Information Overload!
While working on my Star Hero homebrew universe (well, a small portion thereof), I'm starting to get a little overwhelmed by how much STUFF there is to create. A 20ly by 20ly sector is a beast ... stars, star color, planets, planetary zones, planetary densities, number of moons, astronomical anomalies ... then there's creating races, technology, cultures ...
How much of this information is actually necessary, do you think? Past a certain point, detail becomes excessive fluff that players will never remember and it won't matter if they do or don't. But if there's not enough detail, I'll either have to make it up, resulting in possible inconsistency, or everything will seem fake (which it is, but that's beside the point!).
Right now, I'm setting up a chart with: Each star system, number of planets, name of star (planets are named Star Number, like Sirius 3), planetary zones, number of moons per planet (important as I'm creating a lunar-powered race), and any anomalies (which I'm just kind of throwing in at random rather than using charts). I'm not using the planetary density formula, but I'm going to pick a few gas giants more or less randomly as well. Then, which planets have sentient life. What else do I need?
For races/species, I'm making a list of the following for each:
Species Name and Template (like caninoid, botanoid)
Species Homeworld
Typical Appearance
Noteworthy Accomplishments (which race discovered FTL drives, etc)
Planetary Government (monarchy, republic, etc, and any unusual laws)
Planetary Culture (what a 'typical' member of the race is like, like most Vulcans are logical and dispassionate, Klingons are warriors, etc, as well as any unusual customs)
What else do I need here?
Thank you in advance for all the help!
"See? That's how you have an adventure! Make a stupid decision and follow through!"
--Sam Starfall, Freefall
All of my questions are asked, and my answers provided, from the perspective of 5th Edition.
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