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Thread: Help Complete this Hero Refit.

  1. #1
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    Help Complete this Hero Refit.

    Hello again, I am here to plead for your help.

    I usually GM Champions, but I am going to get an opportunity to play soon. My character is nearly complete, but after shaving off a couple of things I don't like, I have 6 points that I just don't know what to do with.
    Please take a careful look and give me some suggestions for things that you think would add to this character.

    Notes:
    1) Some of the powers may look a bit weird, but they have already been okayed by the GM, so, while I invite comments, there is no need to debate what is already here from a "legality" standpoint.
    2) In our world "Instant Change" is its own power and costs 5 points.
    3) As far as where to spend the points, anything goes!
    I was thinking of another slot for the Multipower, something to distinguish him from all the other flying bricks out there, but if you truly think some skills or combat levels would be better, go for it.
    4) For that matter, if someone wants to do a complete redesign, have at it. The character is not yet "written in stone" because I haven't played him. (Well, I did in the past, but this is a "reset" of the universe anyway, and some changes have already been made.)
    5) Please suffer through the description below. I am looking for things that fit the concept, not just generic ways to make the character more "effective" in combat.

    Thanks in advance and let's begin:
    Preface: the original character concept, and the origin story, were written months before Champions Universe came out.
    I didn't "steal" the idea from MeteorMan, and DOJ sure as heck didn't steal it from me, just a bad case of synchronicity.
    (If anyone feels like reading the 8 page origin story I wrote, feel free to email me for a copy.)

    Larry Jacobs is an Astronomy major, attending Capital City University. He has a part time job at the University Observatory, assisting Professor Brown.
    Due to a Viper plot, Larry was hit by a meteor with unknown properties. Viper used a magnetic device to attract the meteor to a certain spot, because they wanted to destroy the Observatory. Larry heroically tried to take the device outside, and so he was literally crushed by the meteor instead. The meteor was not just a piece of rock, it was a living entity, using the meteor as a sort of "seed pod". After its impact with Larry, it felt responsible for killing him, so it decided to "repair" him. Not only was he healed, he was transformed into a near perfect human specimen, more than human in several ways. The dust of the meteor mingled with Larry's blood to form a living "costume". When Larry is touching this costume he has great powers, the rest of the time he is fairly normal.
    His powers are a combination of:
    Physical Enhancement (My new body worked great!)
    Powers that the "Meteor" had (Life Support, Flight, Density Increase, Enhanced Senses)
    Powers from using parts of the "Meteor" itself. (Energy Blast is a small "meteor" that he throws. Area Effect is an Explosion of Fragments. Armor is a coating of "rock".
    The Regeneration is a function of the Meteor itself. Larry is able to communicate with the Entity in a limited way, but if he takes too much Body damage, the Meteor focuses everything on healing him no matter what the circumstances are. If he ends up getting injured in front of witnesses, his Secret ID will be blown permanently, since everyone will see him heal before their eyes. Also, he can't really choose to "sacrifice himself", because if he takes too much damage his multipower is going to be channeled into healing him, he can't just decide he wants Armor or Flight instead.

    Anyway, here he is, you have 6 points to spend, GO!

    <font size=+1><b>Meteor</b></font>

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40/70&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>39/45&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>39/45&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>-8</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"/14"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 101

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60&#160;&#160;</td><td><b><i>Multipower (Costume): </i></b>Multipower, 90-point reserve, all slots: (90 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8m&#160;&#160;</td><td>1) Armor (20 PD/20 ED) (60 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4m&#160;&#160;</td><td>2) Density Increase (6400 kg mass, +30 STR, +6 PD/ED, -6" KB) (30 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>3) Energy Blast 18d6 (vs. PD), 16 Charges (+0) (90 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>4) Energy Blast 10d6 (vs. ED), STUN Only (+0), Personal Immunity (+1/4), Explosion (+1/2) (87 Active Points); 6 Charges (-3/4), No Range (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5m&#160;&#160;</td><td>5) Flight 20" (40 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">6m&#160;&#160;</td><td>6) <b><i>Total Life Support: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep (45 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>7) <b><i>Regeneration (No Control below 15 Body): </i></b>Healing 6d6 (max. Healed Points: 36) (Resurrection) (80 Active Points); No Conscious Control (-1)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">&#160;&#160;</td>

