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Thread: Several Export Tag items

  1. #1
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    Several Export Tag items

    Dan, would it be possible to add a <!--IF_NOT_COMPOUND_POWER--> tag to the Power tree?

    Currently there is no way to prevent getting duped up copies of Compound Powers when using the Power Type tags.


    Also, could a <!--BASE_POWER--> be added, so that for example, and Energy Blast could be earmarked as an Energy Blast in a summary format w/o needing to get into the entire TEXT block. Currently Im using XMLID, but that is not ideal as you might imagine.

    Also, could a <!--IFINPUT--> and <!--IF_NO_INPUT-->condition tag be added to test for INPUT or no INPUT?


    Finally, there is a typo in the Export Tag doc:

    <!--IF_MARTIAL_ARTS--> is really <!--IFMARTIAL_ARTS-->
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  2. #2
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    Here is a sample of the Combat Record Export Im working on

    <table border=1 cellpadding=1 style="width: 188mm; border: solid black 1px; border-collapse:collapse;"><tr><th>SUMMARY</th></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Ayden Hrædaled</font></B><br><B>POINTS: </B>158 Total Points (STATS: 57, SKILLS/PERKS/TALENTS: 48, POWERS/M-ARTS: 53)<br><br><b>PRIMARYS:</b> <i>STR:</i> 12/18 <i>DEX:</i> 15 <i>CON:</i> 12 <i>BODY:</i> 12 <i>INT:</i> 11 <i>EGO:</i> 10 <i>PRE:</i> 11 <i>COM:</i> 12<br> <b>FIGUREDS:</b> <i>PD:</i> 2/5 <i>rPD:</i> 0/3 <i>ED:</i> 2/5 <i>rED:</i> 0/3 <i>SPD:</i> 5 <i>REC:</i> 4 <i>END:</i> 24 <i>STUN:</i> 24 <i>Run:</i> 8", <i>Swim:</i> 2", <i>Leaping:</i> 2"/3"<BR><BR><b>COMBAT:</b> Initiative:15, PER:12-, ECV:3, OCV:5, DCV:5 <B>plus</B> +1 with All Combat, +1 with Long Bow<b><BR><BR>SKILLS/PERKS/TALENTS: </b>Light Foot Package, +1 with All Combat, +1 with Long Bow, AF: Light Armor Proficiency , Fast Draw 12-, WF: Common Melee Weapons, Common Missile Weapons, Sling, Elvenblooded, Weaponsmith (Muscle-Powered Ranged) 11-, CuK: Aelfing (INT-based) 11-, Language: Aelfing (basic conversation; literate), Stealth 8-, Tracking 8-, Thegn (Machtig), Gift of Decieving, Gift of Knowing, Gift of Willing, Absolute Range Sense
    <BR><BR><b>EQUIPMENT:</b> <i>Dagger</i> (Range: 0, Dmg: 1d6+1 (2d6 / 2d6+1 w/STR)), <i>Long Bow</i> (Range: 260, Dmg: 2d6+1)<BR><BR><b>POWERS:</b> (ENHANCEDPERCEPTION); <i>Archers STR</i> (Range: , Dmg: ) (STR); <i>Bend Light</i> (INVISIBILITY); <i>Hypersensitive Hearing</i> (SPATIALAWARENESS); <i>Arrows from Twigs</i> (Range: 0, Dmg: 3d6, END: 3 END) (TRANSFORM); <i>My way</i> (Range: 150, Dmg: 2d6, END: 3 END) (TRANSFORM)<BR><BR><b>DISADVANTAGES:</b> Normal Characteristic Maxima (); DF (Aeldenari); DF (Elven-blooded ); Phys. Lim. (Disoriented in Non-Forrested Areas; Easily Lost); Money (); Psych. Lim. (Destiny Child Syndrome); Psych. Lim. (Ethnocentricity); Psych. Lim. (Naive and Sheltered); Psych. Lim. (Promiscuous); Rivalry ()</SPAN></TD></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Fyrclian Beørgansen</font></B><br><B>POINTS: </B>160 Total Points (STATS: 48, SKILLS/PERKS/TALENTS: 75, POWERS/M-ARTS: 37)<br><br><b>PRIMARYS:</b> <i>STR:</i> 13 <i>DEX:</i> 17 <i>CON:</i> 13 <i>BODY:</i> 13 <i>INT:</i> 13 <i>EGO:</i> 10 <i>PRE:</i> 13 <i>COM:</i> 14<br> <b>FIGUREDS:</b> <i>PD:</i> 3/15 <i>rPD:</i> 0/12 <i>ED:</i> 3/15 <i>rED:</i> 0/12 <i>SPD:</i> 3 <i>REC:</i> 6 <i>END:</i> 26 <i>STUN:</i> 27 <i>Run:</i> 7", <i>Swim:</i> 1", <i>Leaping:</i> 2 1/2"<BR><BR><b>COMBAT:</b> Initiative:19, PER:12-, ECV:3, OCV:6, DCV:6 <B>plus</B> +1 Overall, +1 with All Combat<b><BR><BR>SKILLS/PERKS/TALENTS: </b>+1 Overall, +1 with All Combat, Animal Handler (Equines) 12-, KS: Horseflesh (INT-based) 14-, PS: Horsebreeding (INT-based) 14-, Riding 13-, WF: Common Melee Weapons, Common Missile Weapons, Polearms and Spears, Unarmed Combat, Chain & Rope Weapons, Whips, Thegn (Macthig), Lightning Reflexes: +2 DEX to act first with All Actions, Deadly Blow: +1d6 (any circumstances, any HTH weapon), Deadly Blow: +1d6 (w/ Bows), Mounted Warrior (HTH Combat), Mounted Warrior (Ranged Combat), Rapid Healing
