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Thread: Marvel's Ultimate Universe: Cyclops

  1. #1
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    Marvel's Ultimate Universe: Cyclops

    Standard Opening: I’m preparing to run a game set in Marvel’s Ultimate Universe. I’ve been roleplaying for ten years, but I’m new to the Hero System. To help prepare for my game, and more importantly to help learn the ins and outs of the system, I’m statting up the entire Ultimate Universe. What I’m looking for here is feedback and suggestions on how to get the effects I want using the Hero system, rather than precisely replicating the abilities of the characters (though I’d like to do that, too).

    (In addition, whenever I lack information about a character’s abilities, I’m going to fall back on the assumption that they’re pretty much the same as their Marvel Universe counterpart.)

    I’ve already gone over Spider-Man, and was going to do the Green Goblin next. But he’s got some complicated Multiform stuff that I’d rather hold off on. Since the main thing I’m focusing on right now is Power Modifiers, I thought I’d look at a guy who is just loaded with them: the X-Men’s Cyclops.

    Cyclop’s mundane abilities are very straightforward. Good (but not exceptional) characteristics, lots of skills. The main area of interest is his powers. Cyclops’ optic blasts present an interesting challenge. As a power, it’s easy enough to place. He does two things with the blast: hits things to damage them, and deflects incoming attacks. Thus we have the Energy Blast Power and the Missile Deflection power. Since they are both uses of the same power, and would be equally affected by Adjustment powers like Drain, we’re probably looking at a two-power Elemental Control.

    So here’s the traits we’re looking to represent, starting with the easy ones:

    1. Beam Power: Judging from the beams effectiveness against various targets, we’re looking at 12-14d6 here. It loses power with range, so Reduced By Range is appropriate. Cyclops can widen the beam at the cost of diminished power. The combat rules for “spreading an attack” represent this perfectly, so we don’t need a Modifier.

    2. Cyclops’ flesh absorbs the beams with no effect. The Personal Immunity advantage in action.

    3. Persistent eyebeams. The only thing that turns them off (short of a Drain or Suppress) is being absorbed by Cyclops’ flesh (i.e. closing his eyes) or being reflected by ruby quartz. The Champions book suggests Reduced Endurance (No END), Persistent, and Always On, with Always On partially bought off with OAF (visor).

    This seems a bit incomplete, as it doesn’t cover the effects of losing his visor. Cyclops can still turn the beam off at will, but at the cost of being blinded. And if he gains another Targeting Sense (such as through a telepathic link), he can still use his blast to fair effect. In addition, if he is unable to operate the visor, his can’t use his power at all.

    To open his visor, Cyclops needs to either press the button on it (or raise his glasses), requiring a free hand – the Restrainable Limitation in action. However… his combat uniform has button for his visor on his gloves, which would require restraining his fingers, not just his arms.

    So what we have is a power that Cyclops can usually use, but certain circumstances can prevent it. How to we represent this? Restrainable seems a bit too broad, since his gloves let him get around Grabs or Entangles that would normally Restrain a power. On the other hand, his fingers could be restrained (hard enough to do that I wouldn’t qualify it for a Limitation), or his gloves could be removed (an IIF, except that he doesn’t need the gloves to use his power, just to avoid being Restrained).

    I still don’t know what to do about the blindness factor. Possibly a Physical Limitation.

    4. How much of this would also apply to Missile Deflection? Its use is restricted in all the same ways as the Energy Blast – should it have all the same Modifiers except for those like Reduced by Range, Reduced END, and such that don’t apply to a Missile Deflection.

    Anyway, feedback and suggestions are welcome.

    Patrick J McGraw

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    Only thought I have is that Physical limitation is the way to go on the Blindness. Just make it roughly half as limiting as being blind since, for the most part, his vision is unhampered.
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    Cyclops has variable limitation. Infact he's the posterboy for it.
    Either OIF Visor OAF GLASSES or UNCONTROLLED Wearing that.