    <tr><td></td><td></td><td></td></tr>

    <td></td><td>Costume Powers, all slots: OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">94&#160;&#160;</td><td>1) <b><i>Costume Characteristics: </i></b>(Total: 142 Active Cost, 94 Real Cost) +20 STR (Real Cost: 20) <b>plus</b> +10 DEX (Real Cost: 30) <b>plus</b> +10 CON (Real Cost: 20) <b>plus</b> +10 BODY (Real Cost: 20) <b>plus</b> +10 PRE (Real Cost: 10) <b>plus</b> +8 COM (Real Cost: 4) <b>plus</b> +9 PD (Real Cost: 9) <b>plus</b> +9 ED (Real Cost: 9) <b>plus</b> +10 REC (Real Cost: 20)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>2) <b><i>Space Senses: </i></b>(Total: 20 Active Cost, 11 Real Cost) Infrared Perception (Real Cost: 5) <b>plus</b> Ultraviolet Perception (Real Cost: 5) <b>plus</b> Radio Perception/Transmission (10 Active Points); Costs Endurance Costs END Every Phase (-1/2) (Real Cost: 7)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>Instant Change (same clothes only) &#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 205

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Meteor Fighting&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Meteoric Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Meteor Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike [<b>Notes: </b>12d6 - 18d6]&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Meteor Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike [<b>Notes: </b>10d6 - 16d6]&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Meteor Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls [<b>Notes: </b>8d6 - 14d6 + v/5]&#160;</td></tr></table><b>Martial Arts Cost:</b> 16

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Astronomy 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Power (Meteor Powers) 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Science (INT-based) 13-&#160;</td></tr></table><b>Skills Cost: </b>19


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bump Of Direction&#160;</td></tr></table><b>Talents Cost:</b> 3


    <b>Total Character Cost:</b> 344

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Code of Chivalry: Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Code Against Killing: Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependent NPC (Girlfriend): 11- (Occasionally), Normal&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependent NPC (Professor) : 11- (Occasionally), Incompetent (-20 points or lower), Useful noncombat position or skills&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Honorable: Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted by Green Dragon: 11- (Frequently), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted by Viper: 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Protective of the Innocent: (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation (Honorable Hero): Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry (w/ Co-worker): Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Secret Identity: Frequently (11-), Major&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

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    Well, it may not have been the motto for the whole school, but it was posted prominently in the lunchroom.

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  2. #2
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    ...

    The GM has approved all this so far? The obvious question is just what your campaign starting limits are, and how you think your GM will run the game... if I was running this, and approved some of those powers, it'd be to subject you to interesting torments...

    (total LS, and you want to fire your 90 AP EB?... you suddenly realize it's been a week since you last ate or slept and decide to take a nap. Sorry, you're unconscious and can't change your multipower back...)

    Anyways, you have alien meteor dust that you can instant change into a costume that grants incredible powers?
    You're already far too much of a combat monster IMHO, so this is what I'd suggest based on your character concept/background:

    alien mentality: A bit of mental defense. However, you can also be affected as an Alien mind class.

    I don't see how a bit of meteor dust can give so much DI... extra time or remove it.

    The original meteor was attracted by a man-portable magnetic device. Why aren't you affected by magnetics at all? (vulnerable, susceptible, or even gain some magnetic powers?)

    Not quite sure how meteor dust in your blood makes an OIF They KO you, remove the costume, and drain your blood?

    Power defense is always good if you can afford it.