    <BR><BR><b>MARTIAL ARTS:</b> <i>Choke</i> (1/2 Phase, -2/+0, Grab One Limb; 2d6 NND), <i>Takeaway</i> (1/2 Phase, +0/+0, Grab Weapon, 23 STR to take weapon away), <i>Legsweep</i> (1/2 Phase, +2/-1, 3 1/2d6 Strike, Target Falls), <i>Weapon Element: Chain & Rope Weapons, Empty Hand, Whips</i><BR><BR><b>EQUIPMENT:</b> <i>Whip</i> (Range: 0, Dmg: 1 point (0 1/2d6 w/STR)), <i>Sabre</i> (Range: 0, Dmg: 1d6 (1 1/2d6 w/STR)), <i>Long Dagger</i> (Range: 0, Dmg: 1d6-1 (1d6+1 w/STR)), <i>Recurve Bow</i> (Range: 185, Dmg: 1 1/2d6)<BR><BR><b>POWERS:</b> (COMBAT_LUCK); <i>Daredevil Durability</i> (DAMAGEREDUCTION)<BR><BR><b>DISADVANTAGES:</b> DF (Human); DF (White Streak in Hair); Enraged (Horses mistreated); Enraged (When in Claustrophobic Environments); Hunted (Osfrid); Money (); Normal Characteristic Maxima (); Psych. Lim. (Claustrophobia); Psych. Lim. (Daredevil); Psych. Lim. (Equestrian Mentality); Reputation (Killer of Thralls)</SPAN></TD></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Gorurbar Raxatar</font></B><br><B>POINTS: </B>245 Total Points (STATS: 45, SKILLS/PERKS/TALENTS: 76, POWERS/M-ARTS: 124)<br><br><b>PRIMARYS:</b> <i>STR:</i> 18 <i>DEX:</i> 11 <i>CON:</i> 18 <i>BODY:</i> 16 <i>INT:</i> 8 <i>EGO:</i> 13 <i>PRE:</i> 10/20 <i>COM:</i> 6<br> <b>FIGUREDS:</b> <i>PD:</i> 4/10 <i>rPD:</i> 4/10 <i>ED:</i> 4/10 <i>rED:</i> 4/10 <i>SPD:</i> 3 <i>REC:</i> 8 <i>END:</i> 36 <i>STUN:</i> 34 <i>Run:</i> 5", <i>Swim:</i> 0", <i>Leaping:</i> 2 1/2"<BR><BR><b>COMBAT:</b> Initiative:11, PER:11-/12-, ECV:4, OCV:4, DCV:4 <B>plus</B> +2 with All Combat (16 Active Points); vs Goblinoids Only (-2), +2 with DCV, +4 with All Combat (32 Active Points); vs Giants Only (-2), +4 with Dwarven War Art, +3 with DCV (15 Active Points); OAF (-1), Mass (-1), Real Armor (-1/4)<b><BR><BR>SKILLS/TALENTS: </b>+2 with All Combat (16 Active Points); vs Goblinoids Only (-2), +2 with DCV, +4 with All Combat (32 Active Points); vs Giants Only (-2), +4 with Dwarven War Art, , , Trading 11- (13-), PS: Appraise 11-, KS: Varic War Art 12-, Language: Machtig (Var is native) (fluent conversation), WF: Axes, Maces, Hammers, and Picks, Spell Resistance 18-
    <BR><BR><b>MARTIAL ARTS:</b> <i>Varic War Art</i>, <i>+2 HTH Damage Class(es)</i>, <i>Martial Block</i> (1/2 Phase, +2/+2, Block, Abort), <i>Martial Dodge</i> (1/2 Phase, --/+5, Dodge, Affects All Attacks, Abort), <i>Defensive Strike</i> (1/2 Phase, +1/+3, 5 1/2d6 Strike), <i>Martial Strike</i> (1/2 Phase, +0/+2, 7 1/2d6 Strike), <i>Offensive Strike</i> (1/2 Phase, -2/+1, 9 1/2d6 Strike)<BR><BR><b>EQUIPMENT:</b> <i>Military Pick/ Pick Axe</i> (Range: 0, Dmg: 1d6 (2d6 w/STR)), <i>Battle Axe</i> (Range: 0, Dmg: 1d6+1 (2d6+1 w/STR))<BR><BR><b>POWERS:</b> (MENTALDEFENSE); (POWERDEFENSE); <i>Forged Flesh</i> (ARMOR); <i>Forged Flesh</i> (ARMOR); <i>Way Tougher Than You</i> (DAMAGEREDUCTION); <i>Way Tougher Than You</i> (DAMAGEREDUCTION); <i>Infravision</i> (INFRAREDPERCEPTION); (KBRESISTANCE); <i>Way Out</i> (DETECT); <i>Stone-eyes</i> (DETECT); <i>Underground Senses:</i> (DETECT); (ENHANCEDPERCEPTION); <i>So Tough</i> (DAMAGERESISTANCE)<BR><BR><b>DISADVANTAGES:</b> Var (); DF (Var); Dependence (Contact or Close Proximity to Stone/Soil); Phys. Lim. (Cannot cast Arcane