What is the most unusual background/nature for a heroic character you have ever heard??
Here's my idea: good-aligned necromancer.
What is the most unusual background/nature for a heroic character you have ever heard??
Here's my idea: good-aligned necromancer.
The most unusual hero I ran was Glyx. He was an alien guardian/sheriff sort of character with a symbiotic suit that covered his entire body. A Kansas farmboy found the suit in the debris after the original wearer crashed. The suit adopted the farmboy as its new wearer, but it was damaged. The universal translator function constantly malfunctioned, so no one ever understood what he was saying. Oh, and he was trapped in the suit too.
Cat
That's a good one.Originally posted by Metaphysician
Here's my idea: good-aligned necromancer.
It was an option I considered for the character I'm doing now, Tiffany Trismegistus, but I decided to stick with the Dr. Strange style magic. I felt necromancy was too DnD-ish. The working title for that version was 'Buffy the Necromancer'.
So that's what an invisible barrier looks like.
I have a character called The Vandal who is basically a super heroic Indiana Jones, hes only 21 has a doctorite in archaeology. He got his powers from a battle axe he found on a dig in Germany and when he struck a tree with the axe he was bathed in mystical energy witch gave him super human strength and toughness. But here is the unusual part I created for him, for some odd reason the mystical energy that flows through him makes him show up as a mutant when scanned by anything that detects mutant dna.
A good aligned necromancer to me is not an odd idea, especially in a fantasy campaign. The good necro would not create any undead of his own but would maybe capture already existing undead to study them in an attempt to find better ways to destroy the undead.
Last edited by Corven_Ren; Mar 3rd, '04 at 09:46 AM.
Unusual characters...hmmm...
As mentioned in another thread, I had a player who had a light manipulating hero who played down the Energy Projector and instead was more of a street level vigilante.
I have an NPC called the Rumor, who's only power is that he can 'hear' radio signals. In this day of cellular communication, he is the ultimate eavesdropper and in turn, the ulimate anonymous informant. "Rumor has it VIPER will commiting a daylight robbery in the finnancial district." *click*
I have a street level hero named Bullitt, a brick by all appearances. Actually he manipulates probability subconsciously, twisting the odds so that he can lift tons or bullets bounce off his skin.
Now Venture will send Sampson after the rest of us, and he'll go totally sickhouse on our asses. I like my ass, gentlemen.
-The Monarch addressing his henchmen, Dia de Los Dangerous!, The Venture Bros.
Up yours, Zoidberg. Up wherever your species traditionally crams things.
-Hermes Conrad, A Clone of My Own, Futurama
Lets go be Bad Guys.
-Jayne Cobb, Serenity
I am a leaf on the wind...watch how I soar.
-Hoban 'Wash' Washburn, Serenity
I actually played one of these under Dragonlance: Fifth Age. The DM joked that if our campaign was printed in book form the marketting line would read "A necromancer from the Nightlund. A renegade sellsword. A rogue weatherwitch. A female draconian. Now to introduce the bad guys..."Originally posted by Metaphysician
What is the most unusual background/nature for a heroic character you have ever heard??
Here's my idea: good-aligned necromancer.
>Sometimes, the knights are the monsters
>Life would be a lot less confusing, if only we had smarter intellectuals
>"Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post
>theemerged.blogspot.com -- proof I have too much free time on my hands
The odd character I made, and have always loved: The Ogre Knight. In 2nd Ed D&D he was a Ogre that didn't want to just pillage and kill. He went looking for a better path (got kicked out cause he was a wuss by ogre standards, wouldn't eat a child, had to give creatures a fighting chance, liked veggies!!!) Met a old Paladin on the road, guy was blind but had good senses kind of thing. Knew enough common to talk together and traveled. Paladin died protecting the ogre from some crazed villagers that wanted to kill the ogre, something about hos the ogre had captured some man and must have tourtured him into slavery. The ogre, Rok was his name, kept trying to do good deeds and eventually became a Knight of Good, given special abilities by a group consensus of good dieties, no one would claim him, but as long as he was going to try to do good, why not help.