    Regeneration should be 0 END, always on, persistent. As written, yours does not work... if you are KO or dead, it shuts off... making the resurrection adder rather useless.
    If your GM approved it to work anyway, then we have the interesting case where they drain you to 15 BODY and a KO, then since you have no END while unconscious, your regen burns STUN into a deep coma level...
    Othar Tryggvassen(shackled, chained, and suspended over a pit with a mechanical device attatched to his head): Perhaps you've heard of me. I'm told the stories are getting around.
    Agatha Clay: Othar. *The* Othar. The man who defeated the wooden warriors of Dr. Krause.
    Othar: That would be me, yes.
    Agatha: The hero who saved the hamlet of Lunkhauser from the ever widening moat.
    Othar: The very same.
    Agatha: The savior of the town of Mount Horeb from the rain of mustard.
    Othar: I... uh... I'm afraid you have me on that one.
    Agatha: I made it up. You don't seem too worried.
    Othar: About being a prisoner? Well, I admit it's inconvenient. But I'll escape eventually. I *am* the hero, after all. And you are just what I need.
    Agatha: An audience?
    Othar: Ye-NO!
    "Girl Genius #6"

  3. #3
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    Actually,the character is even more of a mess than you've stated, ChocolateMouseje,because Meteor has three ultra slots on his multipower,which means that,not only can he not use any other Multipower slots while firing his 18d6 EB,but if he uses either his Explosive EB or Healing,he is lonly has either 3 or 10 Acrive Points available from his Multipower reserve (depending on which ultra slot he uses).

  4. #4
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    I'd buy the scientist skill and buy more sciences. I'd make the Astronomy science skill based on int (this'll save you one point ; the scientist skill modifier you'll save another one.

    The unassigned science skill will cost 1 pt. less leaving you 6 pts. to buy 3 more sciences based on int(all reduced by 1 pt.) if you want to go that route. It'd look something like this:

    3 Scientist
    2 SCI: Astronomy (int) 13-
    2 SCI: Physics 13-
    2 SCI: meteors 13-
    2 SCI: Metallurgy 13-
    2 SCI: aeronautics 13-

  5. #5
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    I'd buy the scientist skill and buy more sciences. I'd make the Astronomy science skill based on int (this'll save you one point ; the scientist skill modifier you'll save another one.

    The unassigned science skill will cost 1 pt. less leaving you 6 pts. to buy 3 more sciences based on int(all reduced by 1 pt.) if you want to go that route. It'd look something like this:

    3 Scientist
    2 SCI: Astronomy (int) 13-
    2 SCI: Physics 13-
    2 SCI: meteors 13-
    2 SCI: Metallurgy 13-
    2 SCI: aeronautics 13-

  6. #6
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    Originally posted by Southern Cross
    Actually,the character is even more of a mess than you've stated, ChocolateMouseje,because Meteor has three ultra slots on his multipower,which means that,not only can he not use any other Multipower slots while firing his 18d6 EB,but if he uses either his Explosive EB or Healing,he is lonly has either 3 or 10 Acrive Points available from his Multipower reserve (depending on which ultra slot he uses).
    Nah, 3 AP is enough to run the LS: no need for sleep, and his total life support is an m slot... allowing him to keep it going at 3 or 10. I think he can survive 2 seconds of extreme hunger.
    Othar Tryggvassen(shackled, chained, and suspended over a pit with a mechanical device attatched to his head): Perhaps you've heard of me. I'm told the stories are getting around.
    Agatha Clay: Othar. *The* Othar. The man who defeated the wooden warriors of Dr. Krause.
    Othar: That would be me, yes.
    Agatha: The hero who saved the hamlet of Lunkhauser from the ever widening moat.
    Othar: The very same.
    Agatha: The savior of the town of Mount Horeb from the rain of mustard.
    Othar: I... uh... I'm afraid you have me on that one.
    Agatha: I made it up. You don't seem too worried.
    Othar: About being a prisoner? Well, I admit it's inconvenient. But I'll escape eventually. I *am* the hero, after all. And you are just what I need.
    Agatha: An audience?
    Othar: Ye-NO!
    "Girl Genius #6"

  7. #7
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    ChocolateMousje:
    Thanks for pointing out the problem with the Regeneration.
    Some of the problems with this character are a result of his being upgraded from 4th Ed. Hero Creator to 5th Ed. Hero Designer.
    Regeneration definitely lost something in the translation.
    I don't think there are any other characters in any of our campaigns that use it, so I didn't really notice how much it had changed for 5th Ed.
    Also, it is not really intended to be that much of a help to the character, I really intended it as more of a limiting factor, but I didn't want to build it in a way that gave him points (like a limitation on the multipower or a physical limitation) because I thought that would sort of defeat the purpose.
    (okay, from here on in, read at your own risk! I try not to be excessively verbose when posting, but it seems like I didn't provide enough detail, so now I am going to.

