Hello again, I am here to plead for your help.
I usually GM Champions, but I am going to get an opportunity to play soon. My character is nearly complete, but after shaving off a couple of things I don't like, I have 6 points that I just don't know what to do with.
Please take a careful look and give me some suggestions for things that you think would add to this character.
Notes:
1) Some of the powers may look a bit weird, but they have already been okayed by the GM, so, while I invite comments, there is no need to debate what is already here from a "legality" standpoint.
2) In our world "Instant Change" is its own power and costs 5 points.
3) As far as where to spend the points, anything goes!
I was thinking of another slot for the Multipower, something to distinguish him from all the other flying bricks out there, but if you truly think some skills or combat levels would be better, go for it.
4) For that matter, if someone wants to do a complete redesign, have at it. The character is not yet "written in stone" because I haven't played him. (Well, I did in the past, but this is a "reset" of the universe anyway, and some changes have already been made.)
5) Please suffer through the description below. I am looking for things that fit the concept, not just generic ways to make the character more "effective" in combat.
Thanks in advance and let's begin:
Preface: the original character concept, and the origin story, were written months before Champions Universe came out.
I didn't "steal" the idea from MeteorMan, and DOJ sure as heck didn't steal it from me, just a bad case of synchronicity.
(If anyone feels like reading the 8 page origin story I wrote, feel free to email me for a copy.)
Larry Jacobs is an Astronomy major, attending Capital City University. He has a part time job at the University Observatory, assisting Professor Brown.
Due to a Viper plot, Larry was hit by a meteor with unknown properties. Viper used a magnetic device to attract the meteor to a certain spot, because they wanted to destroy the Observatory. Larry heroically tried to take the device outside, and so he was literally crushed by the meteor instead. The meteor was not just a piece of rock, it was a living entity, using the meteor as a sort of "seed pod". After its impact with Larry, it felt responsible for killing him, so it decided to "repair" him. Not only was he healed, he was transformed into a near perfect human specimen, more than human in several ways. The dust of the meteor mingled with Larry's blood to form a living "costume". When Larry is touching this costume he has great powers, the rest of the time he is fairly normal.
His powers are a combination of:
Physical Enhancement (My new body worked great!)
Powers that the "Meteor" had (Life Support, Flight, Density Increase, Enhanced Senses)
Powers from using parts of the "Meteor" itself. (Energy Blast is a small "meteor" that he throws. Area Effect is an Explosion of Fragments. Armor is a coating of "rock".
The Regeneration is a function of the Meteor itself. Larry is able to communicate with the Entity in a limited way, but if he takes too much Body damage, the Meteor focuses everything on healing him no matter what the circumstances are. If he ends up getting injured in front of witnesses, his Secret ID will be blown permanently, since everyone will see him heal before their eyes. Also, he can't really choose to "sacrifice himself", because if he takes too much damage his multipower is going to be channeled into healing him, he can't just decide he wants Armor or Flight instead.
Anyway, here he is, you have 6 points to spend, GO!
<font size=+1><b>Meteor</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40/70  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>22  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>39/45  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>39/45  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>-8</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"/14"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 101
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Multipower (Costume): </i></b>Multipower, 90-point reserve, all slots: (90 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8m  </td><td>1) Armor (20 PD/20 ED) (60 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4m  </td><td>2) Density Increase (6400 kg mass, +30 STR, +6 PD/ED, -6" KB) (30 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">6u  </td><td>3) Energy Blast 18d6 (vs. PD), 16 Charges (+0) (90 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>4) Energy Blast 10d6 (vs. ED), STUN Only (+0), Personal Immunity (+1/4), Explosion (+1/2) (87 Active Points); 6 Charges (-3/4), No Range (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5m  </td><td>5) Flight 20" (40 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">6m  </td><td>6) <b><i>Total Life Support: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep (45 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Regeneration (No Control below 15 Body): </i></b>Healing 6d6 (max. Healed Points: 36) (Resurrection) (80 Active Points); No Conscious Control (-1) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">  </td>
<tr><td></td><td></td><td></td></tr>
<td></td><td>Costume Powers, all slots: OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">94  </td><td>1) <b><i>Costume Characteristics: </i></b>(Total: 142 Active Cost, 94 Real Cost) +20 STR (Real Cost: 20) <b>plus</b> +10 DEX (Real Cost: 30) <b>plus</b> +10 CON (Real Cost: 20) <b>plus</b> +10 BODY (Real Cost: 20) <b>plus</b> +10 PRE (Real Cost: 10) <b>plus</b> +8 COM (Real Cost: 4) <b>plus</b> +9 PD (Real Cost: 9) <b>plus</b> +9 ED (Real Cost: 9) <b>plus</b> +10 REC (Real Cost: 20) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">11  </td><td>2) <b><i>Space Senses: </i></b>(Total: 20 Active Cost, 11 Real Cost) Infrared Perception (Real Cost: 5) <b>plus</b> Ultraviolet Perception (Real Cost: 5) <b>plus</b> Radio Perception/Transmission (10 Active Points); Costs Endurance Costs END Every Phase (-1/2) (Real Cost: 7) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5  </td><td>Instant Change (same clothes only)  </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 205
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Meteor Fighting </td></tr><tr><td valign="top" align="right">4  </td><td>1) Meteoric Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">5  </td><td>2) Meteor Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike [<b>Notes: </b>12d6 - 18d6] </td></tr><tr><td valign="top" align="right">4  </td><td>3) Meteor Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike [<b>Notes: </b>10d6 - 16d6] </td></tr><tr><td valign="top" align="right">3  </td><td>4) Meteor Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls [<b>Notes: </b>8d6 - 14d6 + v/5] </td></tr></table><b>Martial Arts Cost:</b> 16
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">4  </td><td>Astronomy 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Computer Programming 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Electronics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Mechanics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Power (Meteor Powers) 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Science (INT-based) 13- </td></tr></table><b>Skills Cost: </b>19
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Bump Of Direction </td></tr></table><b>Talents Cost:</b> 3
<b>Total Character Cost:</b> 344
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Code of Chivalry: Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Code Against Killing: Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Dependent NPC (Girlfriend): 11- (Occasionally), Normal </td></tr><tr><td valign="top" align="right">15  </td><td>Dependent NPC (Professor) : 11- (Occasionally), Incompetent (-20 points or lower), Useful noncombat position or skills </td></tr><tr><td valign="top" align="right">20  </td><td>Honorable: Common, Total </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted by Green Dragon: 11- (Frequently), As Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted by Viper: 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">10  </td><td>Protective of the Innocent: (Common; Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation (Honorable Hero): Frequently (11-) </td></tr><tr><td valign="top" align="right">5  </td><td>Rivalry (w/ Co-worker): Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">15  </td><td>Secret Identity: Frequently (11-), Major </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0



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They KO you, remove the costume, and drain your blood?
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