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Thread: Can Worldbeaters beat the military?

  1. #466
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    Originally posted by Gary
    So is a writeup that allows Firewing to travel through intersteller space at 365 times the speed of light, but limits him to about 160 miles/hour maximum speed on Earth.
    Drag.


    "When all the small pleasures and freedoms of life become the property of the state, you are fighting to exist." -- Nafisi

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  2. #467
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    Originally posted by Kristopher
    Drag.
    Or very poor character building.
    The difference between kinky and perverted is as follows:

    Kinky is with a feather. Perverted is with the chicken.

  3. #468
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    Originally posted by Gary
    Don't they usually hit big slow negative DCV things such as tanks?
    From 6 km away, a tank is not big. At 30 mph over terrain, a tank is not slow.


    "When all the small pleasures and freedoms of life become the property of the state, you are fighting to exist." -- Nafisi

    "I think your approach is entirely valid and perhaps there's some merit, but I tend toward's Kristopher's way of thinking." -- Zornwil

    "It is one thing to suspend your disbelief.
    It is another thing entirely to hang it by the neck until dead."

    "Never wrestle with a pig. You end up dirty and the pig likes it."

  4. #469
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    Originally posted by gewing
    Or fly them in through windows of buildings... Apparently the new fragmentation warhead got some "field testing" in Iraq.
    A non-moving window is still probably DCV 0.
    The difference between kinky and perverted is as follows:

    Kinky is with a feather. Perverted is with the chicken.

  5. #470
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    Originally posted by Kristopher
    From 6 km away, a tank is not big. At 30 mph over terrain, a tank is not slow.
    But wouldn't you agree that from 6 km away, Firewing is a lot smaller than the tank? And at 80 miles/hour combat speed throughout any of the three dimensions that he's much faster and more maneuverable than the tank?
    The difference between kinky and perverted is as follows:

    Kinky is with a feather. Perverted is with the chicken.

  6. #471
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    Originally posted by Gary
    But wouldn't you agree that from 6 km away, Firewing is a lot smaller than the tank? And at 80 miles/hour combat speed throughout any of the three dimensions that he's much faster and more maneuverable than the tank?
    He does, however, glow like a beacon.

    Actually, against Firewing, I'd send a large number of fighters overhead, far out of his range, and launch as many Sidewinders as possible along as many trajectories as possible at once. He's one giant IR target begging to be shot at with IR-homing missiles. As he turns to blow one out of the sky, half a dozen slam into him from behind.


    "When all the small pleasures and freedoms of life become the property of the state, you are fighting to exist." -- Nafisi

    "I think your approach is entirely valid and perhaps there's some merit, but I tend toward's Kristopher's way of thinking." -- Zornwil

    "It is one thing to suspend your disbelief.
    It is another thing entirely to hang it by the neck until dead."

    "Never wrestle with a pig. You end up dirty and the pig likes it."

  7. #472
    Chuckg is offline Quadruple Millennial Master Senior Member Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute
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    Yeah, a couple pages ago we pretty much concluded that Firewing could beat a single F-18, would be stalemated vs. a pair, and if we sent a whole squadron...

    ... hey man, it's the Macross Missile Massacre.

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    Originally posted by Chuckg
    Yeah, a couple pages ago we pretty much concluded that Firewing could beat a single F-18, would be stalemated vs. a pair, and if we sent a whole squadron...

    ... hey man, it's the Macross Missile Massacre.
    That gives me a thought for the most EVIL build of the Quadellen Rau. Build the missles as vehicles, and then give them all the Teamwork skill so they can _coordinate_ their attacks.

  9. #474
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    That has my vote. EDIT on the other hand I have made a lot of compromises on how I Envisioned characters to get them to fit in one way or the other.
    Originally posted by Gary
    Or very poor character building.
    "That was good, Daddy"

  10. #475
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    If the pilots are smart, Firewing can defend himself against 1 or 2 fighters, but he'll likely never have the chance to damage them. Range and speed advantage seriously goes to the fighters.


    "When all the small pleasures and freedoms of life become the property of the state, you are fighting to exist." -- Nafisi

    "I think your approach is entirely valid and perhaps there's some merit, but I tend toward's Kristopher's way of thinking." -- Zornwil

    "It is one thing to suspend your disbelief.
    It is another thing entirely to hang it by the neck until dead."

    "Never wrestle with a pig. You end up dirty and the pig likes it."

  11. #476
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    I'll note that Firewing opened a Gateway to get to Earth from Malva. So, if his FTL is a hyperspace gateway power that would allow him to be FTL in space while not necessarily being fast when just flying.

  12. #477
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    Originally posted by Max Callahan
    The 30mm on the Apache helicopter in TUV is 4 1/2d6 AP +1 stun mult. But it fires 30mm x 117 rounds and they are straight cartridges. The gun on the A-10 fires 30 x 173 mm rounds with necked cartridges, so they have about twice the charge of the rounds the Apache fires, which I read as +1 DC. For my own write up I've been calling it 5d6 -1 AP

    If there is anything Firewing really has to watch out for it's the Hellfire missiles on the Apache, they are 4d6 2xAP explosion. Being explosion they will probably hit, and being 2xAP they will do 4 body on the average hit.
    Not if they hit via the Explosions. Remember, Explosion reduces the damage depending on inches of distance.

    Then again, the Hellfire probably *shouldn't* be Explosive, seeing as its an antitank weapon. . .

  13. #478
    Chuckg is offline Quadruple Millennial Master Senior Member Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute Chuckg has a reputation beyond repute
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    > Then again, the Hellfire probably *shouldn't* be Explosive,
    > seeing as its an antitank weapon...

    There's a thermobaric (fuel-air explosive) variant of the Hellfire used as a building-wrecker, but yes, the standard Hellfire is a big-ass shaped charge.

  14. #479
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    Originally posted by Kristopher
    Drag.
    That's not consistent with comics.
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

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  15. #480
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    Shaped charges are one of the weak points in Heros system writeups imo. There should be explosion, NON AP on at least part of the attack. partial advantages are a pain, though.

    Originally posted by Chuckg
    > Then again, the Hellfire probably *shouldn't* be Explosive,
    > seeing as its an antitank weapon...

    There's a thermobaric (fuel-air explosive) variant of the Hellfire used as a building-wrecker, but yes, the standard Hellfire is a big-ass shaped charge.
    "That was good, Daddy"

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