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Thread: The Imagineer-third attempt (Ben, please delete the others)

  1. #1
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    The Imagineer-third attempt (Ben, please delete the others)

    One more time!!!!
    Attached Files Attached Files

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    Cut and Paste is the way to post them.
    <font size=+1><b>IMAGINEER</b></font>

    Player: John C. Kohn

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>29&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>57</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>-3</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 148

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">140&#160;&#160;</td><td><b><i>Imagination Pool: </i></b>VPP, 70 base + 70 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (140 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Armored Costume and Longcoat: </i></b>Armor (7 PD / 7 ED) (21 Active Points); OIF (-1/2) (added to Primary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Really Cool Shades: </i></b>Flash Defense (5 points) (Sight Group) (5 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 156

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +1d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr></table><b>Martial Arts Cost:</b> 16

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Sleight Of Hand 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>1) KS: Superpowers (INT-based) (10 Active Points) 20-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) KS: Superheroes (INT-based) (3 Active Points) 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) KS: Supervillians (INT-based) (3 Active Points) 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>4) KS: The Superhuman World (INT-based) (3 Active Points) 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>5) KS: Alien Races (INT-based) (3 Active Points) 13-&#160;</td></tr></table><b>Skills Cost: </b>32




    <b>Total Character Cost:</b> 352

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret ID, Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Of The Hero, Very Common, Strong [<b>Notes:</b> Fights Fairly, Treats others w/respect (esp. women/authority figures), always keeps promises, attempts to fulfill requests for help]&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Versus Killing, Common, Total&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Novice Hero, Very Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Overconfident, Very Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Gli-Ta-Kil, More Powerful, 11- (Frequently), Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: Mom and Dad, Normal, 8- (Infrequently), Unaware of character's adventuring career/Secret ID, Group DNPC (x2 DNPCs)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: Nosy Old Ms. McCreedy, Landlord, Incompetent (-20 points or lower), 8- (Infrequently), Unaware of character's adventuring career/Secret ID&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 2
    <b>Total Experience Available:</b> 13
    <b>Experience Unspent:</b> 11

  3. #3
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    thanks! there's a whole bunch of background stuff too that didn't come up. how do i post that?

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    Well, you have a big honking VPP, which you seem to intend to use in combat since you took a zero-phase advantage on it, but you have no power skill, so you can't change it in combat...

    For 10 more points you could get a 60-point VPP with zero phase and no control roll; alternatively you could just drop it to 60 points and use the 20 leftover points to buy a control skill, or change to a 60-point VPP with no control skill and a 1/2 phase to change slots.

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    Control Skill

    Originally posted by Zed-F
    Well, you have a big honking VPP, which you seem to intend to use in combat since you took a zero-phase advantage on it, but you have no power skill, so you can't change it in combat...

    For 10 more points you could get a 60-point VPP with zero phase and no control roll; alternatively you could just drop it to 60 points and use the 20 leftover points to buy a control skill, or change to a 60-point VPP with no control skill and a 1/2 phase to change slots.
    He is using the PowerSkill 20- for the control skill. (10 points

  6. #6
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    I didn't see it on the Skills list.

    Wait, you're refering to the Knowledge Skill. OK.


    "When all the small pleasures and freedoms of life become the property of the state, you are fighting to exist." -- Nafisi

    "I think your approach is entirely valid and perhaps there's some merit, but I tend toward's Kristopher's way of thinking." -- Zornwil

    "It is one thing to suspend your disbelief.
    It is another thing entirely to hang it by the neck until dead."

    "Never wrestle with a pig. You end up dirty and the pig likes it."

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    Ah - I didn't see any indication that that was supposed to be the power skill on the writeup, but if you say so....

    I don't think you are supposed to use a KS as a power skill. A power skill is supposed to be a 3/2 skill, not a 2/1 skill. That's just a matter of adjusting the roll to reflect the proper points cost, however, though the roll might wind up being a bit low.

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    Originally posted by Zed-F
    Ah - I didn't see any indication that that was supposed to be the power skill on the writeup, but if you say so....

    I don't think you are supposed to use a KS as a power skill. A power skill is supposed to be a 3/2 skill, not a 2/1 skill. That's just a matter of adjusting the roll to reflect the proper points cost, however, though the roll might wind up being a bit low.
    If you buy a KS - Int based it becomes a 3/2 skill.
    I know that Scholar takes 1 point off the top, but does it really matter?

    A.

  9. #9
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    If you buy a KS as int-based, it becomes a 3/1 skill, not a 3/2 skill. Certainly you can't buy a 3/2 skill that starts at a base of 13- and buy it up to 20- with only 9 character points.

  10. #10
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    Originally posted by Zed-F
    If you buy a KS as int-based, it becomes a 3/1 skill, not a 3/2 skill. Certainly you can't buy a 3/2 skill that starts at a base of 13- and buy it up to 20- with only 9 character points.
    Agreed.

    Otherwise people would just buy scholar and then buy all of their other skills as knowledge skills - i.e. KS:Stealth, KS:Shadowing, KS:Combat Piloting, etc. Knowledge skills just allow your character to know things. They don't let your character do things.
    RJM Hughes: We Remember
    Colin Hotnit: We Remember

  11. #11
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    While I admire the attempt to save points, using the KS is going to draw a lot of objections. As you have seen.


    "When all the small pleasures and freedoms of life become the property of the state, you are fighting to exist." -- Nafisi

    "I think your approach is entirely valid and perhaps there's some merit, but I tend toward's Kristopher's way of thinking." -- Zornwil

    "It is one thing to suspend your disbelief.
    It is another thing entirely to hang it by the neck until dead."

    "Never wrestle with a pig. You end up dirty and the pig likes it."

  12. #12
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    You are allowed however for a +1/4 advantage to use a Background skill (like KS) instead of a "Power" skill for powers and control.
    Quote Originally Posted by Lucius View Post
    It's true some people play fast and lose with spelling, but don't loose your cool over it.
    They're just loosers.

    Lucius Alexander
    I admit I am an unrepentant Looser

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    KS..

    Originally posted by Zed-F
    If you buy a KS as int-based, it becomes a 3/1 skill, not a 3/2 skill. Certainly you can't buy a 3/2 skill that starts at a base of 13- and buy it up to 20- with only 9 character points.
    My mistake, I must be remembering something else. Maybe I'm thinking V4.

    A.

  14. #14
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    A character can base a KS on INT for 3 charater points, giving a base (9+(INT/5)) roll. Each +1 to the skill roll costs +1 character point.
    - HERO 5th Edition

    HERO Designer calculated everything correctly.

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    So who is the Imagineer and how did he come to be?
    So that's what an invisible barrier looks like.

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