Spells ); Phys. Lim. (Cannot use Magic Items Other Than Weapons & Armor); Phys. Lim. (Short but Heavy (4 ft - 5 ft; 250 to 400 lbs)); Psych. Lim. (Antisocial and Untrusting ); Psych. Lim. (Insane Loyalty to Clan and Friends ); Psych. Lim. (Racial Emnity: Giant-kin); Psych. Lim. (Racial Emnity: Goblinoids ); Psych. Lim. (Racial Emnity: Goldlust & Greed ); Var Characteristic Maxima (); Enraged (Suffers Knockback In Combat); DF: Chaotic (Aligned along Chaotic Axis); Psychological Limitation (Overconfidence); Rivalry (); Social Limitation (Clan is in Very Poor Standing); Psychological Limitation (Dislikes Magic And Those Who Use It); Distinctive Features (Arms And Hands Covered In Scars And Tattoos)</SPAN></TD></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Hrani "Refskegg" Thórarinnsson</font></B><br><B>POINTS: </B>160 Total Points (STATS: 58, SKILLS/PERKS/TALENTS: 66, POWERS/M-ARTS: 36)<br><br><b>PRIMARYS:</b> <i>STR:</i> 18 <i>DEX:</i> 17 <i>CON:</i> 15 <i>BODY:</i> 11 <i>INT:</i> 10 <i>EGO:</i> 10 <i>PRE:</i> 10 <i>COM:</i> 10<br> <b>FIGUREDS:</b> <i>PD:</i> 6/12 <i>rPD:</i> 0/6 <i>ED:</i> 3/9 <i>rED:</i> 0/6 <i>SPD:</i> 4 <i>REC:</i> 7 <i>END:</i> 30 <i>STUN:</i> 28 <i>Run:</i> 6", <i>Swim:</i> 4", <i>Leaping:</i> 3 1/2"<BR><BR><b>COMBAT:</b> Initiative:17, PER:11-, ECV:3, OCV:6, DCV:6 <B>plus</B> +2 with Martial Arts, +2 with All Combat, +1 with HTH Combat<b><BR><BR>SKILLS/PERKS/TALENTS: </b>Brawler, Breakfall 12-, +2 with Martial Arts, Medium Foot, AF: Shield Proficiency , Penalty Skill Levels: +1 vs. armor penalties to DCV with All Armors (3 Active Points); Only for Medium Armor Power loses about half of its effectiveness (-1), AF: Medium Armor Proficiency , PS: Warrior (STR-based) 13-, WF: Common Melee Weapons, Common Missile Weapons, +2 with All Combat, Human, PS: Sailor 14-, KS: Raiding (INT-based) 13-, +1 with HTH Combat, Survival (Marine) 11-, Warrior Elite, Money: Well Off, Brawler, Combat Luck (3 PD/3 ED), Human, Bump Of Direction
    <BR><BR><b>MARTIAL ARTS:</b> <i>+1 HTH Damage Class(es)</i>, <i>Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Clubs, Fist-Loads, Polearms and Spears, Two-Handed Weapons</i>, <i>Brawler, all slots: Strike Listing for DC</i>, <i>Basic Strike</i> (1/2 Phase, +1/+0, 6 1/2d6 Strike), <i>Basic Strike</i> (1/2 Phase, +1/+0, 6 1/2d6 Strike), <i>Legsweep</i> (1/2 Phase, +2/-1, 5 1/2d6 Strike, Target Falls), <i>Legsweep</i> (1/2 Phase, +2/-1, 5 1/2d6 Strike, Target Falls), <i>Evasion: Flying Dodge</i> (1/2 Phase, --/+4, Dodge All Attacks, Abort; FMove), <i>Martial Block</i> (1/2 Phase, +2/+2, Block, Abort), <i>Martial Disarm</i> (1/2 Phase, -1/+1, Disarm; 33 STR to Disarm), <i>Martial Dodge</i> (1/2 Phase, --/+5, Dodge, Affects All Attacks, Abort), <i>Martial Grab</i> (1/2 Phase, -1/-1, Grab Two Limbs, 33 STR for holding on)<BR><BR><b>EQUIPMENT:</b> <i>Battle Axe</i> (Range: 0, Dmg: 1d6+1 (2d6+1 w/STR)), <i>Battle Mourn (Grapple & Anchor)</i> (Range: 0, Dmg: 1d6+1 (2d6+1 w/STR)), <i>Falchion</i> (Range: 0, Dmg: 1d6+1 (2d6+1 w/STR)), <i>Long Spear (Gaffe)</i> (Range: 0, Dmg: 1d6+1 (2d6+1 w/STR)), <i>War Club</i> (Range: 0, Dmg: 7d6)<BR><BR><b>DISADVANTAGES:</b> Distinctive Features (Red Hair and Green Eyes (Clan Raevoring from the North Coast)); Distinctive Features (Tattoos: Symbols of the sea on the backs of his hands.); Enraged (At the beginning of battle); Human (); Distinctive Features (); Normal Characteristic Maxima (); Psychological Limitation (Drunkard); Psychological Limitation (Garrish Loot-wearing Raider); Psychological Limitation (Superstitious)</SPAN></TD></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Kjar Kvaransen</font></B><br><B>POINTS: </B>159 Total Points (STATS: 