I think The Ultimate Mastermind would be a worthwhile title. Such a book could cover topics ranging from the motivations of masterminds, to the construction of elaborate scenarios that are like artichokes -- you have to peel layers to get to the heart. Other topics might include ways masterminds get others to do their bidding, how to create believable pawns of the mastermind (characters he has manipulated into doing his bidding, but who aren't, perhaps, wholly evil). Interesting bits might include esoteric topics such as the psychology of immortal masterminds, whose plans may span decades or centuries. How to craft devious puzzles.
Mostly, I would see this book as about how to create and run believable scenarios around masterminds. Usually, every GM has at least one homebrewed villain in this category, the guy he wants his players to learn to hate and fear.



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