Page 1 of 2 12 LastLast
Results 1 to 15 of 20

Thread: What's the most unusual (for you) character you have ever played?

  1. #1
    Join Date
    Feb 2003
    Location
    East of the Pacific
    Posts
    11,651
    Blog Entries
    45
    Rep Power
    4625450

    What's the most unusual (for you) character you have ever played?

    I know that we HEROphiles are a pretty creative group but even we get stuck in a rut. My weakness is bricks, always play bricks except this one time...

    anyway what is or are the most out of character for you heroes you've ever played.

    Mine? Female mentalist/cosmic being. Later gave her a 40 str simply so I could deal with it. to begin with though she was 10 str mentalist. started her career as PSI Queen. A bit on the arrogant side.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  2. #2
    Join Date
    Dec 2003
    Location
    In the I.C.E. box
    Age
    39
    Posts
    48
    Rep Power
    0
    I'm the same way Enforcer, always played some kind of Brick. Colossus ripoffs to my current Avatar; strong, hard to hurt, and headstrong.


    So a few years ago we started a kid campaign, everyone make a teenager that is just learning their powers.

    So I made I.Q. Teenage coffee addict and mental Illusionist.
    16d6 Mental Illusions, 8d6 Mental Illusions AOE 4" any area

    2pd/2ed 29 int and Ego, but like 8 str


    I actually had to start thinking my way out of trouble, and I grew to love it. Damn shame about that brain tummor, now he is vegtable lad.
    Last edited by Avatar; Jan 9th, '04 at 09:11 AM.
    " So you want to take over the world, which one of your henchmen is Pinky?"
    - Avatar

  3. #3
    Join Date
    Feb 2003
    Location
    Chi-Town
    Age
    41
    Posts
    646
    Rep Power
    12668
    I normally hate Mentalists, but I came up with an unusual one: Freestyle. He is a rap star who has super charisma while he is speaking/rapping. He can convince you he is better than you in HTH combat and has some of my favorite power labels:

    "Momma Said Knock You Out": HTH CSL, Incantations
    "You Can't Touch This": DCV CSL, Incantations
    "Hurts, Don't it?": HA, Incantations
    Now Venture will send Sampson after the rest of us, and he'll go totally sickhouse on our asses. I like my ass, gentlemen.

    -The Monarch addressing his henchmen, Dia de Los Dangerous!, The Venture Bros.

    Up yours, Zoidberg. Up wherever your species traditionally crams things.

    -Hermes Conrad, A Clone of My Own, Futurama

    Lets go be Bad Guys.

    -Jayne Cobb, Serenity

    I am a leaf on the wind...watch how I soar.

    -Hoban 'Wash' Washburn, Serenity

  4. #4
    Hermit's Avatar
    Hermit is online now Resplendent Recluse Super Moderator
    Obsessed Member
    Join Date
    Feb 2003
    Location
    In the Shadow of the Hills of Eastern TN
    Posts
    9,297
    Blog Entries
    4
    Rep Power
    4577801
    A Telepathic Dolphin ("My goodness, humans SEEM almost intelligent..." )

    A martial artist who had invisibility always on and desolidification powers named "Nobody"

    A character with Energy Absorption that went to Duplication... Sure, it was similar to the Multiple Man from some mutant books, but it was still...weird.

  5. #5
    Join Date
    Feb 2003
    Posts
    5,745
    Blog Entries
    59
    Rep Power
    771322
    White male, middle thirties. I don't even play one well in real life!

    I think my crazed sniper was him. I don't play "crazy" very often, not with PCs. We were in a WoD game made by a player, that preceded Hunter: The Reckoning. We were a hit squad of humans created to deal with the supernatural.

    My guy was modeled on the relgiious sniper in SAVING PRIVATE RYAN. At one point in the game, I suffer a mental defect resulting from being scared wittless by a Lupine. I make all the rolls I can in order to stay in control. We determine I can go "fighting mad". So I go after him with my Sniper rifle and when I do, he goes down by a coincidence (being attacked by other means). From that moment forward, his gun was "magical" to him. It talked to him. He called it "Betty" and talked to it whenever they were working together. Now that was fun.

  6. #6
    Join Date
    Feb 2003
    Location
    Chased over the Burnt Tundra
    Posts
    5,443
    Blog Entries
    1
    Rep Power
    2099281
    Well, it was either
    Triad: An energy being that was combined from two rival scientists and a chicken soup dispenser maintance worker. It had the ability to warp space and gravity. I would randomly roll to see what personality had control.

    Explorer: A cross between Hitchhiker's Guide and Star trek. I basically was playing the entire Enterprise, but the ship was two inches long.