    Please feel free to stop reading when you begin to die from boredom.)

    I was looking for something like the feel of when Spiderman first got the symbiote costume. The meteor entity is not evil in any way, but it is sort of a "mother hen". It feels responsible for "killing" the character in the first place, so it is going to make darned sure that he doesn't die again on "it's watch".
    So, if the character takes a certain amount of BODY damage, it starts trying to heal him using nearly all of its resources, it won't let him use any offensive powers, and it doesn't care what the circumstances are. (I built a few extra points into the multipower to allow for a little flight, or a bit of life support, in case the injury took place while flying or under water, but that is about it.)
    Anyway, that is what I was trying to do with that. I wasn't trying to make the character "unkillable", I was trying to create something that would limit his options because he wasn't in full "control" of his powers. Also, he is not able to just turn the Regen "on" when he wants to, to keep from getting knocked below 15 BODY, it ONLY works when he is below 15 BODY. Not that that is that big a limitation or anything, but considering that it nearly locks out his other powers . . .

    Life Support
    Again, it appears that I didn't explain this very well. The Life Support was intended to allow him to fly to the edges of, if not beyond, the atmosphere of the Earth.
    As an astronomy student, the ability to see the stars without the interference of the atmosphere would be very rewarding. He doesn't walk around for weeks at a time with full Life Support going, the only time he would use it is if he wanted to fly really high, go under water for something, etc., which is why it is in a Multipower and not an Elemental Control or just purchased normally. He is not going to go for weeks without sleep and then switch to another slot and fall into a narcoleptic coma!

    But I bought about every form of life support I could think to try to cover all the bases as far as what might happen in space.
    If I just bought Self Contained Breathing, then if I flew into the atmosphere I would be told I was dead from the Vacuum.
    If I bought Vacuum, I would then be dead from Radiation.
    If I bought Radiation , I would die from the Cold, or the Heat, or the Temperature change.
    If I bought those too, then I might die from the change in Pressure upon re-entry.
    After buying High Pressure, I would die from some kind of "Poisonous" trace elements in the atmosphere,
    and if I lived through that I would be killed by some kind of "Upper Atmosphere" disease organism.
    So, I bought everything!
    Need Not Eat or Sleep, were just added in as part of the package.

    Really wasn't planning on this guy going for days without rest or food, (maybe during finals, he is a college student) but if he did, I would expect him to have to spend a lot of time eating and sleeping to catch up.


    What I was trying to create is a character with a lot of power, but not a lot of control over it. He is a starting hero, and has only had his powers for a few weeks.
    That is why he has the Ultra Slots. He doesn't know how to fire a blast and do a lot of other things at the same time, he is still learning.
    As he gets more experience, I won't be adding new powers, or increasing the current ones, I will be giving him more control over them by changing the Ultra's to Multi's.

    The OIF part is a little weird, I agree, but it is because I didn't want to spend 8 pages on the full origin story.
    When the meteor struck him, he was crushed (flat) and tiny pieces of the meteor lodged in him. Permanently. And merged with his blood. They are what healed him but they have pretty much "burned out". The clothing he was wearing at the time became infused with a mixture of meteor fragments and his blood (there was plenty of both around at the time). The meteor was able to "repair" that too. It can either look like the outfit he was wearing, or the "costume" form which looks like a speckled blue shiny bodysuit, but it can't just turn into anything. The combination of the meteor fragments in the costume, bound to his blood that is mixed in there somewhere, give him the extra powers. The costume can be taken off, stolen, whatever, and in that case he would lose all the OIF powers until he got it back. The Instant Change only works when he is wearing the clothes he was crushed in. Since they have been repaired, they look fine, but he can't put on a business suit and go to an interview and instantly change into Meteor.