Few years ago I was play a Larp called SOLAR, Southern Organization of Live Action Roleplaying. Basicly Live action D&D (yes, I'm a big geek) And they have Half-ogre as a character race, and Knight as a subclass of fighter. In walks Rok the Ogreknight, and I swear more people poked and prodded me looking for the gimmick. When was I going to lead the Ogre hoards to their gate, what trick was I using to mimick Knight special abilities, etc. Some of the best roleplaying I;ve got to do in a LOOOOOOOOOOOOOOOONG time.
" So you want to take over the world, which one of your henchmen is Pinky?"
- Avatar
I once wanted to run a serial killer who worked as a bounty hunter and always seemed to bring'em back dead as a cover....also considered him as a street level champs character but I decided he was just Too grim.....
"Remember, with super power, comes super responsability" The mighty Strobe
In FH, I played Thud, an inept half-orc waiter. He spent the game's down-time "quietly" eliminating the tavern's other waitstaff because they were cutting into his tips.
"What goes around comes around. Sometimes you get what's coming around. And sometimes you are what's coming around." -Jim Butcher
My current character is a robot (a 1M dome shaped robot with thin legs) from another planet. He is completely child-like and gulliable about human norms (but has a 35 INT). Fun to play as he likes to help out but does not understand humans ("it is not from around here") very well. Learned english from TV signals and learned about human culture the same way (quote from "15" -- "I would like to meet the Brady Bunch, they are such nice people").
Barton Stano
GM of Meyerson Academy Teen Champions games at Origins, GenCon, and other conventions
PulpHero GM and Champions GM
Champions and FantasyHero player
Rat Rancher (rat ranching had better be fun, it sure ain't profitable)
Lombard, IL USA
We once played a game of the old DC Heroes system ... one of the players made a hero named Force, a telekinetic alien whose veins were on the outside of his skin but otherwise looked humanoid ... whenever anyone looked at him without a cloak or something else on, they ran in fear yelling "MONSTER!!"
Another player once decided to use Marvel Superheroes' Ultimate Powers Book to make a completely random character ... heh ... Talk about a weird character ... grafting, floating disk, ice control and resistance to physical attacks ... the player decided to keep the character and describe him as an ice demon that had the ability to graft ice sculptures to him and make them functional, as well as having a durable ice shell and light-than-air ice platform![]()
Had an old character that basically look like a big lump of clay until he changed into the form of some object.
Was kind of fun to use.
Most unusual character I ever built was for a Galactic Champions high level game we never got to play. He was a metallic scorpion-like alien brick 10 feet long with a 100 STR (from a high-gravity world) named Heavy Metal. For interstellar movement he'd bolted two warp drive nacelles to his carapace. which gave him FTL flight.
The government forgets that George Orwell's 1984 was a warning and not a blueprint. - Chris Hunhe, Liberal Democrats, UK
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies. - Groucho Marx
Well, if randomly generated characters are in, I once played a V&V character...
The Amazing Panther-Fern!
He could be a potted fern, or a really BIG potted fern, or a panther. And he could glide on his fern fronds. And talk to ferns and cats. And when he was a big fern, he could whap people with his superstrength fronds. He didn't have a human form.
His secret identity? He was the potted plant on the city editor's desk at the local paper. When a crisis came up, he'd fall out the window and glide to the rescue!
He was part of a dynamic duo with Psycho-Woman. Who wasn't psycho (much) but who had swirly psychotic-hypnotic disks on her braclets and ta-ta's.
She's a barely-dressed underage superheroine with hypnotic ta-ta's. He's a panther and a fern. They fight crime!
God, was V&V weird.
Never got around to creating him but me and one of my friends got an idea one time joking around and we basically working it out. Remember the "mini-Marlon Brando" in the Island of Dr. Moreau? Well give him the skills of MacGuyver.
And some Bruce Lee kung fu moves. That is basically the short (pun may or may not be intended) version of it.
- a follower of the evil Punxsutawney Phil, devourer of the media.
- I'm not insane, I'm just misunderstood.
- Ewokses is tasty.
- Badger's Ewokhunters: Where freaks and outcasts can find a home.
- HELP! I am in an eccentric orbit.
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