  7. #7
    Join Date
    Dec 2003
    Location
    the Agora
    Age
    39
    Posts
    599
    Rep Power
    1042835
    Nick MontPierre, Private Eye. Nick was a vampire, not by choice. Sort of a Marlow/ Van Helsing cross. Some of my worst roleplaying, and one hell of an incompetent super-hero.

  8. #8
    Join Date
    May 2003
    Location
    Hillsbor Oregon
    Age
    48
    Posts
    16
    Rep Power
    0
    I ran for several years "Pepe'" the Skunk
    Ok, not exactly a normal run of the mill skunk but a 230 lb
    one. More Skunk crossed with Brown Bear.

    Someones idea of a guard dog with built in "defense" gone bad.

    Skunk juice - AOE Cone 3D6 NND continous Sticky.

    He could also convince people he wasn't there (SEP feild - some elses problem) as well as other attacks that came later.
    10D6 Mind control - mostly to get people to give him rides (to get places) and get him food.

    18 Inteligence (Got around the can't speak disad with a oversized (walk on)keyboard and then a univeral translator (he sounded like Jamer Earl Jones)

    Lots of fun, hell on agents
    Last edited by FogHat; Jan 10th, '04 at 12:06 AM.
    Dead man walking

  9. #9
    Join Date
    Aug 2003
    Location
    A victim of the Spiral Zone
    Posts
    549
    Rep Power
    199
    Remember the old Star Trek episode, where Kirk and the Klingons were running around the ship chasing each other with swords?

    Well, they had an evil energy being that caused it all. (like we need excuses to fight...)

    I once designed and played his counterpart...my goal was to create peacethroughout the universe.

    I was desolid all the time, and could only communicate through yes or no responses (flash my lights). I could control large groups of people however, and make them be friends. "Promote fellowship and goodwill between men"

    The funnest part was the GM let me do stuff inbetween scenarios...then announce what was going on in the game world at the next session.

    Everyone kept wondering why these wars kept stopping...and then a few weeks later restarting.

    And I once played the reanimated zombie of Stonewall Jackson. I was mighty upset about being awoken. Damn Yankees did it.
    "We need you my lord, your planet is in anarchy and turmoil...our people live in darkenss and fear...only your divine power can unite our people behind the throne!"
    ~The Catavalan Ambassador speaking to Prince Grond, Stronghold, 2020

  10. #10
    Join Date
    Feb 2003
    Age
    45
    Posts
    4,736
    Blog Entries
    4
    Rep Power
    1550699
    The strangest character I ever played, from a just plain strangeness angle was Meeb. An alien amoeba with Stretching, Clinging, Shapeshift, brick strength and D, and explosion (and later area effect) on his strength (he could use it out to full extension will all psuedopods).

    For me...
    I wander all over the character types spectrum, so I can't really say what kind of powersets would be odd for me, because I've done a little of everything. Personality wise thoug...I generally play goody two shoes Captain America/Superman kind of characters, most of my heroes have been upright citizens... all except for Alter Ego.

    He was a teen cybertelepath. He could also manipulate any kind of eletronics (and we growing into Jeffries (Alpha Flight) level manipulation). The kid was a chain smoking, foul mouthed little twerp, who got found by the PC team getting an ATM to vent its money at him. Now he had reasons to be a little on edge he was hunted by both PSI and Genocide. He was probably the oddest character for me to play. It was also a blast bouncing off the rest of the group in ways I had never done before.
    You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.

    That's what a GM's job is.

  11. #11
    Join Date
    Jan 2004
    Location
    South Dakota
    Age
    45
    Posts
    604
    Rep Power
    286683

    My most unusual character?

    I'm normally a fan of angst-and-dark-secrets-type characters...check out the sig line for further clarification. But once, I ended up playing a paladin of a benevolent Death Goddess in a friend's game. My paladin's name was Merillion, and her goddess was Tory the Merciful, the Final Friend...a thoroughly _good_ goddess.

    Merillion was a big brick (another departure for me), with a sunny disposition and a never-ending string of one-liners. "Well, Death _is_ nature's way of telling you to slow down." She not only didn't mope, she didn't take herself very seriously at all; "Don't mind me, I'm just part of the funeral arrangements." She was friendly and open, didn't know the meaning of the word "angst"...and she didn't even _like_ black!

    I think that a cheerful and irreverant paladin of death has to be the most unusual character _I've_ ever played.
    Nothing ventured, nothing gained
    Honest try is not in vain
    No more waiting, time to go
    Out of my way
    No more waiting...
    And I have so much to say


    "No More Waiting"
    JY

    ***

    Long Live the Legion!