    As far as the power levels...
    The first time we played with this GM (one of my players, new to the system, teenaged, and a bit power-mad), our characters were on the way to a bank that was being robbed.
    We were attacked by snipers.
    The snipers had 6d6 Armor Piercing RKA's.
    They also had Find Weakness.
    They also had enough levels to hit us nearly every time they fired, Dodging gave them a 50-50 chance of hitting.
    There were four of them and two of us.
    They weren't the main threat, they were just something that shot us in the back on the way in!
    The first shot KO'd the other character (down to -6 Stun in one shot, also lost a fair amount of BODY).
    My character (the first version of Meteor) managed to fly him to safety before he was shot again, but I took a round in the process, which KO'd me just as he was coming to.
    He got us behind cover, and through a combination of blind luck and superior tactics we actually managed to live through it and defeat the villains.
    So far, no campaign limits have been set for this second attempt, but the GM has promised to tone things down a bit.

    So, I didn't go full paranoid buying Power Defense and Lack of Weakness and Hardening everything x2, because that didn't fit my concept of the character, but as far as building something approaching a Combat Monster, I plead Self Defense!

    NOTE: You know, you actually did help me finish this character. Once I rebuilt the Regeneration properly it was 90 active points. Wanting to have a few points left for a small amount of Flight or Life Support, in case I was wounded under those circumstances, I boosted the Multipower Reserve to 100. That put me one point over 350, so I got rid of "Need not Sleep or Eat" and that made me come out even.

    Here is the new version.
    <font size=+1><b>Meteor</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40/70&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>39/45&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>39/45&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>-8</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"/14"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 101

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">67&#160;&#160;</td><td><b><i>Multipower (Costume): </i></b>Multipower, 100-point reserve, all slots: (100 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8m&#160;&#160;</td><td>1) Armor (20 PD/20 ED) (60 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4m&#160;&#160;</td><td>2) Density Increase (6400 kg mass, +30 STR, +6 PD/ED, -6" KB) (30 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>3) Energy Blast 18d6 (vs. PD), 16 Charges (+0) (90 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>4) Energy Blast 10d6 (vs. ED), STUN Only (+0), Personal Immunity (+1/4), Explosion (+1/2) (87 Active Points); 6 Charges (-3/4), No Range (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5m&#160;&#160;</td><td>5) Flight 20" (40 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">5m&#160;&#160;</td><td>6) <b><i>Total Life Support: </i></b>Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (39 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>7) <b><i>Regeneration (No Control below 15 Body): </i></b>Healing 2d6 (max. Healed Points: 12) (Can Heal Limbs, Resurrection), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (90 Active Points); No Conscious Control (-1), Self Only (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Costume Powers, all slots: OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">94&#160;&#160;</td><td>1) <b><i>Costume Characteristics: </i></b>(Total: 142 Active Cost, 94 Real Cost) +20 STR (Real Cost: 20) <b>plus</b> +10 DEX (Real Cost: 30) <b>plus</b> +10 CON (Real Cost: 20) <b>plus</b> +10 BODY (Real Cost: 20) <b>plus</b> +10 PRE (Real Cost: 10) <b>plus</b> +8 COM (Real Cost: 4) <b>plus</b> +9 PD (Real Cost: 9) <b>plus</b> +9 ED (Real Cost: 9) <b>plus</b> +10 REC (Real Cost: 20)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>2) <b><i>Space Senses: </i></b>(Total: 20 Active Cost, 11 Real Cost) Infrared Perception (Real Cost: 5) <b>plus</b> Ultraviolet Perception (Real Cost: 5) <b>plus</b> Radio Perception/Transmission (10 Active Points); Costs Endurance Costs END Every Phase (-1/2) (Real Cost: 7)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>Instant Change (same clothes only) &#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 211