16, SKILLS/PERKS/TALENTS: 60, POWERS/M-ARTS: 83)<br><br><b>PRIMARYS:</b> <i>STR:</i> 5 <i>DEX:</i> 11 <i>CON:</i> 13 <i>BODY:</i> 13 <i>INT:</i> 15 <i>EGO:</i> 8 <i>PRE:</i> 8 <i>COM:</i> 8<br> <b>FIGUREDS:</b> <i>PD:</i> 1/4 <i>rPD:</i> 0/3 <i>ED:</i> 3/6 <i>rED:</i> 0/3 <i>SPD:</i> 3 <i>REC:</i> 4 <i>END:</i> 26 <i>STUN:</i> 23 <i>Run:</i> 5", <i>Swim:</i> 4", <i>Leaping:</i> 0"<BR><BR><b>COMBAT:</b> Initiative:11, PER:12-/13-, ECV:3, OCV:4, DCV:4 <B>plus</B> +2 Overall, +2 with Spells<b><BR><BR>SKILLS/PERKS/TALENTS: </b>+2 Overall, +2 with Spells, Language (idiomatic; literate) (5 Active Points), PS: Zauberer 14-, KS: Elemental Lore 14-, Zauberer (Machtig Fertigkeiten Caste), Eidetic Memory (5 Active Points); Requires A INT Roll (-3/4), Spellcraft 13-
    <BR><BR><b>EQUIPMENT:</b> <BR><BR><b>POWERS:</b> (ENHANCEDPERCEPTION); <i>Detect Heatsource</i> (DETECT); <i>Obscuring Mist</i> (Range: 0, Dmg: 2" radius) (DARKNESS)<i>Obscuring Mist</i> (DARKNESS); <i>Sheild of Airy Comfort</i> (FORCEFIELD); <i>Diffusion of Pain</i> (COMPOUNDPOWER), (DAMAGEREDUCTION), (DAMAGEREDUCTION); <i>Lesser Aura of Flames</i> (Range: 0, Dmg: 0d6) (COMPOUNDPOWER)<i>Lesser Aura of Flames</i> (COMPOUNDPOWER), <i>Flaming Aura</i> (FORCEFIELD), <i>Burning Aura</i> (HKA); <i>Mass Stonebones</i> (DENSITYINCREASE); <i>Windriding</i> (FLIGHT); <i>Bursting Bonfire</i> (Range: 300, Dmg: 8d6) (ENERGYBLAST); <i>Flamedart</i> (Range: 300, Dmg: 4d6) (RKA); <i>Lesser Wall of Stone</i> (Range: 300, Dmg: 4d6, 6 DEF) (ENTANGLE); <i>Lightning Strike</i> (Range: 280, Dmg: 3d6) (RKA); <i>Living Monolith</i> (GROWTH); <i>Stone Spurs</i> (Range: 0, Dmg: 0d6) (COMPOUNDPOWER), <i>Ground Spikes</i> (CHANGEENVIRONMENT), <i>Rock Spikes</i> (HKA); <i>Stoneborne</i> (COMPOUNDPOWER)<i>Stoneborne</i> (COMPOUNDPOWER), <i>Lesser Skin of Rock</i> (ARMOR), <i>Stonebones</i> (DENSITYINCREASE); <i>Wormwalk</i> (TUNNELING); <i>Elemental Ward</i> (FORCEFIELD)<BR><BR><b>DISADVANTAGES:</b> DF (Aura of Random Elemental Sensory Affects (smell of ozone, smoking hair, rocky skin, moist air, sound of creek, crackle of fire, etc)); DF (Human); Normal Characteristic Maxima (); Psych. Lim. (Easily Distracted By New Magic); Psych. Lim. (Homebody -- Wants To Be In His Tower, And Not Go Anywhere); Unluck: 3d6 (); Soc. Lim. (Zauberer Stigma (Machtig)); Susceptibility (Entropic/Chaos Energy); Susceptibility (Negative/Unholy Energy); Susceptibility (Positive/Holy Energy); Susceptibility (Static/Law Energy)</SPAN></TD></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Rogate Turvoldsen</font></B><br><B>POINTS: </B>155 Total Points (STATS: 72, SKILLS/PERKS/TALENTS: 73, POWERS/M-ARTS: 10)<br><br><b>PRIMARYS:</b> <i>STR:</i> 20 <i>DEX:</i> 17 <i>CON:</i> 13 <i>BODY:</i> 14 <i>INT:</i> 13 <i>EGO:</i> 13 <i>PRE:</i> 15/25 <i>COM:</i> 10<br> <b>FIGUREDS:</b> <i>PD:</i> 4/10 <i>rPD:</i> 0/6 <i>ED:</i> 3/9 <i>rED:</i> 0/6 <i>SPD:</i> 4 <i>REC:</i> 7 <i>END:</i> 26 <i>STUN:</i> 30 <i>Run:</i> 9", <i>Swim:</i> 1", <i>Leaping:</i> 2"<BR><BR><b>COMBAT:</b> Initiative:19, PER:12-, ECV:4, OCV:6, DCV:6 <B>plus</B> +1 Overall, +2 with Long Sword, +1 with All Combat, +3 with DCV (15 Active Points); OAF (-1), Mass (-1), Real Armor (-1/4)<b><BR><BR>SKILLS/PERKS/TALENTS: </b>+1 Overall, CuK: Machtig (INT-based) 14-, PS: Warrior (INT-based) 14-, Oratory 12- (14-), +2 with Long Sword, AF: Shield Proficiency , Light Foot Package, +1 with All Combat, AF: Medium Armor Proficiency , Acrobatics 8-, Breakfall 12-, Fast Draw 12-, WF: Common Melee Weapons, Common Missile Weapons, Sling, Thegn (Machtig), Deadly Blow: +2d6 Killing, Any Sword, Lightning Reflexes: +2 DEX to act first with All Actions, Rapid Healing
