast, twice as tough, etc as a normal adult in prime condition. Add in the acid spit, black carapace, reinforced skeleton, nifty sense, etc, and they can kick butt even without all their cool gear.

    I have the stat.s, so can post them if there is any interest.

    cheers, Mark

  15. #15
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    this is good

    i've been working on an Epic Chaos (invasion) campaign for a four color champions universe and well the four main demons are pretty tough. I've just written up power frame works and still have trouble working out things like "nurgul's rot" (which i consider a major cumulative transform) or the very insidous soul tainting aspects whenever a mrtal comes into contact with one of these creatures. I'll try to put point values on all this and post it because I love this universe too.
    BTW would you consider Eldar as actively faster (6 to 8 spd high dex) than normal humains or is that just me?

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