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Meteor Fighting&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Meteoric Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Meteor Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike [<b>Notes: </b>12d6 - 18d6]&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Meteor Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike [<b>Notes: </b>10d6 - 16d6]&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Meteor Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls [<b>Notes: </b>8d6 - 14d6 + v/5]&#160;</td></tr></table><b>Martial Arts Cost:</b> 16

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Astronomy 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Power (Meteor Powers) 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Science (INT-based) 13-&#160;</td></tr></table><b>Skills Cost: </b>19


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bump Of Direction&#160;</td></tr></table><b>Talents Cost:</b> 3


    <b>Total Character Cost:</b> 350

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Code of Chivalry: Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Code Against Killing: Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependent NPC (Girlfriend): 11- (Occasionally), Normal&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependent NPC (Professor) : 11- (Occasionally), Incompetent (-20 points or lower), Useful noncombat position or skills&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Honorable: Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted by Green Dragon: 11- (Frequently), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted by Viper: 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Protective of the Innocent: (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation (Honorable Hero): Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry (w/ Co-worker): Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Secret Identity: Frequently (11-), Major&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0


    Thanks again,

    KA.
    Last edited by KA.; Jan 19th, '04 at 07:04 PM.
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

    Our school motto was:
    "That which does not kill me makes me stronger."
    Well, it may not have been the motto for the whole school, but it was posted prominently in the lunchroom.

    For a different perspective on current events, visit:
    www.nogadi.com
    currently down but never forgotten.

  8. #8
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    Meteor now looks more balanced,but I have a few points to make:
    (1)If he's spent 3 points on his Power skill,why does he only have an 11- roll?
    (2)Why isn't his Astronomy skill INT-based? That would reduce the cost from 4 points to 3 points.

  9. #9
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    Interesting points about your GM I haven't heard of a lot of diseases and poisons caught simply for going into space before... and note that LS specifically says "terrestrial", so I'm not sure if it'd protect you anyway.

    There are downloadable prefabs available for HD... not much for powers, but regeneration is one. Unless you meant for it to have a limit of 12 and no extra time limitation .

    Speaking of 6d6RKAs, I notice that your defenses, while high, are only resistant from your multipower armor slot.

    There is a "Novice Hero" example disad, I think it's in Champions. (my book is currently on loan)

    Personally, I wouldn't build all my ranged attacks with charges. Then again, you'd probably be very effective with move throughs anyway.

    You know what, I think I've got a hero with space capability I only gave LS self contained breathing to. I think adding LS vacuum, heat, cold is probably sufficient though.

  10. #10
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    Originally posted by Southern Cross
    Meteor now looks more balanced,but I have a few points to make:
    (1)If he's spent 3 points on his Power skill,why does he only have an 11- roll?
    (2)Why isn't his Astronomy skill INT-based? That would reduce the cost from 4 points to 3 points.
    Well, thanks a lot Southern Cross!
    Now I have to start a whole new thread on how to spend One Point on this character!

    Just kidding!
    Don't know how I missed that when I was first building him.
    I try not to fudge things too much, but Astronomy certainly seems like it should be based on INT to me.

    Power Skill : Well that's what I get for not reading all the details. I knew what it was for from reading a lot of posts on it, but I didn't realize that you could base it on whatever you want (within reason), until I read the entry in Fred just now.

    I think that what I would really use it for is Brick Tricks, which would be STR based.
    That gives him a '17 or less' roll, which is way too high for a Hero who is just getting started!
    So, I am going to buy it STR based, but only as a Familiarity.
    That way it will be '8 or less' for now, and as he gets some experience, it will go up.

    Nice Catch!

    Thanks,
    KA.
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

    Our school motto was:
    "That which does not kill me makes me stronger."
    Well, it may not have been the motto for the whole school, but it was posted prominently in the lunchroom.

    For a different perspective on current events, visit:
    www.nogadi.com
    currently down but never forgotten.

  11. #11
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    Originally posted by ChocolateMousje
    Interesting points about your GM I haven't heard of a lot of diseases and poisons caught simply for going into space before... and note that LS specifically says "terrestrial", so I'm not sure if it'd protect you anyway.

    There are downloadable prefabs available for HD... not much for powers, but regeneration is one. Unless you meant for it to have a limit of 12 and no extra time limitation .

