Okay, I have posted a couple of threads about this recently, and while I am still working on the disads, I am finaly satisfied with the skills/powers/perks/talents/characteristics of the character (Had to sacrifice some)
Arrow count: 75
<font size=+1><b>Bowman</b></font>
Player: Jason Wedel
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>57</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-5</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 125
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Armored Costume: </i></b>Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Keen Shot: </i></b>Find Weakness 11- (Related Group of Attacks) (20 Active Points); only vs PD portion of defenses, Affects One Type Of Defense (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Bow and Arrow: </i></b>Multipower, 60-point reserve, all slots: (60 Active Points); OAF (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Reinforced Bow: </i></b>Hand-To-Hand Attack +5d6, Reduced Endurance 0 END (+1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Broadhead Arrows: </i></b>Killing Attack - Ranged 2d6 (vs. PD), Autofire (3 shots; +1/4), 12 Recoverable Charges (+1/4), Armor Piercing x1 (+1/2) (60 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Blunted Arrows: </i></b>Energy Blast 8d6 (vs. PD), Autofire (3 shots; +1/4), 12 Recoverable Charges (+1/4) (60 Active Points); Reduced Penetration (-1/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Diamond Tip Arrow: </i></b>Killing Attack - Ranged 4d6 (vs. PD) (60 Active Points); 3 Recoverable Charges (-3/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>5) <b><i>Blast Arrows: </i></b>Energy Blast 8d6 (vs. ED), Explosion (+1/2) (60 Active Points); 6 Charges (-3/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>Concusion Blast Arrows: </i></b>Flash 8d6 (Touch Group), Does Knockback (+1/4), Explosion (+1/2), Double Knockback 2x KB (+3/4) (60 Active Points); 3 Charges (-1 1/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>7) <b><i>Flash Arrows: </i></b>Flash 8d6 (Sight Group), Explosion (+1/2) (60 Active Points); 6 Charges (-3/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>8) <b><i>Bomb Arrows: </i></b>Killing Attack - Ranged 2d6 (vs. ED), Penetrating (+1/2), Explosion (+1/2) (60 Active Points); 3 Charges (-1 1/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>9) <b><i>Sonic Arrow: </i></b>(Total: 59 Active Cost, 19 Real Cost) Flash 2d6 (Hearing Group), Continuous (+1), Explosion (-1 DC/4"; +1 1/4) (19 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), Beam (-1/4) (Real Cost: 9) <b>plus</b> Energy Blast 2d6 (vs. ED), Explosion (+1/2), Continuous (+1), Attack Versus Limited Defense (+1 1/2) (40 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), Beam (-1/4) (Real Cost: 20) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>10) <b><i>Smoke Arrows: </i></b>Change Environment 4" radius, -5 PER Roll: Normal Sight, 12 Continuing Charges lasting 1 Turn each (+1/4), Autofire (3 shots; +1 1/4) (57 Active Points); Explosion (-1/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>11) <b><i>Bola Arrows: </i></b>Entangle 3d6, 6 DEF, Takes No Damage From Normal Attacks Limited Group (+1/4) (56 Active Points); 3 Recoverable Charges (-3/4), Cannot Form Barriers (-1/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>12) <b><i>Gas Arrows: </i></b>Energy Blast 3d6 (vs. ED), Explosion (+1/2), Sticky Standard (+1/2), No Normal Defense Standard (+1), Continuous (+1) (60 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>13) <b><i>Glue Arrow: </i></b>Entangle 2d6, 4 DEF, Explosion (+1/2), Sticky Standard (+1/2) (60 Active Points); 3 Charges (-1 1/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>14) <b><i>Sucsion Cup Arrows: </i></b>(Total: 60 Active Cost, 21 Real Cost) Clinging (normal STR) (Real Cost: 10) <b>plus</b> Stretching 2", x8 Noncombat, Reduced Endurance 0 END (+1/2), Uncontrolled (+1/2) (40 Active Points); 3 Recoverable Charges (-3/4), Always Direct (-1/4), Limited Body Parts (-1/4), Range Modifier Applies (-1/4) (Real Cost: 16) <b>plus</b> Swinging 3", Reduced Endurance 0 END (+1/2) (4 Active Points) (Real Cost: 4) <b>plus</b> +2 Acrobatics, Breakfall, Climbing (Real Cost: 6) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>15) <b><i>Oil Slck Arrow: </i></b>Change Environment 4" radius, -6 to Dex Based rolls to move through area (30 Active Points); 3 Charges (-1 1/4), Only Characters Moving on the ground (-1/4), Beam (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Utility Belt: </i></b>Multipower, 6-point reserve, all slots: (6 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Medical Kit: </i></b>+2 Paramedic, Forensic Medicine, Medicine (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Micro Recorder: </i></b>Eidetic Memory, 4 Clips of 2 Continuing Fuel Charges lasting 1 Hour each (+0) (5 Active Points); OAF (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Crime Kit: </i></b>+2 Deduction & Crimology (6 Active Points); OAF (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Lockpicks: </i></b>+2 Lockpicking & Security Systems (6 Active Points); OAF (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Mask, all slots: IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>1) Nightvision (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>2) Telescopic +2 to PER Rolls (only to offset the Range Modifier) (Sight Group) (3 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) Flash Defense (5 points) (Hearing Group) (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) High Range Radio Perception (12 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 117
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">4  </td><td>+2 vs.Range on Archery </td></tr><tr><td valign="top" align="right">6  </td><td>+2 Archery </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 13- </td></tr><tr><td valign="top" align="right">1  </td><td>Forensic Medicine 8- </td></tr><tr><td valign="top" align="right">2  </td><td>Language: Spanish (fluent conversation) </td></tr><tr><td valign="top" align="right">1  </td><td>Language: Mandarin (basic conversation) </td></tr><tr><td valign="top" align="right">3  </td><td>Lockpicking 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">4  </td><td>WF: Bows, Karate Weapons, Small Arms </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Criminal Law (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>AK: Campeign City (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Law Enforcement (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 12- </td></tr><tr><td valign="top" align="right">5  </td><td>Skipover Sprayfire </td></tr></table><b>Skills Cost: </b>80
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2  </td><td>Fringe Benefit: Local Police Powers </td></tr><tr><td valign="top" align="right">20  </td><td>Vehicles & Bases (100 Base, 15 Disad) </td></tr></table><b>Perks Cost:</b> 22
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6  </td><td>Combat Luck (3 PD/3 ED) </td></tr></table><b>Talents Cost:</b> 6
<b>Total Character Cost:</b> 350
<b>Base Points:</b> 200
<b>Experience Required:</b> 150
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Background Notes: He is a police officer, brother was injured in a gang drive by, brother is a genius, brother is now restricted to a wheel chair (Brother=DNPC/Usefull skills). Character decided to take to the streets, brother helped outfit him, money fo gear comes from aborted drug deals, character is a succesful amature archer (won a few local tournaments). Why bow instead of gun: Guns injured his brother and are the weapon of the enemies, wanted to make sure that it was known that it wasn't just another ganng attacking them. Note in Civilian ID he carries a gun and handcuffs, not pointed as it should be of limited use in game, but worth noting:
Still trying to come up with Explanatin for 75 arrows
He is a detective



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