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    Also, Cyclops either blasts things OR deflects things, not both at the same time. So you don't want an EC, you want a multipower.

    I'd also suggest three slots:

    1) Energy Blast (broad beam)
    2) RKA (focused beam)
    3) Missile Deflection

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    I agree 100% about the MP. While some of the effects he's done could be simulated by spreading & whatnot it wouldn't hurt to add an Area Cone EB and an AP EB in there too.

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    Originally posted by Eyendasky80
    Only thought I have is that Physical limitation is the way to go on the Blindness. Just make it roughly half as limiting as being blind since, for the most part, his vision is unhampered.
    That's what I'll probably go with. Infrequently, Fully Impairing.

    Rage wrote:
    Cyclops has variable limitation. Infact he's the posterboy for it.
    Either OIF Visor OAF GLASSES or UNCONTROLLED Wearing that.
    Variable Limitation sounds good, since that will avoid things like Restrainable partially bought off with IIF, etc.

    Cyclops' visor is an OAf, though, as someone can grab it and yank it off his head with a simple attack (as Nightcrawler did in #7). Uncontrolled also seems to apply to "fire and forget" powers, not to constant streams of energy.

    Patrick J McGraw

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    Originally posted by Lightray
    Also, Cyclops either blasts things OR deflects things, not both at the same time. So you don't want an EC, you want a multipower.

    I'd also suggest three slots:

    1) Energy Blast (broad beam)
    2) RKA (focused beam)
    3) Missile Deflection
    Both powers involve him doing the same thing: pushing his button and zapping something. He only does one thing at a time, but a Multipower would require him to shift power between zapping things and zapping things.

    Since rearranging Active Points in a Multipower is a zero-phase action, a multipower eye beam would prevent Cyclops from being able to abort to a deflection because he spent his last phase attacking, or to limit the power of his beams so that he could deflect attacks before his next phase. His power doesn't work that way. I'll stick with an Elemental Control.

    Patrick J McGraw

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    Cyclops does not possess the power Missle deflection

    What he does is, attacks objects and destroys them with his optic blasts.

    There is no citiation in marvel cannon of cyclops deflecting energy attacks. Scott just saves his phase and waits for incoming.

    personal Immunity, Cyclops immune to his and any attack with the same special effect, his brother Havoc

    If anything Cyclops is the poster boy for Variable Advantage.

    A weird property of the optic blasts is that they gain power at distence, close up they have les force.
    Last edited by lensman; Jan 22nd, '04 at 12:45 AM.

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    Originally posted by lensman
    Cyclops does not possess the power Missle deflection

    What he does is, attacks objects and destroys them with his optic blasts.
    That's the special effect of his Missile Deflection. The game effect of Missile Deflection is "stops ranged attacks," which is what destroying the incoming attacks does.

    There is no citiation in marvel cannon of cyclops deflecting energy attacks. Scott just saves his phase and waits for incoming.
    It has happened a number of times. There have even been instances where he blocked a sustained blast with one of his own, holding an attack at bay while his teammates took another angle of attack.

    While we haven't seen Ultimate Cyclops do this, everything he have seen indicates that his power is unchanged.

    personal Immunity, Cyclops immune to his and any attack with th esame special effect, his brother Havoc
    Actually, Cyclops and Havok have different special effects for their EBs. They are immune to each other's powers because they are brothers - the section of Personal Immunity notes that it sometimes applies to siblings as well.

    If anything Cyclops is the poster boy for Variable Advantage. [/B]
    I don't really see how. All of the different ways he hits things can be replicated with maneuvers like Spread Attack and Rapid Fire.

    Patrick J McGraw
    Last edited by Allandrel; Jan 22nd, '04 at 01:02 AM.

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    don't forget to add extra knockback the beam after all is suposed to be more of a powerful push than a laser

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    Upon further thinking I’m not 100% sure that Cyclops can do most of his special ‘tricks’ without his visor. Without it he basically has an unfocused EB. The visor is what lets him do things like focusing the beam.

