I'm new to the Hero System (been roleplaying for ten years), and am preparing to run a game set in Marvel's Ultimate Universe.
I'm still working on getting a feel for the character creation rules, and I figured that writing up some of the established characters would help out - but I'm very interested in suggestions as to how to go about it.
I'll start off by trying out Ultimate Spider-Man. I’m going into a lot of detail with each step, because as I said I’m trying to get a feel for character creation. Commentary is welcome.
1. CHARACTER CONCEPTION
A fifteen year-old science nerd who gained spider-like powers from an accident in a genetics lab, Peter Parker took up crimefighting as Spider-Man out of a sense of responsibility fostered by his late Uncle Ben. Despite having a lot of power, his inexperience means that he frequently messes up.
This priofile represents Spider-Man at the end of issue #21, following his defeat of Doctor Octopus and Kraven the Hunter.
2. PACKAGE DEALS
None.
3. CHARACTERISTICS
Spider-Man is a Superheroic character, and so not subject to Normal Characteristic Maxima. None of his Characteristics have Limitations on them.
Strength (STR): Spider-Man has superhuman strength, enough to lift several tons. We haven't seen him test the limits of his strength, so we don't have an absolute value to base his rating on (as we do with the Marvel Universe Spider-Man, who can bench press about 9,000 kilograms under optimal conditions). Ultimate Spider-Man hasn't fully developed physically, and hasn't shown quite so much raw power, so let's give him a strength limit of around 7,000 kilograms.
41 STR: costs 31 character points, Roll 17-, lift 7,200 kg, 8d6 damage, base forward leaping distance of 8".
Dexterity (DEX): Spider-Man has superhuman dexterity, enabling him to effortlessly enage in acrobatic feats greater than any Olympic gold medalist. He's clearly well above the human maximum, but not so much that he's impossible to hit.
34 DEX: costs 72 character points, Roll 16-, base OCV and DCV 11.
Constitution (CON): The tests performed by Osborn's scientists indicate that Spider-Man has a metabolism "somewhat akin to... that of a long distance runner or an Olympic level athlete." In practice, it seems even better than that, but not quite superhuman.
20 CON: costs 20 character points, Roll 13-.
Body (BODY): We've seen Spider-Man take beatings that would kill an ordinary human and still walk (or swing) away, but we've also seen a few powerful blows take him down.
16 BODY: costs 12 character points, Roll 12-.
Intelligence (INT): Spider-Man is a genius, able to grasp highly advanced concepts with no difficulty, to process ideas far in excess of his education, and to solve problems that have stumped experienced scientists.
23 INT: costs 13 character points, Roll 14-, PER Roll 14-.
Ego (EGO): Spider-Man has a strong will, able to push himself to limits that he didn't know he had. However, he can still be flustered by situations, and proved susceptible to mind control in Ultimate Marvel Team-Up #12-13.
13 EGO: costs 6 character points, Roll 12-, ECV 4.
Presence (PRE): Spider-Man has a distinct lack of presence. He has difficulty getting people to take him serously (even when displaying superhuman power), and is hardly the most forceful of people.
7 PRE: sell back for 3 character points, Roll 10-, PRE Attack 1d6.
COMELINESS (COM): According to Ultimate Spider-Man artist Mark Bagley's daughter, Spider-Man looks "a little nerdy but cute." He doesn't take any steps to accentuate his appearance.
12 COM: costs 1 character point, Roll 11-.
Physical Defense (PD): Spider-Man has proven highly resistant to trauma, able to coming out ahead when pitted against a brick wall (which happens more often than he'd like). He's taken blows from Doctor Octopus that would kill normal humans, but seems to have less resistance to deadly attacks like bullets. His STR gives him a base PD of 8.
12 PD: costs 4 character points.
Energy Defense (ED): One blast from Electro took Spider-Man out, but only stunned Ox (a normal, if very tough, human). Same thing with Doctor Octopus' taser-arm. So Spidey seems to be lacking in the ED department. His CON gives him a base ED of 4.
4 ED: costs zero character points.
Speed (SPD): Spider-Man is extremely fast, able to take on multiple opponents with only some diffuclty. His DEX gives him a base SPD of 4.
6 SPD: costs 16 character points, acts on Phases 2, 4, 6, 8, 10, and 12.
Recovery (REC): Spider-Man is able to swing around all night without getting tired, fight crime, and only fall asleep in class once or twice the next day. In addition, he is able to recover from unconsiousness quickly enough to save himself from falling off of a skyscraper. His Characteristics give him a base REC of 9.
12 REC: costs 6 character points.
Endurance (END): Spider-Man is able to fight for long periods without getting worn out, making frequent attacks. His CON gives him a base END of 40.
50 END: costs 5 character points.
Stun (STUN): It takes a fair bit of damage to knock Spider-Man out, but a concentrated effort can bring him down in just a few Phases. His Characteristics give him a base STUN of 47.
47 STUN: costs zero character points.
TOTAL CHARACTERISTIC COST: 183 character points.
continued next post...
Patrick J McGraw



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