    Speaking of 6d6RKAs, I notice that your defenses, while high, are only resistant from your multipower armor slot.

    There is a "Novice Hero" example disad, I think it's in Champions. (my book is currently on loan)

    Personally, I wouldn't build all my ranged attacks with charges. Then again, you'd probably be very effective with move throughs anyway.

    You know what, I think I've got a hero with space capability I only gave LS self contained breathing to. I think adding LS vacuum, heat, cold is probably sufficient though.
    ChocolateMousje,

    I am going to do a little more research on Regeneration.
    It seems like this has been priced out of the market!
    I can understand not wanting your average Fantasy Hero peasant to buy it, but considering how hard it is for most Champions characters to take a lot of BODY, it seems to be ridiculously expensive for something that is a purely defensive power.

    As far as the Life Support for Space, I would definitely include Radiation. Once you get outside the atmosphere, I think there is some rather harsh stuff out there. I'm not really sure about "poisons" since, if you aren't breathing they shouldn't be getting inside you anyway, so I removed that and diseases. I put back a more limited form of Eat and Sleep because I don't think they are going to come into play very much, but since he doesn't travel that fast, if he wanted to fly to, say, the Moon, I am not sure how long it would take.
    I don't think falling asleep in space would be very safe , and snacking opportunities are also going to be rare.

    Having saved a few points due to Southern Cross's suggestions, I put some Damage Resistance inside the multipower. I can have a small amount up while using an Energy Blast and have quite a bit of Resistant Defense for more dangerous situations.

    I put the Charges on the Normal Energy Blast because I see it as actually "using" the dust from the Meteor. It "comes back" over time, but he can't just keep blasting it out there all day, there is only so much.
    The other Blast (explosion) is more like shorting a battery and making a big "pop". So I only seeing him able to do that a few times a day.
    As he gains experience, I may buy these limitations down, but for now they "feel" right.

    I am seriously thinking about redoing the Disadvantages too.
    I may use the "Novice Hero".
    I thought about a Vulnerability to Magnetic Attacks, but with this GM I am hesitant.
    I have a feeling I may as well just add on "Hunted by Magneto 14 or less", if I take one!
    But, I will consider it.

    Thanks for your time.

    KA.
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

    Our school motto was:
    "That which does not kill me makes me stronger."
    Well, it may not have been the motto for the whole school, but it was posted prominently in the lunchroom.

    For a different perspective on current events, visit:
    www.nogadi.com
    currently down but never forgotten.

  12. #12
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    Okay,
    Here is the latest, but not necessarily the final, version.

    Any thoughts now?

    <font size=+1><b>Meteor</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40/70&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>39/45&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>39/45&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>-8</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"/14"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 101

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">67&#160;&#160;</td><td><b><i>Multipower (Costume): </i></b>Multipower, 100-point reserve, all slots: (100 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8m&#160;&#160;</td><td>1) Armor (20 PD/20 ED) (60 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4m&#160;&#160;</td><td>2) Damage Resistance (30 PD/30 ED) (30 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4m&#160;&#160;</td><td>3) Density Increase (6400 kg mass, +30 STR, +6 PD/ED, -6" KB) (30 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>4) Energy Blast 18d6 (vs. PD), 16 Charges (+0) (90 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>5) Energy Blast 10d6 (vs. ED), STUN Only (+0), Personal Immunity (+1/4), Explosion (+1/2) (87 Active Points); 6 Charges (-3/4), No Range (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5m&#160;&#160;</td><td>6) Flight 20" (40 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>7) <b><i>Regeneration (No Control below 15 Body): </i></b>Healing 2d6 (max. Healed Points: 12) (Can Heal Limbs, Resurrection), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (90 Active Points); No Conscious Control (-1), Self Only (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3m&#160;&#160;</td><td>8) <b><i>Total Life Support: </i></b>Life Support , Eating: Character only has to eat once per year, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per year (23 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Costume Powers, all slots: OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">94&#160;&#160;</td><td>1) <b><i>Costume Characteristics: </i></b>(Total: 142 Active Cost, 94 Real Cost) +20 STR (Real Cost: 20) <b>plus</b> +10 DEX (Real Cost: 30) <b>plus</b> +10 CON (Real Cost: 20) <b>plus</b> +10 BODY (Real Cost: 20) <b>plus</b> +10 PRE (Real Cost: 10) <b>plus</b> +8 COM (Real Cost: 4) <b>plus</b> +9 PD (Real Cost: 9) <b>plus</b> +9 ED (Real Cost: 9) <b>plus</b> +10 REC (Real Cost: 20)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>2) <b><i>Space Senses: </i></b>(Total: 22 Active Cost, 12 Real Cost) Infrared Perception (Real Cost: 5) <b>plus</b> Ultraviolet Perception (Real Cost: 5) <b>plus</b> Radio Perception/Transmission (10 Active Points); Costs Endurance Costs END Every Phase (-1/2) (Real Cost: 7) <b>plus</b> Telescopic +1 to PER Rolls (only to offset the Range Modifier) (Sight Group) (Real Cost: 1)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>Instant Change (same clothes only) &#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 214