    One way to do this would be with a limited advantage. Buy the basic beam with Variable Advantage +3/4 or better only with OAF visor.

    For example:

    - 50 Eye Beams EB (12d6) Personal Immunity (+1/4), Variable Disadvantage -1 (-1/2) [OAF Visor, OAF Glasses, or No Conscious Control]

    - 45 Visor Tricks Naked Advantage: Variable Advantage +3/4 on EB (+1 & 1/2) OAF: Visor (-1)

    - 10 Visor Focusing Skill Levels with EB (+4) OAF: Visor (-1)

    The downside to this is that you loose the RKA and Missile Defection (if you want it).

    The upside is that the beam can have a *lot* of different settings like these for instance:

    - x2 KB
    - 1/2 End & Area Hex
    - 1/2 End & Armor Piercing (this might be a good substitute for his ‘focused’ blast
    - 1/2 End & Line of Sight
    Etc.

    And BTW I agree that the visor is an OAF in the comics. Silly but true. You would think that he would at least put something on there that would make it harder to pull off … or even wear a helmet or something that would be really hard to get off.

    The alternative would be to build a MP and slap a Variable Disadvantage on the whole thing as discussed above.
    Last edited by Vanderbilt_Grad; Jan 22nd, '04 at 07:01 AM.

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    well if your using the nromal univrse along with what the Ultimate version can do then yes, he can do certain things without his visor, it's been shown that way since back in the 60s.

  13. #13
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    Steve Long doesn't use the variable limitation idea to represent Cyclop's need of a focus. I believe there is an example of how he would construct it in the sidebars of the Champions Genre Book.

    I'd just go with variable limitation though.
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    Originally posted by Vanderbilt_Grad
    Upon further thinking I’m not 100% sure that Cyclops can do most of his special ‘tricks’ without his visor. Without it he basically has an unfocused EB. The visor is what lets him do things like focusing the beam.
    According to the much-maligned Official Handbook of the Marvel universe, Cyclops does tricks by focusing his eyes.

    One way to do this would be with a limited advantage. Buy the basic beam with Variable Advantage +3/4 or better only with OAF visor.

    For example:

    - 50 Eye Beams EB (12d6) Personal Immunity (+1/4), Variable Disadvantage -1 (-1/2) [OAF Visor, OAF Glasses, or No Conscious Control]
    No Consious Control wouldn't apply. He can choose whether or not to use the beams by closing his eyes.

    - 45 Visor Tricks Naked Advantage: Variable Advantage +3/4 on EB (+1 & 1/2) OAF: Visor (-1)

    - 10 Visor Focusing Skill Levels with EB (+4) OAF: Visor (-1)

    The downside to this is that you loose the RKA and Missile Defection (if you want it).

    The upside is that the beam can have a *lot* of different settings like these for instance:

    - x2 KB
    - 1/2 End & Area Hex
    - 1/2 End & Armor Piercing (this might be a good substitute for his ‘focused’ blast
    - 1/2 End & Line of Sight
    Etc.
    The beams would be Reduced END (O END), in my opinion.

    And BTW I agree that the visor is an OAF in the comics. Silly but true. You would think that he would at least put something on there that would make it harder to pull off … or even wear a helmet or something that would be really hard to get off.
    That would be kind of like Spider-Man getting an unstable molecule costume from the FF and no longer needing to engage in tailoring every Thursday afternoon.

    The alternative would be to build a MP and slap a Variable Disadvantage on the whole thing as discussed above.
    Like I said, I definitely see the nature of his power more as an EC than a Multipower.

    Patrick J McGraw

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    Originally posted by Agent X
    Steve Long doesn't use the variable limitation idea to represent Cyclop's need of a focus. I believe there is an example of how he would construct it in the sidebars of the Champions Genre Book.

    I'd just go with variable limitation though.
    The writeup they have is Persistent and Always On, with OAF applied to Always On (not kidding). My dissatisfaction with that writeup was partly what led me here.

    Patrick J McGraw

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