  12. #12
    Join Date
    Feb 2003
    Age
    42
    Posts
    297
    Rep Power
    218
    A mentalist character that has not used her abilities for over a month of gameplaying and yet sacred the villians (and a few of her team mates)
    After all of my practice.
    The terrible fact is.
    I made a fool of myself.......
    ~Danny Kaye~

  13. #13
    Join Date
    Jun 2003
    Location
    Colorado Springs, CO
    Age
    40
    Posts
    147
    Rep Power
    0
    I played a Mentalist that was assassinated... or at least his body was. A rival replaced a briefcase (that was supposed to be full of cash) with an exact duplicate with a bomb in it (20d6 Explosive KA, Penetrating, the works... made a mess of our base). Well, the speedster in the group had super heightened reflexes and senses, and one of the things I would do is keep in mental contact with the group. I was powerful enough with a disadvantage of paranoid, so why not?

    Well, the speedster ripped the briefcase open, but his heightened reflexes and senses registered the bomb before it could explode, and the GM allowed him one phase to move before it exploded, the rest of us were FUBAR. His action was to do a move through on the Energy Caster of the group and hope for the best. The GM allowed me, since I was in mental contact and was moving at the speed of thought, to connect to another mind out of the blast radius. In doing so, the GM said that my mind melded with the individual and now there are two minds battling it out for control of the body.

    The body was that of a 17 year old drug dealer with enough mental problems to make Cybil cringe in fear. I was a PHd Psychologist. Imagine Gollum/Smeagol, but not as moody and better grammar, and that's how I portrayed him. The worst part was having to go through school again, and I was going to have to make something of myself again (disadvantage: Perfectionist). It really made it tough to do all this stuff going through withdrawals and the other voice in my head always begging for drugs. The GM worked it out so when 'Eddie' was fighting for control, he would throw wadded up pieces of paper at me with what was going through my head with 'Eddie' in there. Eddie was also a devout coward but had one helluva a mouth on him. I also had to take a limitation of 14> to make my powers work because of him distracting me. Basically, I had to revamp, and with the new limitations and body, I was able to buy a few more mental powers, and I stopped wearing a costume to be incognito from then on.

    I actually became very powerful by the end of the game, and had almost graduated from College... again.

  14. #14
    Join Date
    Oct 2003
    Location
    Modena, Italy
    Age
    38
    Posts
    742
    Rep Power
    39854
    In an old Star Hero game I played an alien symbiotic amoeba residing within the blood stream of another character. It had some powers Usable by Others (mostly phisical characteristics, immunities to poisons and diseases, a few enhanced senses) plus of course Desolidification only to reside within a willing host. It could telepathically speak to its host. It was based on a Space Master alien race.

    In a weird comedic Champions one-shot (0 base points + as many Disads as you dare), I played a small mutant, sentient octopus with huge psionic powers. He was unable to survive out of water for more than 5 minutes and coudn't move on land anyway. He was carried around in a plastic bag full of water for lack of a better container.

  15. #15
    Join Date
    Feb 2003
    Location
    Southern California
    Posts
    792
    Rep Power
    5658
    So many wierdos:

    1.) I played a sapient, huge, stationary computer who "liberated" one of Mechanon's backup bodies and used it as it's leg man to mingle with the outside world. He wore a full body costome that gave him added ablative armour thaty would reveal mechanon's features when damaged.

    2.) It wasn't my design but I received a pregen at a convention game that was based on the girl in the Exorcist. Little girl features with a projectile vomiting attack and other supernatural powers.

    3.) At another local con I made the Shroud who walked around with a sheet with eyeholes cut out as his costume, it had the photonegative image of the Shroud of Turin silkscreened onto it. The offensive abilities were based on stigmata.

    4.) I also had a character called the Sodomite but it was too awful to dredge up from the landfill of my subconscious.
    Last edited by Redmenace; Jan 9th, '04 at 04:58 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Rifts HERO?
    By gauss in forum Other Genres
    Replies: 351
    Last Post: May 20th, '12, 08:24 AM
  2. Graduated Figured Characteristics
    By Gary in forum HERO System Discussion
    Replies: 53
    Last Post: May 9th, '03, 02:27 PM
  3. Creating New Powers
    By diocletianx in forum HERO System Discussion
    Replies: 12
    Last Post: Apr 25th, '03, 08:19 PM
  4. Mutants and Masterminds
    By oracle in forum General Roleplaying
    Replies: 45
    Last Post: Apr 22nd, '03, 11:44 PM
  5. Invulnerability headaches.
    By Rerednaw in forum HERO System Discussion
    Replies: 56
    Last Post: Apr 19th, '03, 01:00 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •