I use a standard limit variation. My base ability is:
Lay on Hands:
Healing 2d6, simplified, standard effects (2 Body/6 Stun). 10 active. Limited to max healing per day (not per target) (4 Body, 12 Stun max) (-1). 5 real points.
The way I use it, each die gives 1 body and 3 stun, and I take the max limit from the maximum that could be rolled (2 body and 6 stun). The limitation means that the character can only heal a total of 4/12 per day, not per character/wound/whatever.
Increase the ability for a higher max healing (4d6 would make it 8/24). Using the simplified option makes it an easy way to do straight numbers (as opposed to being random and have a possibility of 0 body being healed).
Other than that, Steves FH references are good for the rest (I haven't done anything that way yet). I use "circles" for the End reserve for spells (1st circle is a 10 End/3 Rec per 6 hrs reserve, to 10th circle with 100 End and 25 Rec per 6 hrs).
"Look! A Distracting Thing!"
-Tom Servo
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