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Meteor Fighting&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Meteoric Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Meteor Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike [<b>Notes: </b>12d6 - 18d6]&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Meteor Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike [<b>Notes: </b>10d6 - 16d6]&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Meteor Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls [<b>Notes: </b>8d6 - 14d6 + v/5]&#160;</td></tr></table><b>Martial Arts Cost:</b> 16

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Astronomy (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Power (STR-based) 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Science (INT-based) 13-&#160;</td></tr></table><b>Skills Cost: </b>16


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bump Of Direction&#160;</td></tr></table><b>Talents Cost:</b> 3


    <b>Total Character Cost:</b> 350

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Accidental Change: When BODY damage is taken (in "costume"). 14- (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Code Against Killing: Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependent NPC (Girlfriend): 11- (Occasionally), Normal&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Dependent NPC (Professor) : 8- (Normal; Useful noncombat position or skills)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Honorable: Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted by Green Dragon: 11- (Frequently), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted by Viper: 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Novice Hero: (Very Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry (w/ Co-worker): Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Secret Identity: Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Susceptibility: Strong Magnetic Fields 2d6 damage, per Turn (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Vulnerability: 1 1/2 x STUN Magnetic (Uncommon)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    Last edited by KA.; Jan 22nd, '04 at 07:22 PM.
    Nemesis Incorporated: Because no man should have to be his own worst enemy!

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  13. #13
    Join Date
    Feb 2003
    Location
    New Zealand (Once known as Godzone)
    Age
    44
    Posts
    1,277
    Blog Entries
    1
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    40760
    Actually,if i understand Meteor's construction correctly, 20 points of Meteor's PD & ED come from his Armor slot.If that's the case,he can't have more than 25 points of Damage Resistance,even with his Density Increase fully activated,as Damage Resistance only makes existing defenses Resistant.
    Last edited by Southern Cross; Feb 22nd, '04 at 12:05 AM.
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  14. #14
    Join Date
    Feb 2003
    Location
    Bertrand, Mo.
    Age
    43
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    I think you mean to do this, but I want to point it out anyway. As I read your multipower and regeneration when your character gets below 15 BODY your regeneration will automatically kick in and take 90% of the points in your Multipower. This means you will be effectively useless. Is this the way you want it?
    Sigh....I am CON stunned again. Dang...everytime.

  15. #15
    Join Date
    Feb 2004
    Location
    Cincinnati, Ohio
    Age
    49
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    From what I've read and seen of this character thus far, it looks
    like you used the UltraMan concept for creating it (alien
    being comes to Earth, accidentally kills a human being but is
    able to restore said human being to life by merging with him,
    human being gains the ability to switch places with the alien
    being in order to fight great evil -- but only for a short time
    before needing to "recharge"). With this in mind, I was wonder-
    ing if you had thought of putting a time limit on how long
    Meteor can remain in his transformed state before needing
    to "charge his batteries", as it were?

    Major Tom

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