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Thread: You Listened!

  1. #1
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    You Listened!

    hey, was so excited to see my boat, the MK V SOC, show up in the Vehicle Sourcebook. I got it tonight after running my game at the FLGS and in the parking lot me and the gang flipped through it and, by jimminy, it was there!

    DOJ - is there any other game company out there that loves their customers this much?!?



    Ok, back to the Steve Long Salt Mines for the rest of you. You've got blue lines to crank out!
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  2. #2
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    They listened to me too! At DunDraCon last year, I had just purchased by copy of The Ultimate Vehicle, and was flipping through it in the hotel restaurant. Steve happened by and asked how I was enjoying the book. I said it seemed groovy, and that I was looking for a flying saucer (foo-fighter type thingy). He said there wasn't one in TUV, but that it was a good bet to make into The HERO System Vehicle Sourcebook.

    Sure enough, buy HSVS at this year's DunDraCon, flip it open, and there's the flying saucer. Woohoo!

    'Dem guys are da coolest!
    Last edited by Derek Hiemforth; Mar 4th, '04 at 01:40 AM.

  3. #3
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    Steve Long is offline Decuple Millennial Master Administrator
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    Wow, they finally named the salt mines after me!

    All those years of sacrifice, of toiling and slaving away, were worth it!

    Seriously, though, glad y'all are enjoying the book. And sometimes all this research pays off: last year at GenCon I sold a guy $250 worth of books just because he was so pleased that I put his particular style of Arnis in UMA.
    Steve Long
    Young Curmudgeon

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    Question?

    Can one of you guys (or anyone else) help me with this? I bought the Ultimate Vehicle and really liked it, despite the fact that I don't do lots with vehicles in my campaign. I really liked all of the different ideas for equipment, and vehicle write ups.

    However, I'm not sure what role the HSVS plays when compared to TUV. Is it just more of the same? If I don't use vehicles much in my campaigns, is it really a boon to me, or am I set with TUV?

    Thanks for any input you can give me!
    "I firmly believe that man's finest hour - his greatest fulfillment to all he holds dear - is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - VICTORIOUS."

    - Vince Lombardi

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    Re: Question?

    Originally posted by Spideyguy
    Can one of you guys (or anyone else) help me with this? I bought the Ultimate Vehicle and really liked it, despite the fact that I don't do lots with vehicles in my campaign. I really liked all of the different ideas for equipment, and vehicle write ups.

    However, I'm not sure what role the HSVS plays when compared to TUV. Is it just more of the same? If I don't use vehicles much in my campaigns, is it really a boon to me, or am I set with TUV?

    Thanks for any input you can give me!
    It's more of a compendium of premade vehicles. Tons of them are Hero System representations of real life vehicles but there are plenty of fictional vehicles as well.

  6. #6
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    TUV gives you a great deal of information on how to build vehicles using the HERO System. It has examples to illustrate. It's useful when you need to know how to build a vehicle for your scenario.

    HSVS is a sourcebook full of vehicles (real and otherwise) built according to these rules. I don't have mine yet, so I can't be certain -- but I don't think it adds new rules or expands existing rules, as TUV did. It's useful when someone needs a vehicle you didn't write into your adventure, or when you need a vehicle as a 'starting point'.

  7. #7
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    Steve Long is offline Decuple Millennial Master Administrator
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    TUV is advanced rules for building and using vehicles in your game, with about 50 example vehicles.

    HSVS ("Husvee," as we call it ) has no new rules at all, aside from maybe some new Power Modifiers. It's just example vehicles -- approx. 150 of them, covering all the genres and time periods I could justify (well, not SF -- we've got enough starships in print as it is). Most of them are real-world vehicles, ranging from pulp-era car and autogyros, to modern jet fighters and tanks, to ships of the Age of Sail. But there's a chapter of cool fictional and superhero vehicles as well.

    Even if you don't use vehicles much in your game now, I bet you'll use them more if you get it. It'll prove inspirational. You won't regret it!
    Steve Long
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