    <BR><BR><b>EQUIPMENT:</b> <i>Long Sword</i> (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR))<BR><BR><b>POWERS:</b> <i>Tireless</i> (Range: , Dmg: ) (STR); (RUNNING)<BR><BR><b>DISADVANTAGES:</b> Normal Characteristic Maxima (); Distinctive Features (Human); Distinctive Features (White Streak in Hair); Psychological Limitation (Dedicated to Advancement of Herodi Clan); Psychological Limitation (Impulsive); Psychological Limitation (Overconfidence); Psychological Limitation (Protective of Friends); Rivalry (); Social Limitation (Savage (Feared And Descriminated Against In Cities))</SPAN></TD></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Saemund Magnussun</font></B><br><B>POINTS: </B>158 Total Points (STATS: 48, SKILLS/PERKS/TALENTS: 91, POWERS/M-ARTS: 19)<br><br><b>PRIMARYS:</b> <i>STR:</i> 21/27 <i>DEX:</i> 11 <i>CON:</i> 15 <i>BODY:</i> 15 <i>INT:</i> 8 <i>EGO:</i> 12 <i>PRE:</i> 10/15 <i>COM:</i> 10<br> <b>FIGUREDS:</b> <i>PD:</i> 4/13 <i>rPD:</i> 0/9 <i>ED:</i> 3/12 <i>rED:</i> 0/9 <i>SPD:</i> 3 <i>REC:</i> 8 <i>END:</i> 30 <i>STUN:</i> 34 <i>Run:</i> 7", <i>Swim:</i> 0", <i>Leaping:</i> 4"/5"<BR><BR><b>COMBAT:</b> Initiative:11, PER:11-, ECV:4, OCV:4, DCV:4 <B>plus</B> +2 with HTH Combat, +1 with All Combat, +2 Overall, +3 with DCV (15 Active Points); OAF (-1), Mass (-1), Real Armor (-1/4)<b><BR><BR>SKILLS/PERKS/TALENTS: </b>Heavy Foot, AF: Shield Proficiency , Penalty Skill Levels: +2 vs. armor penalties to DEX and DCV with All Armors, AF: Heavy Armor Proficiency , WF: Common Melee Weapons, War Chain, +2 with HTH Combat, Medium Foot, AF: Medium Armor Proficiency , WF: Common Missile Weapons, +1 with All Combat, Human, PS: Blacksmith 12-, PS: Weaponsmith 12-, KS: Metallurgy (INT-based) 13-, +2 Overall, Language (written only; literate) (2 Active Points), Healing 11-, Thegn (Machtig), Waffschmied (Machtig Weaponsmith), Money: Well Off (3 Active Points); Only For Purposes Of Determining Starting Equipment (-2), Reputation: Grandson of Farbjorn (A medium-sized group) 11-, +1/+1d6, Ambidexterity (-2 Off Hand penalty), Deadly Blow: +1d6 (any circumstances, any HTH weapon), Rapid Healing
    <BR><BR><b>MARTIAL ARTS:</b> <i>Defensive Strike</i> (1/2 Phase, +1/+3, 4d6 / 5d6 Strike), <i>Martial Block</i> (1/2 Phase, +2/+2, Block, Abort), <i>Takeaway</i> (1/2 Phase, +0/+0, Grab Weapon, 31 STR / 37 STR to take weapon away), <i>Weapon Element: Axes, Maces, Hammers, and Picks, Barehanded Element, Blades, War Chain</i><BR><BR><b>EQUIPMENT:</b> <i>Battle Axe</i> (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)), <i>Light Crossbow (baesy)</i> (Range: 260, Dmg: 2d6+1), <i>Light Crossbow #2 (llyw-llyw)</i> (Range: 260, Dmg: 2d6+1), <i>Falchion</i> (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)), <i>Great Pick</i> (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)), <i>War Chain</i> (Range: 0, Dmg: 1d6 (2d6 w/STR)), <i>Hammer</i> (Range: 0, Dmg: 1d6 (2d6 w/STR)), <i>Long Spear</i> (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)), <i>Spear X3</i> (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR)), <i>Iron Spheres (Shotput) x10</i> (Range: 0, Dmg: 1d6+1 (2 1/2d6 w/STR))<BR><BR><b>POWERS:</b> <i>Loadbearing</i> (Range: , Dmg: , END: 1 END) (STR)<BR><BR><b>DISADVANTAGES:</b> DF (Human); Enraged (If Quality Of Work Or Honor Questioned); Normal Characteristic Maxima (); Psych. Lim. (Aggressive Combatant -- Takes on Toughest Possible Opponent In Battle); Psych. Lim. (Honest Quality Appraiser -- Announces Quality Of Weapons Fairly, For Better Or For Worse); Psych. Lim. (Honorable Craftsman); Reputation (Miser)</SPAN></TD></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Sonnenwende Mondfeuer</font></B><br><B>POINTS: </B>149 Total Points (STATS: 