Well i'm still learning my way around the system so I decided as my first big project so I could get a really good grasp of the whole thing I'd build all the members of the strange defenders starting with Dr Hel.You can see the strange defenders here!
Unfortunately I’m not to sure about it so far so I could use some feedback, advice and the benefit of the experienced designers wisdom.
Anyway they are all being based on 400 points plus 200 disadvantages
Ok so this is what I have so far with Dr Hel. Apologies for the confusing layout
Stats
12 Strength 2
20 Dexterity 30
15 Constitution 10
15 Body 10
45 Intelligence 60
15 Ego 10
10 Presence 0
18 Comeliness 4
4 PD 1
5 ED 0
4 Speed 20
5 Recovery 0
30 Endurance 0
29 Stun 0
Total cost 136
Talents/Perks:
3 Absolute Time Sense
3 Absolute Range Sense
3 Bump Of Direction
12 Combat Luck (6 PD/6 ED)
15 Danger Sense, 15- intuitive, Out Of Combat
5 Eidetic Memory
3 supreme balance
6 speed-reading x100
8 access backdoor access to government systems
4 money
Total cost
62
Omni blaster multi power
13 45 point reserve oif-1/2 independent –2
4 10d6 EB 0 end +1/2 auto fire +1/2 (ultra slot)
6-drain end 4 1/2d6 (45 active points variable limitations (+1) +2 variable special effect +1/2 requires intelligence roll –1/2.
6 drain stun 4 1/2d6(45 active points variable limitations (+1) +2 variable special effect +1/2 requires intelligence roll –1/2.
6 entangle 9d6(45 active points variable limitations (+1) +2 variable special effect +1/2 requires intelligence roll –1/2.
6 energy blast 9d6(45 active points variable limitations (+1) +2 variable special effect +1/2 requires intelligence roll –1/2.
6 flash 9d6(45 active points variable limitations (+1) +2 variable special effect +1/2 requires intelligence roll –1/2.
6 RAKE 3d6 (45 active points) variable limitations (+1) +2 variable special effect +1/2 requires intelligence roll –1/2.
7 omni blaster quantum battery 300 end 0 rec can only be charged with quantum flux generator -2 oif-1/2 independent –2
Omni blaster total cost 60 points
Power gloves
20 +6d6 HA (30 active points) -1/2 oif -1/2 zero end +1/2
Power belt points 89
Antigravity generator
Leaping +20” 20 active points OIF –1/2 zero end –1/2 requires acrobatics roll –1/2
Force field
13
Environmental shield
50 force field 10 Ed 10 pd power defense 10 (30 active points) protects carried ODE –1/2 zero end +1/2 hardened +1/4
26 Life support Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and bio-warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, OIF –1/2
5 psychic bond (10 active points) with valor only for others with same link –1
10 feline psionic defense training 20 active points requires skill roll –1/2
next I need to an VPP tp handel her maguffin gizmos a sensor suite and computer and find weakness.
i'm not sure how to handle her skills is there a good way to handle some one who knows a lot about just about everything?


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