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Thread: Highlander HERO

  1. #31
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    Re: Highlander HERO

    Quote Originally Posted by Frenchman
    Awesome! Only thing is that the way you have built the Quickening, it aids EVERYTHING on the character sheet all at once (may or may not be what you wanted) and it maxes out at 6 points of aid (not what you wanted) after killing one or two immortals. Maybe replace the +2 Can aid all similtaneously with +1/4 any one thing at a time and use the extra points to buy up the cap
    Actually, I have Steve Long (via Fantasy HERO) to thank for that. I was struggling to figure out how to write up the Quickening, when I saw the Bladetheft ability on the Chaos Blades section. Itseemed like the best way to do it.

    In 4th Edition, I wrote it up as a number of character points gained equal to 5% of the slain Immortal's total point cost. I think the one for 5th Edition is more elegant. Thanks, Steve!
    Patron saint of sore feet, fury, and breaking things


  2. #32
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    Re: Highlander HERO

    Quote Originally Posted by sinanju
    Personally, I've never believed that immortals can't regenerate lost limbs. I simply don't believe that, and refuse to acknowledge the canon stories that support it. If you can have all your internal organs removed and recover, if you can have your brains blown out and recover (including all your memories and personality, how can you NOT be able to regrow fingers, toes, arms and legs? Besides, anyone who has been fighting with swords for centuries is going to have lost a finger or two at some point.

    I'll accept that they may regrow limbs _slowly_. But not at all? Sorry, no sale.
    No problem. I doubt allowing limbs to regrow would break a campaign. I don't know of any internal organs being removed. Maybe Nefertiti when she was mummified; it wasn't explicitly shown, but it can be inferred that was done. In any case, the point cost would be slightly altered, but that shouldn't be much of a problem.

    Quote Originally Posted by sinanju
    I think it would be interesting to play Immortals as seen in the original film. Series immortals could be killed, if only briefly. Immortals in the (first) film JUST DON'T DIE. EVER. Except if they're decapitated. Connor never actually died after being spitted on the Kurgan's sword; he lay at death's door for a while, then recovered. They can be machinegunned at pont blank range and fall down for a moment, maybe be stunned, but that's it. They can fall many stories and leap up (with the snap, crackle and pop of bones resetting). Movie immortals were much more killing machines than series immortals.
    I think all you need to do is just state that at 0 BODY, the Immortal is stunned and in a coma-like state. I personally wouldn't change any mechanics; I'd just classify it as a special effect.
    Patron saint of sore feet, fury, and breaking things


  3. #33
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    Think Re: Highlander HERO

    Any chance you could put this all into a pdf?

    Cheers

    QM
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  4. #34
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    Re: Highlander HERO

    Unfortunately, I don't have the program. I have Acrobat Reader, but not Acrobat Writer. I have it on a Word document with pictures, though.
    Patron saint of sore feet, fury, and breaking things


  5. #35
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    Re: Highlander HERO

    Just one question: how do you plan on handling a dual Quickening (like the one
    that happened when MacLeod and Methos killed their Horsemen opponents at
    the same time in the last part of the Horsemen episode, and it looked as though
    they were experiencing some kind of link as a result) in your game?

    Major Tom

  6. #36
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    Re: Highlander HERO

    Quote Originally Posted by Major Tom
    Just one question: how do you plan on handling a dual Quickening (like the one
    that happened when MacLeod and Methos killed their Horsemen opponents at
    the same time in the last part of the Horsemen episode, and it looked as though
    they were experiencing some kind of link as a result) in your game?

    Major Tom
    I never actually thought of that one. I just considered it a special effect. But I'll think about it, and maybe I can give you a more satisfactory answer in the near future.
    Patron saint of sore feet, fury, and breaking things


  7. #37
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    Re: Highlander HERO

    Quote Originally Posted by Major Tom
    Just one question: how do you plan on handling a dual Quickening (like the one
    that happened when MacLeod and Methos killed their Horsemen opponents at
    the same time in the last part of the Horsemen episode, and it looked as though
    they were experiencing some kind of link as a result) in your game?

    Major Tom
    I think you could handle it pretty much however you like. The series didn't go on long enough after that episode to really set down strong rules about it. You could decide that it _was_ just a special effect with no lasting repercussions, or you could take it as far as having them both experience the effects of a quickening when either one takes a head (and hint that if one dies, both die).
    God is my co-pilot, but Satan is my door gunner!

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  8. #38
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    Re: Highlander HERO

    Quote Originally Posted by tkdguy
    Unfortunately, I don't have the program. I have Acrobat Reader, but not Acrobat Writer. I have it on a Word document with pictures, though.
    If you want, email it to me, I'll PDF it, and post it at the starherofandom site.

    Aroooo

  9. #39
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    Highlander HERO PDF

    I have just uploaded a PDF version of tkdguy's Highlander Hero doc.

    http://www.starherofandom.com/h_highlander/index.php

    Let me know if you have any problems with the pdf - Acrobat was being a little squirley this morning.

    Aroooo

  10. #40
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    Re: Highlander HERO PDF

    Thanks, Aroooo! I appreciate the help (and the plug).
    Patron saint of sore feet, fury, and breaking things


  11. #41
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    Re: Highlander HERO PDF

    Quote Originally Posted by tkdguy
    Thanks, Aroooo! I appreciate the help (and the plug).
    No prob. Whatever I can do to help the genre along

    Aroooo

  12. #42
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    Re: Highlander HERO

    Looking at the regeneration power you have listed, I have a question.
    I ran it through the Hero Designer software as I was going to build a couple characters and then have at it, I built it as you suggested but I only come up with 31 points instead of 40 and Quickening as well I come up with 12 instead of 13...I took the liberty of customizing my own sheet and used the extra points to add Anonimity (which can be useful) at 3 points, a single point in False Identity (again useful) and then I tossed 5 points into Money: Well Off (these guys always seem to have ready cash somewhere) the spare point I put into Martial Arts for use in Weapon Element

    The Quickening: Aid 1d6, all powers simultaneously (+2), Delayed Return Rate (points return at the rate of 5 per Century; +3 1/4) (62 Active Points); Conditional Power: Only when beheading another Immortal Power does not work in Ubiquitous Circumstances (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Self Only (-1/2) 12 Points

    Regeneration: Healing BODY 1 point, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (46 Active Points); Self Only (-1/2) 31 Points

    Also if you make the Methuselah Crystal with the Independent modifier (-2) you can save a ton of points, would that work easier as a Multipower with variable slots?

    My 2 coppers....I will let you know how playtest on my end turns out...
    Someone you know, knows something they shouldn't.

  13. #43
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    Re: Highlander HERO

    Thanks for the input, Runehammer. I like your wirte-ups a lot. Please let me know how your playtest goes.
    Patron saint of sore feet, fury, and breaking things


  14. #44
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    Re: Highlander HERO

    Tkdguy, you are now repped! This is a great resource. The only think I'd change is to remove every single reference to the second Highlander movie. God that was awful. I'll take Jar Jar Binks over that spectacular piece of crap anyday!
    Now with a certain percentage of recycled materials....What? Zero is a percent!

  15. #45
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    Re: Highlander HERO

    Since..."there can be only one!!!"

    Isn't Highlander relegated to the realm of solo gaming, since to "get the prize", your going to have to eventually kill the rest of your fellow PCs?
    "Now, Beakie, we'll just flip this switch and 60,000 refreshing volts of electricity will surge through your body. Ready?"

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