46, SKILLS/PERKS/TALENTS: 103, POWERS/M-ARTS: 0)<br><br><b>PRIMARYS:</b> <i>STR:</i> 13 <i>DEX:</i> 15 <i>CON:</i> 15 <i>BODY:</i> 14 <i>INT:</i> 13 <i>EGO:</i> 10 <i>PRE:</i> 10 <i>COM:</i> 10<br> <b>FIGUREDS:</b> <i>PD:</i> 3/9 <i>rPD:</i> 0/6 <i>ED:</i> 3/9 <i>rED:</i> 0/6 <i>SPD:</i> 3 <i>REC:</i> 6 <i>END:</i> 30 <i>STUN:</i> 29 <i>Run:</i> 7", <i>Swim:</i> 2", <i>Leaping:</i> 2 1/2"<BR><BR><b>COMBAT:</b> Initiative:15, PER:12-, ECV:3, OCV:5, DCV:5 <B>plus</B> +2 with All Combat, +2 with SWEEP, +2 with Short Sword, +1 Overall, +1 with DCV (5 Active Points); OAF (-1), Mass (-1), Real Armor (-1/4)<b><BR><BR>SKILLS/PERKS/TALENTS: </b>+2 with All Combat, +2 with SWEEP, +2 with Short Sword, Medium Armor Proficiency , Shield Proficiency , +1 Overall, KS: Farmers Almanac 14-, PS: Farming 14-, Animal Handler (Bovines) 11-, Warrior 12-, Fast Draw 12-, Penalty Skill Levels: +1 vs. armor penalties to DCV with of Medium Armor, Rapid Attack (HTH) , Tactics 12-, Two-Weapon Fighting (HTH) , WF: Common Melee Weapons, Common Missile Weapons, Thegn (Machtig), Resist Persuasion, Deadly Blow: +2d6 (any circumstances, any HTH weapon)
    <BR><BR><b>EQUIPMENT:</b> <i>Short Sword</i> (Range: 0, Dmg: 1d6 (1 1/2d6 w/STR)), <i>Short Sword</i> (Range: 0, Dmg: 1d6 (1 1/2d6 w/STR))<BR><BR><b>DISADVANTAGES:</b> Normal Characteristic Maxima (); Distinctive Features (Human); Money (); Psych. Lim. (Practical to the extreme); Psych. Lim. (Restless and Kinetic); Psych. Lim. (Superstitious); Psych. Lim. (Trusting and Naive Farmboy); Psych. Lim. (Pyrophobia); Phys. Lim. (Heavy Sleeper); Rivalry ()</SPAN></TD></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Spatzenjager</font></B><br><B>POINTS: </B>157 Total Points (STATS: 51, SKILLS/PERKS/TALENTS: 46, POWERS/M-ARTS: 60)<br><br><b>PRIMARYS:</b> <i>STR:</i> 18/28 <i>DEX:</i> 11 <i>CON:</i> 15/20 <i>BODY:</i> 14/19 <i>INT:</i> 10 <i>EGO:</i> 10 <i>PRE:</i> 12 <i>COM:</i> 10<br> <b>FIGUREDS:</b> <i>PD:</i> 4/6 <i>rPD:</i> 4 <i>ED:</i> 3/4 <i>rED:</i> 3 <i>SPD:</i> 4 <i>REC:</i> 8/11 <i>END:</i> 30/40 <i>STUN:</i> 31/44 <i>Run:</i> 8", <i>Swim:</i> 1", <i>Leaping:</i> 3 1/2"/5 1/2"<BR><BR><b>COMBAT:</b> Initiative:11, PER:11-, ECV:3, OCV:4, DCV:4 <B>plus</B> +2 with HTH Combat, +1 with All Combat, +2 with HTH Combat (10 Active Points); OCV Only (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV For Duration Of Charge; -1/2), 2 Continuing Charges lasting 5 Minutes each (-1/2), Cannot Do Anything Requiring Concentration For Duration Of Charge (-1/4), Linked to STR (Constant Power is in use all the time; -1/4)<b><BR><BR>SKILLS/PERKS: </b>+2 with HTH Combat, +1 with All Combat, Defense Maneuver I-IV , KS: Nature Lore (INT-based) 13-, PS: Hunter (INT-based) 13-, Survival (Arctic/Subarctic Forests, Temperate/Subtropical Forests) 11-, WF: Common Melee Weapons, Common Missile Weapons, Flails, Societal Status (Machtig): Thegn
    <BR><BR><b>EQUIPMENT:</b> <i>Battle Axe</i> (Range: 0, Dmg: 1d6+1 (2d6+1 / 2 1/2d6 w/STR))<BR><BR><b>POWERS:</b> <i>Dont Feel A Thing</i> (DAMAGERESISTANCE); <i>Lycanthropic (Wolf & Manwolf Form</i> (MULTIFORM); <i>Lycanthropic Healing</i> (HEALING); <i>Rage 2/Day</i> (Range: 0, Dmg: 0d6) (COMPOUNDPOWER), (STR), (BODY), (CON), (COMBAT_LEVELS); <i>Wolf's Eyes</i> (NIGHTVISION); (RUNNING)<BR><BR><b>DISADVANTAGES:</b> Normal Characteristic Maxima (); Accidental Change to Were Form (Full Moon); DF (Human); DF (Supernatural Creature); Money (); Physical Limitation (Poor Eyesight, suffers -2 to all Sight PER Rolls); Psych. Lim. (Distracted By Urges To Hunt Small Game); Psych. Lim. (Uncomfortable in cities); Vulnerability (Silver); Vulnerability (Silver)</SPAN></TD></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Spatzenwere</font></B><br><B>POINTS: </B>157 Total Points (STATS: 91, SKILLS/PERKS/TALENTS: 0, POWERS/M-ARTS: 66)<br><br><b>PRIMARYS:</b> <i>STR:</i> 30/40 <i>DEX:</i> 20 <i>CON:</i> 15/20 <i>BODY:</i> 14/19 <i>INT:</i> 9 <i>EGO:</i> 10 <i>PRE:</i> 20 <i>COM:</i> 10<br> <b>FIGUREDS:</b> <i>PD:</i> 6/8 <i>rPD:</i> 6 <i>ED:</i> 3/4 <i>rED:</i> 3 <i>SPD:</i> 4 <i>REC:</i> 9/12 <i>END:</i> 34/44 <i>STUN:</i> 37/50 <i>Run:</i> 7", <i>Swim:</i> 2", <i>Leaping:</i> 6"/8"<BR><BR><b>COMBAT:</b> Initiative:20, PER:11-, ECV:3, OCV:7, DCV:7 <B>plus</B> +2 with HTH Combat (10 Active Points); OCV Only (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV For Duration Of Charge; -1/2), 2 Continuing Charges lasting 5 Minutes each (-1/2), Cannot Do Anything Requiring Concentration For Duration Of Charge (-1/4), Linked to STR (Constant Power is in use all the time; -1/4)</b>
    <BR><BR><b>POWERS:</b> <i>Lycanthropic Healing</i> (HEALING); <i>Rage 2/Day</i> (Range: 0, Dmg: 0d6) (COMPOUNDPOWER), (STR), (BODY), (CON), (COMBAT_LEVELS); <i>Wolf Claws</i> (Range: 0, Dmg: 2d6 (4d6 w/STR)) (HKA); (DAMAGERESISTANCE); <i>Wolf's Eyes</i> (NIGHTVISION)<BR><BR><b>DISADVANTAGES:</b> Accidental Change (New Moon); Enraged (In Combat); Physical Limitation (Poor Eyesight, suffers -2 to all Sight PER Rolls); Vulnerability (Silver); Vulnerability (Silver)</SPAN></TD></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Spatzenwolf</font></B><br><B>POINTS: </B>159 Total Points (STATS: 45, SKILLS/PERKS/TALENTS: 22, POWERS/M-ARTS: 92)<br><br><b>PRIMARYS:</b> <i>STR:</i> 10/20 <i>DEX:</i> 17 <i>CON:</i> 13/18 <i>BODY:</i> 13/18 <i>INT:</i> 8 <i>EGO:</i> 5 <i>PRE:</i> 15 <i>COM:</i> 8<br> <b>FIGUREDS:</b> <i>PD:</i> 5/7 <i>rPD:</i> 5 <i>ED:</i> 3/4 <i>rED:</i> 3 <i>SPD:</i> 4 <i>REC:</i> 5/8 <i>END:</i> 30/40 <i>STUN:</i> 25/38 <i>Run:</i> 12", <i>Swim:</i> 0", <i>Leaping:</i> 2"/4"<BR><BR><b>COMBAT:</b> Initiative:17, PER:15-, ECV:2, OCV:6, DCV:6 <B>plus</B> +2 with HTH Combat, +2 with HTH Combat (10 Active Points); OCV Only (-1), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV For Duration Of Charge; -1/2), 2 Continuing Charges lasting 5 Minutes each (-1/2), Cannot Do Anything Requiring Concentration For Duration Of Charge (-1/4), Linked to STR (Constant Power is in use all the time; -1/4)<b><BR><BR>SKILLS: </b>+2 with HTH Combat, Concealment 11-, Stealth 12-, Tactics 11-, Teamwork 12-
    <BR><BR><b>POWERS:</b> <i>Bite</i> (Range: 0, Dmg: 1d6+1 (2d6 / 2 1/2d6 w/STR), END: 2 END) (HKA); <i>Hamstring</i> (Range: 0, Dmg: 1d6, END: 12 END) (DRAIN)<i>Hamstring</i> (DRAIN); <i>Tough Skin</i> (DAMAGERESISTANCE); <i>Swift</i> (RUNNING); <i>Wolf Senses</i> (ENHANCEDPERCEPTION); <i>Wolf's Eyes</i> (NIGHTVISION); <i>Wolf's Nose</i> (TRACKINGSENSE); <i>Wolf's Ears</i> (ULTRASONICPERCEPTION); <i>Lycanthropic Healing</i> (HEALING); <i>Rage 2/Day</i> (Range: 0, Dmg: 0d6) (COMPOUNDPOWER), (STR), (BODY), (CON), (COMBAT_LEVELS)<BR><BR><b>DISADVANTAGES:</b> Accidental Change (New Moon); Physical Limitation (Poor Eyesight, suffers -2 to all Sight PER Rolls); Physical Limitation (Very Limited Manipulation); Physical Limitation: Human Size (); Psych. Lim. (Distracted By Urges To Hunt Small Game); Vulnerability (Silver); Vulnerability (Silver)</SPAN></TD></tr><tr><td><SPAN style="font-family: Arial, Helvetica,sans-serif;font-size: 8pt;"><B><font size="+1">Vémundr "Thrymri" Finnvarsson</font></B><br><B>POINTS: </B>161 Total Points (STATS: 25, SKILLS/PERKS/TALENTS: 60, POWERS/M-ARTS: 76)<br><br><b>PRIMARYS:</b> <i>STR:</i> 10 <i>DEX:</i> 12 <i>CON:</i> 10 <i>BODY:</i> 10 <i>INT:</i> 13 <i>EGO:</i> 12 <i>PRE:</i> 20 <i>COM:</i> 10<br> <b>FIGUREDS:</b> <i>PD:</i> 2 <i>rPD:</i> 0 <i>ED:</i> 2 <i>rED:</i> 0 <i>SPD:</i> 2 <i>REC:</i> 4 <i>END:</i> 20 <i>STUN:</i> 20 <i>Run:</i> 7", <i>Swim:</i> 2", <i>Leaping:</i> 2"<BR><BR><b>COMBAT:</b> Initiative:12, PER:12-/13-, ECV:4, OCV:4, DCV:4 <B>plus</B> +2 Overall<b><BR><BR>SKILLS/PERKS/TALENTS: </b>+2 Overall, CuK: Machtig (INT-based) 14-, PS: Storyteller 14-, Conversation 13-, High Society 13-, Language: Machtig (imitate dialects; literate) (6 Active Points), Oratory 13-, Persuasion 13-, Power: Performance (PRE-based) 13-, Seduction 13-, Trading 13-, WF: Blades, Hoher Skalding, Eidetic Memory (5 Active Points); Requires An INT Roll (-3/4)
    <BR><BR><b>EQUIPMENT:</b> <i>Dagger</i> (Range: 0, Dmg: 1d6+1 (2d6 w/STR)), <i>Dagger</i> (Range: 0, Dmg: 1d6+1 (2d6 w/STR))<BR><BR><b>POWERS:</b> (ENHANCEDPERCEPTION); <i>Blinding Sortiligist Light</i> (Range: 75, Dmg: 3d6) (FLASH)<i>Blinding Sortiligist Light</i> (FLASH); <i>Minor Aural Barrage</i> (Range: 0, Dmg: 0 1/2d6) (DRAIN)<i>Minor Aural Barrage</i> (DRAIN); <i>Walk It Off</i> (HEALING); <i>Improved Blinding Sortiligist Light</i> (Range: 225, Dmg: 9d6) (FLASH)<i>Improved Blinding Sortiligist Light</i> (FLASH); <i>Lesser Wall of Sound</i> (FORCEWALL); <i>Precise Sonic Agitator</i> (Range: 225, Dmg: 3d6) (ENERGYBLAST); <i>Song of Inattention</i> (INVISIBILITY); <i>Sonic Aegis</i> (FORCEFIELD); <i>Soothing Sounds</i> (HEALING); <i>Sound Slayer</i> (Range: 0, Dmg: 1d6 (standard effect: 3 BODY, 6 STUN)) (RKA); <i>Superior Tickling Fingers of Sound</i> (Range: 298, Dmg: (33 STR)) (TELEKINESIS); <i>Laughing Fool</i> (Range: -1, Dmg: 2d6, 4 DEF) (ENTANGLE)<i>Laughing Fool</i> (ECV: 4; ENTANGLE); <i>Legend Lore</i> (DETECT); <i>Lesser Howl</i> (Range: 0, Dmg: 1d6) (RKA); <i>Pantomime</i> (Range: 375, Dmg: 2d6) (DRAIN)<i>Pantomime</i> (DRAIN)<BR><BR><b>DISADVANTAGES:</b> Distinctive Features (Skald); Normal Characteristic Maxima (); Enraged (His notes are destroyed or significantly tampered with.); Psych. Lim. (Will not carry visible weapons inside the Vold. As a point of pride, he does not carry weapons inside the Vold. To do so would show great distrust.); Psychological Limitation (Hard Drinker); Psychological Limitation (Needs to chronicle events. Keeps a diary nightly, takes down notes frequently.); Psychological Limitation (The Performer's Itch); Psychological Limitation (Womanizer); Social Limitation (Not allowed to make a living through craftsmanship or agrarianism); Human (); Distinctive Features ()</SPAN></TD></tr></table>
    Last edited by Killer Shrike; Feb 11th, '04 at 01:46 AM.
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  3. #3
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    Re: Several Export Tag items

    Originally posted by Killer Shrike
    Dan, would it be possible to add a &lt;!--IF_NOT_COMPOUND_POWER--&gt; tag to the Power tree?

    Currently there is no way to prevent getting duped up copies of Compound Powers when using the Power Type tags.


    Also, could a &lt;!--BASE_POWER--&gt; be added, so that for example, and Energy Blast could be earmarked as an Energy Blast in a summary format w/o needing to get into the entire TEXT block. Currently Im using XMLID, but that is not ideal as you might imagine.

    Also, could a &lt;!--IFINPUT--&gt; and &lt;!--IF_NO_INPUT--&gt;condition tag be added to test for INPUT or no INPUT?


    Finally, there is a typo in the Export Tag doc:

    &lt;!--IF_MARTIAL_ARTS--&gt; is really &lt;!--IFMARTIAL_ARTS--&gt;
    IF_NOT_COMPOUND_POWER, IF_INPUT, and IF_NO_INPUT have been added.

    For the "base power" use DISPLAY

    The typo has been fixed.
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    Thanx!
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